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kikito

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  1. Well, I wasn't thinking about making them totally useless in regarding resource gathering, just a bit slower than the rest, like 60% - 70% slower, or maybe capped somehow (i.e. can use only a certain number of workers per city center, or can only use one worker per field/mine/whatever, etc). This way, raiding would be encouraged, but not absolutely necesary; getting more resources faster would be an alternative, in order to get over this limitation. In your scenario, the Iberian player should try to expand fast - while the oponent is busy fortifying, he should be building defensive structures around the most important resources. He should be able to defend them given Iberians "highly defensive" capabilities. With more resources available and defensive buildings around them, it would be just a matter of creating a massive army and crush the oponent. In addition to this, remember the ambushes! The Iberan could place some of them near his base or resources in order to weaken the attaking forces, kill its workers quickly and run through the mountains, etc. In other words... fortifying at the begining could be suicidal against a normal human player. Regarding Paal_101's post, I agree that the "Toledo steel" doesn't sound very good. Maybe "Iberian Forge" would be better? Or maybe it would be better just to dump the whole concept and give iberians bonuses with the "mineral gathering". That would give them a very special economy too: fast mineral gathering but slow with food and wood. In other words, relatively quick weapon technology development but comparatively slow... euh ..."birthrate". Keep up the good work guys .
  2. Hi all, Here are some random ideas I have about how the "Iberian Tactica Guerilla" would work Pros: Fast individual units (cavalry) Able to set buildings on fire (so they start decaying gradually until a worker repairs them - it might be necesary to have water near for that) Able to steal resources by raiding buildings (this would make economy special, wouldn't it?) Able to hide-and-ambush in terrains like deep forest, mountains, defiles... Good combat skills/speed in irregular terrain (forest, mountains) except for the cavalry Strong units in the late game (Toledo steel) Strong buildings. Infantry/archers can get inside them for extra defense. Archers could shoot from inside them. Cons: Formations: Inexistant or without bonuses Weak in open ground against organized forces. Siege units nonexistant (they are slow). Weak ships (maybe with incendiary hability?) Slow internal gathering of resources -> raiding prefered (again, special economy) In general, units are weak until Toledo steel is available, what happens in the later games. So the typical strategy would be: Early game: using a small force, get to the enemy's least vigilated village, turn most buildings on fire, kill its workers, steal some gold and flee using through the forest/mountains, avoiding main roads and open plains. Maybe set up some ambushes in selected places. Avoid direct fighting. If forced to fight, try to lure the enemy away from open ground where he could use formations, or near villages, where archers can shoot at them from inside buildings. Late game: Toledo steel available, so stronger units appear -> time to start attacking. Just my two cents
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