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Arthur_D

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Posts posted by Arthur_D

  1. On 14.11.2016 at 4:30 AM, Lion.Kanzen said:

     

    Yep, we had some major pathfinder woes mid to late game. And the chat should remember which category you last used, so you won't have to select Allies in the dropdown every single time.

    Later I learned about T and other hotkeys, but my point still stands.

    Also I played badly but that's another matter.

  2. I have a GTS 250 with 1 GB VRAM, and it works great for gaming in Linux though I am using the proprietary drivers. If you want open drivers you should rather get a Radeon 5xxx or 6xxx card.

    I would honestly not recommend a card slower than the 250 for full HD gaming - the passively cooled 630 might be decent enough.

  3. I think the problematic cases are when drivers have bugs and/or incorrectly implement features. Though cross-checking features would be a good way to eliminate hopeless ancient drivers.

    Just going to chime in and mention that we have had problems for SuperTuxKart because some drivers report they can handle frame-buffer objects while in reality they can't. Otherwise the 3D engine we're using should disable it automatically. In other words: never trust a driver. It might be drunk.

    • Like 3
  4. If I'm not mistaken, the netbook I'm writing on now has Intel GMA 950 graphics... and even though I tried, 0 A.D. were absolutely, utterly unplayable on it, with something that felt like 1-2 FPS per second. So I'd wager that on any computer without shader support the game will not be very pleasant anyway, and the people using such hardware will be fewer and fewer. 0 A.D. part 1 probably still has a couple years to go anyway, and throwing out some legacy cruft will at the very least not slow development down.

    • Like 1
  5. Just sayin' you might get a lot of administrative overhead, and it will feel much less of a hobby and more of a job. If you can handle that, fine, but I don't want anyone to get some kind of burnout and lose any interest in the project after having to work on it full-time for a while, for example. :)

  6. But, the more money and publicity you get, the more pressure you will get as well in order to keep everyone informed, make progress and in the end will possibly make it more stressful for the developers. Money means power, power means responsibility.

  7. Perhaps there could be one that changes the pitch of the unit's voices, making them sound really high or low. I do not have any idea how that could work exactly.

    Shouldn't be a problem. If I am not mistaken, OpenAL provides speed/pitch changing, so all that would be needed would be some extra code.

  8. Problem is that it puts pressure on the team on several levels. And people still haven't gotten all of what they've already donated for in the previous two donation campaigns (mainly a more efficient pathfinder). I don't mind waiting, but I think people expect a higher level of responsiveness with larger campaigns like on Kickstarter.

  9. I kinda agree with TheProject - at least in the early phases of the game, spending 500 food to get 10 sheep and gain 1000 food down the line is not the best payoff since I then spend the food I would otherwise have spent on females gathering from farms or soldiers gathering wood for the farms. And I constantly have to make sure there are sheep around, while farms deplete rarely and if they do it's much easier to see at a glance, so I find it much easier to rely on farms.

  10. Personally I don't think it looks bad. Rising scaffolding might look a tad better, but I'm not sure since if the scaffolding rises slowly from the ground it looks like part of the structure. If the scaffolding would rise in steps, i.e. first the bottom, then the next piece of scaffolding is added after a while, that might be better overall.

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