
Setlec
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i think that i've some sort of problem with openGL i'm currently the nvidia driver version 185.18.36, which gives OpenGL 3.x support. The graphics card is a GeForce 9600 GT 1024MB DDR2. here is the console log on the moment of the crash: setlec@localhost:~/workspace/ADGameEngine/build/workspaces/gcc$ cd ../../../binaries/system && ./pyrogenesis_dbg TIMER| InitVfs: 134.178 ms TIMER| InitScripting: 3.65233 ms TIMER| CONFIG_Init: 32.9333 ms TIMER| write_sys_info: 885.579 us ogl_tex.cpp(699): Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware. udbg_bfd_init: loading symbols from /home/setlec/workspace/ADGameEngine/binaries/system/pyrogenesis_dbg. Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware. Location: ogl_tex.cpp:699 (detect_gl_upload_caps) Call stack: (0x0859cab2) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*) (0x0854f448) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*) (0x0854f943) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*) (0x0857f0ac) ogl_tex.cpp:700 detect_gl_upload_caps (0x0857fad3) ogl_tex.cpp:824 ogl_tex_upload(long long, unsigned int, int, int) (0x08581913) unifont.cpp:167 UniFont_reload (0x085779ac) h_mgr.cpp:506 call_init_and_reload (0x08578fca) h_mgr.cpp:545 alloc_new_handle (0x0857914f) h_mgr.cpp:580 h_alloc(H_VTbl*, boost::filesystem::basic_path<std::string, VfsPathTraits> const&, unsigned int, ...) (0x08580b8f) unifont.cpp:210 unifont_load(boost::filesystem::basic_path<std::string, VfsPathTraits> const&, unsigned int) (0x08377d66) Font.cpp:46 CFont (0x082a43fd) GameSetup.cpp:593 InitPs (0x082a4f98) GameSetup.cpp:991 Init(CmdLineArgs const&, int) (0x081ce039) main.cpp:395 RunGameOrAtlas (0x081ce104) main.cpp:412 main (0xb76356a5) /lib/i686/libc.so.6:0 __libc_start_main errno = 0 (?) OS error = ? (C)ontinue, (B)reak, Launch (D)ebugger, or (E)xit? e Aborted setlec@localhost:~/workspace/ADGameEngine/binaries/system$ after that it doesn't show this on the terminal and the 0 A.D. run with a black window and freezes. [EDIT] ok i've resoloved the problem thanks to the wiki known issues i've installed this libtxc-dxtn (but it doens't come in the official repos of mandriva). Thank you for your support!
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ok i've updated the wiki so far, and i've tried to compile again, new build error log... build_log2.txt
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Thanks janwas for deleting my previous post! i've got the libwxgtk2.8-devel installed, should i install those two too? - libwxgtku2.8-devel - libwxgtkglu2.8-devel
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It would be great if the 0 A.D. would reach stable and release package soon, like that maybe TLA would be released soon after! Cheers!
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ok, i've got installed but i get this new build error (it's huge!). can you delete my previous post? thank you! build_log.txt
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it's strange i've binutils installed, already... i'll check out on mandriva forums about BFD, but if binutils ships it then i don't know what is wrong...
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can someone pinpoint the missing lib? setlec@localhost:~/workspace/ADGameEngine/build/workspaces/gcc$ make ==== Building mocks_real ==== make[1]: `../../../binaries/system/libmocks_real_dbg.a' is up to date. ==== Building network ==== make[1]: `../../../binaries/system/libnetwork_dbg.a' is up to date. ==== Building engine ==== make[1]: `../../../binaries/system/libengine_dbg.a' is up to date. ==== Building graphics ==== make[1]: `../../../binaries/system/libgraphics_dbg.a' is up to date. ==== Building i18n ==== make[1]: `../../../binaries/system/libi18n_dbg.a' is up to date. ==== Building atlas ==== make[1]: `../../../binaries/system/libatlas_dbg.a' is up to date. ==== Building gui ==== make[1]: `../../../binaries/system/libgui_dbg.a' is up to date. ==== Building lowlevel ==== ia32_memcpy.asm ia32_asm.asm x86_x64.cpp topology.cpp ldbg.cpp ../../../source/lib/sysdep/os/linux/ldbg.cpp:36:17: error: bfd.h: No such file or directory ../../../source/lib/sysdep/os/linux/ldbg.cpp:61: error: ISO C++ forbids declaration of ‘asymbol’ with no type ../../../source/lib/sysdep/os/linux/ldbg.cpp:61: error: expected ‘;’ before ‘*’ token ../../../source/lib/sysdep/os/linux/ldbg.cpp:62: error: ISO C++ forbids declaration of ‘bfd’ with no type ../../../source/lib/sysdep/os/linux/ldbg.cpp:62: error: expected ‘;’ before ‘*’ token ../../../source/lib/sysdep/os/linux/ldbg.cpp:71: error: ‘bfd_vma’ does not name a type ../../../source/lib/sysdep/os/linux/ldbg.cpp: In function ‘int slurp_symtab(symbol_file_context*)’: ../../../source/lib/sysdep/os/linux/ldbg.cpp:135: error: ‘bfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:135: error: ‘abfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:135: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:136: error: ‘asymbol’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:136: error: ‘syms’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:136: error: ‘struct symbol_file_context’ has no member named ‘syms’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:140: error: ‘bfd_get_file_flags’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:140: error: ‘HAS_SYMS’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:146: error: ‘bfd_get_symtab_upper_bound’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:149: error: ‘bfd_perror’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:152: error: expected primary-expression before ‘)’ token ../../../source/lib/sysdep/os/linux/ldbg.cpp:152: error: expected `;' before ‘malloc’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:155: error: ‘bfd_canonicalize_symtab’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:158: error: ‘FALSE’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:158: error: ‘bfd_read_minisymbols’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:160: error: ‘TRUE’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:160: error: ‘bfd_read_minisymbols’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:164: error: ‘bfd_perror’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp: In function ‘int read_symbols(const char*, symbol_file_context*)’: ../../../source/lib/sysdep/os/linux/ldbg.cpp:175: error: ‘bfd_init’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:177: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:177: error: ‘bfd_openr’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:178: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:180: error: ‘bfd_perror’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:184: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:184: error: ‘bfd_object’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:184: error: ‘bfd_check_format_matches’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:186: error: ‘bfd_get_error’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:186: error: ‘bfd_error_file_ambiguously_recognized’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:195: error: ‘bfd_perror’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:205: error: ‘bfd_perror’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:206: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:206: error: ‘bfd_close’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp: At global scope: ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: variable or field ‘find_address_in_section’ declared void ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: ‘bfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: ‘abfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: ‘asection’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: ‘section’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:242: error: expected primary-expression before ‘void’ ../../../source/lib/sysdep/os/linux/ldbg.cpp: In function ‘LibError debug_ResolveSymbol(void*, char*, char*, int*)’: ../../../source/lib/sysdep/os/linux/ldbg.cpp:332: error: ‘bfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:332: error: ‘abfd’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:332: error: ‘struct symbol_file_context’ has no member named ‘abfd’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: ‘struct symbol_lookup_context’ has no member named ‘address’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: expected type-specifier before ‘bfd_vma’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: expected `>' before ‘bfd_vma’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: expected `(' before ‘bfd_vma’ ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: ‘bfd_vma’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:347: error: expected `)' before ‘;’ token ../../../source/lib/sysdep/os/linux/ldbg.cpp:350: error: ‘find_address_in_section’ was not declared in this scope ../../../source/lib/sysdep/os/linux/ldbg.cpp:350: error: ‘bfd_map_over_sections’ was not declared in this scope make[1]: *** [obj/lowlevel_Debug/ldbg.o] Error 1 make: *** [lowlevel] Error 2 setlec@localhost:~/workspace/ADGameEngine/build/workspaces/gcc$ I got all Libs in the wiki installed even it was hard to find them for my linux box, i got it all. Now those errors are lib related but to which one? Thanks
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Mandriva linux 32/64, win 7 64
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i might get that done but i won't promise anything coz i'm implementing to another game engine (with my noobish skill)... but if i am successful on my first implementation then i'll do that here... Cheers
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i think that a physics engine must be implemented you could use the bullet physics which really good! today's games are more realistic and the most gamers want realistic games even it's a sci-fi or fantasy game. Cheers