Ornlu
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Posts
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Posts posted by Ornlu
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I don't really know what units they have in game...
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Will all the civs "spearmen type" of units have the name hoplites, or spearmen, or will they have a unique name?
For the Persians and Parthians, I can provide the names that were used for different kinds of soldiers, if you want .
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Yeah, AoK small and fast ships rocked, even though it was unrealistic. Just a bit bigger and it will be perfect.
It would also be nice if there were different "dominating" ships, not just one, like in AoK(massed galleys have no counter).
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Gameplay >> Realism
That's why I think they shouldn't be too big, and pretty fast. Otherwise, sea battles will be boring and slow, and you will have difficulties managing all ships if they're too big, like Cossacks.
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Mythos_Ruler, I think you should stick with "immortals", because that's how they are known nowadays.
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That's a recently proved false theory. "Immortals" is simply a greek corrupt version .
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Actually, "immortals" was a corrupt version of "companions".
In Persian: Amrtaka = Immortal, Amrtakga = companion
Greeks corrupted it so it got "immortal" instead .
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Yeah it would be cool if for example an archer shoots a unit with no armor, there will be a 20% chance the unit dies, 40% unit gets wounded, 40% chance miss.
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One way to prevent lame rushes is to have a option to make villagers into milita. They won't gather resources as quickly but they will have a small +attack and hp. It should take like 30 seconds to change them.
Or you could just be able to create milita in your "town center". Milita should only have that + attack and hp bonus in own borders, so that you won't do milita rushes.
Another thing, maybe you should be able to research a technology named "patriotism", that makes soldiers stronger, while they are within own borders.
And buildings built in enemy borders should work 20% slower, be built 20% slower and have 20% less hp.
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A great thing would be to have a kid, just a very short villager or something.
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Arabia & Nomad
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Attackable training dummies, fire, different kinds of roads and paths, cracks and craters, bridges, and much more .
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Wijitmaker, I will think of it, is there any particular time it should be done? Because it might take a while, and I'm very busy.
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English
Yes?
My Lord?
How may I serve you?
As you wish
I'm coming
On my way
Attack!
For my family!
Build
Farm
Mine or Dig
Chop
Gather
Herd
Fish
Repair
Hunt
Your Orders?
Ready, Sir
My Liege?
By your Command
Yes, my Lord
As you wish
Cities will Fall!
War Cry!
To victory!
Yes, great one?
Your wish?
By the Gods
Heal
At your service
Orders, Sir
Ready
Move out!
March!
With my honour
Engage!
Attack!
Formation
Hold your position!
Retreat!
Surround them!
Advance!
Battle cry
Persian
Areh
Sarvareh man
Chekar mitavanam bokonam
Anche shomA mikhayad
Dar rA astam
Daram miayam
Hamleh
BarAyeh khAnevAdeham
Saakhtan
Keshavarzi
Madanchi
Choobbor
Jam kardan
Galleh dari
Mahi giri
Tamirkar
Shekar
FarmAne to
AmAdeh, Sarvar
arbAbeh man
Goosh be farmAnam
Mikonam Sarvareh man
Anche to mikhahin
ShahrA dar virooni mindAzim
Barayeh suyeh piruzi
Ari mardane mard
Arezuyeh to
Dar nAmeh khoda
Zakhmi negar
Dar dasthaye to aste am
Gush be farmAnam, Sarvaram
AmAdeh
Harekat
Ghadam ro
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Nabard
Hamleh
Meydan
Istadan dar jA
Bargard!
Mohasereh konid AnhA rA
Pishravi
Jolo
I tried making some of them to a little older Persian. Parthian was just a dialect of Persian, that is why I think the language should be the same, but a little rougher for the Parthians.
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If you're going to like AoK, that every civs units will say something in their language, I can help with the Persian and Parthian words (and pronounciation) .
Eyecandy!?
in Eyecandy, custom projects and misc.
Posted
Mounted female unit.