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Adriano0ad

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Adriano0ad last won the day on February 22

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  1. Hello everyone... I'm here to share these images of the new weapons and units available so far, starting with the first era: chipped stone, polished stone, and finally copper. We can see all the evolutions of the weapons and units.
  2. This map of mine is quite large, with 768 tiles. I'm currently working on improving the game's performance before moving forward with the project. I've adjusted many things that have greatly improved performance, but there's still a long way to go, haha.
  3. I placed them high above the map just to cast shadows on the ground and reflections in the water.
  4. Yes my friend, I made the clouds using a cloud pattern and texture; this image is just a test. I'll send you the script, no problem.
  5. Hi my friend, everything alright? I made the clouds with Trigger.
  6. First test with clouds moving on the map =D
  7. Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge.
  8. Not yet. There's still a lot I want to do and adjust before releasing it for testing.
  9. Obrigado, em.breve trarei mais novidades
  10. Hello, I'm here to share some more gameplay images of my World Rising mod. I've been working a lot on the natural environment. I've created plants, trees, grass, rocks, and more... There are still a few things missing to finish this part of the Japanese flora. I hope you enjoy it.
  11. What dangers might this dense forest of ancient Japan hide?
  12. Good evening everyone!!! I’d like to share some more updates about my mod World Rising! Let’s start with the flora I’ve created new trees, grass, and plants inspired by the Japan region, with the goal of developing a dedicated biome for this area. I’m also working on a Japan-themed map to fully support this environment. I’ve also finished the Jomon Culture Monument, and I have to say—I’m really impressed with the result. It was one of the most enjoyable assets I’ve created so far, both visually and culturally. Behind the scenes, I’ve made many adjustments to unit and building templates, improving balance and overall organization. My next step is to continue creating more trees to further enrich the Japanese flora. After that, I plan to fully finalize the Jomon culture. For now, enjoy some screenshots of the progress!
  13. Hi everyone, I'm asking for help here in the group because I'm having a lot of trouble creating animations for my objects. This is greatly delaying my project. The tutorial I found here seems outdated for the current version of Blender, and the videos I find online about bones and animation don't seem to work correctly with the game. I would appreciate it if you could suggest a video tutorial or a simpler, more functional explanation of how to animate correctly for the game and export correctly.
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