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Vingauld

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Posts posted by Vingauld

  1. My questions:

    Will there be turtle formation, phalanx formation (with pikes used as some protection against arrows), wedge formation .... , which would give some bonuses to units (better protection/worse attack and vice versa?

    Will archers be able to fight melee (British Longbowmen were quite well known for that skills).

    Perhaps I want too much things, but stamina and different speeds for walk/run/charge would be welcomed.

    Also ability to patrol on walls could be cool.

    Wasn`t the tutle formation IMPERIAL roman,if yes,then it shouldn`t be in, right?

    And about the walls,i believe there has been said inthe FAQ that walls will not be walkable, so patrollable walls probably won`t be in

  2. doesn`t this program only gives maps of the world like it is today

    I guess the Romans didn't have any decent permanent storage media to retain the images from their photographic satellites :)

    And that is where geologists can help, there probably are maps to be found on wich you can see what the world looked like in a certain time period. On or school we have got a so called histrical atlas, i have never held it in my hands, and so i have never been able to peak in it, but i think these kind of things are the source to use

  3. I downloaded it, but forgot to download other files, so I didn't try it, but it looks promising. I'll try it and report after finishing my exams.

    Perhaps it could run on Windows, but I think that chances are small.

    Linux itself is only kernel with HW support, let say like MS-DOS and X-Window is something like Win 3.11, but for Linux (and Unixes) only (I think).

    For Linux user would be such comparison insultive (like compering Ferrarri to some pretty terrible car) but to show relationship between Linux and X-window system is quite sufficient. So, X-Window (and Window X) means that it requires Linux (or Unix).

    But wait.... doesn`t this program only gives maps of the world like it is today, for example my own county, the Netherlands around the time of 0 ad mosts parts of the Netherlands where flooded thpugh these maps will show you the Netherlands how it is with dikes `n stuff, but those dikes wheren`t there yet around the time period and so most parts of the NL where flooded

  4. PRO LIBERATE (the motto of the Wallace clan,and if you don`t know William Wallace I don`t like you :) )

    And a nice dutch taun ;) : Val neer en kniel voor mij, val neer en zet me vrij, Sta op en hoor mij aan, sta op en kijk me aan (Quote from inzectezijn from the great punkband Kouwemakkers (y) )

  5. Phoenix-therealdeal wrote:

    Secondly, an analysis of weaponry of the era (500BC~500AD) yields that there were only 9 basic weapons types used, other than siege engines employed by anybody, during the period. Another notable thing is that there was very little in the way of 'standing professional armies', though in some cases there were what we might term as 'royal guards'. Interestingly though, the majority of soldiers, regardless of civ, were merely 'called up' at the whim of the king or potentate.... we call them "Citizen Soldiers".

    Is it also true that the greek (or in this case hellenistic) hoplites al brought there own armor with them to the battle field, wich caused that it was hard to recognize wich soldiers where on whoms site??

  6. Actually, 3d realms released some screenshots from what they're working on (whether its Duke Nukem Forever or something else is still in question, they had a different title for their game.) It looks pretty good, they use the Doom3 engine.

    The doom3 engine eh, I`ve heard they first had a different engine but because it became too "old" in all those years of development they had to redo the whole game !

  7. I liked rushes in AoK, but this isn't historically accurate. I know, that this game isn't intended do be absolutely accurate if it comes to history and tactics and rather seeks balance between gameplay and accuracy, but it would look odd if Romans built Barracks close to base of enemy and quickly started training soldiers and sending them to enemy.

    That's my point of view. (y)

    And it`s my point of view too

  8. I voted Romans because I am not really sure who the rest are :|

    Carthaginians - Carthage (y) I beleive it was a African city the romans conquered

    Celts - Scotland, Ireland, Northern Ireland, England

    Hellenes - Greece

    Iberians - Iberia :)

    Persians - I believe egypt and east medeterranian

    Romans - Italy

  9. If there wil be a map in the game with the Netherlands on it, may i notify that then many parts of this country where sea rather then land. The reason I`m saying this is because in the (old) game ceasar 3 there was a map that also had the Netherlands on it, but they even put the flevopolder on it B) , that`s not historiclie acurat. Another mistake made in this game was that the colluseum (i now it`s not the real name, but idon`t know the original name) was round rather then oval

  10. You know what I'd like to see for siege? Realistic siege engine movement. AoK wasn't too far off, with the trebuchets packing up to move, but even then there weren't draft animals. It just looks wierd visually to have lifeless, underscaled siege equipment moving around the map on their own accord.

    Btw, thanks Gunthahaha.

    I totaly agree with this in RTS games it now looks like those siege weapons have engines or something it feels weird, even in age of MYTHOLOGIE

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