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Adriano0ad

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Adriano0ad last won the day on March 7

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  1. s it very difficult to make videos supported? If it is possible to add this to the engine, tell me the steps I should take and I can try to create this for you.
  2. I'm creating a mod and I'm modifying the game's pregame. I'm trying to replace the images with a video I created but so far without success. I would like to know if it's possible to make this change and if anyone can help me.
  3. My friend, if I send you the file, can you check if you can add it to your game? Because I can't do it here in any way? 676328719_housesparta.rar
  4. <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="Spartan House"> <props> <prop actor="props/structures/decals/spart_6x6.xml" attachpoint="root"/> </props> <textures> <texture file="structural/sparta_struct.png" name="baseTex"/> <texture file="structural/sparta_struct_spec.png" name="specTex"/> <texture file="structural/sparta_struct_norm.png" name="normTex"/> </textures> </variant> </group> <group> <variant frequency="1" name="House 01"> <mesh>structural/bighousesparta01.dae</mesh> <props> <prop actor="props/structures/spartans/house_nature.xml" attachpoint="root"/> </props> <textures> <texture file="structural/ao/spart_house_01.png" name="aoTex"/> </textures> </variant> <variant frequency="1" name="House 02"> <mesh>structural/spart_house_02.dae</mesh> <textures> <texture file="structural/ao/spart_house_02.png" name="aoTex"/> </textures> </variant> <variant frequency="1" name="House 03"> <mesh>structural/spart_house_03.dae</mesh> <textures> <texture file="structural/ao/spart_house_03.png" name="aoTex"/> </textures> </variant> <variant frequency="1" name="House 04"> <mesh>structural/spart_house_04.dae</mesh> <textures> <texture file="structural/ao/spart_house_04.png" name="aoTex"/> </textures> </variant> </group> <group> <variant frequency="1" name="ungarrisoned"/> <variant name="garrisoned"> <props> <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/> </props> </variant> </group> <group> <variant frequency="1" name="alive"/> <variant file="structures/destruction_small.xml"/> </group> <material>player_trans_ao_parallax_spec.xml</material> </actor>
  5. error ccacheloader failed to find archived or source file far art/actors/structures/spartans/bighouse.xml error cobjectmanager: findactordaf() canot find actor structures/spartans/bighouse.xml These are the errors presented
  6. Guys, I'm having a problem putting a file into the game. I made a big Spartan house but when I put it into the game, I get an error in the actor. Please help me. I will show the code. <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="Spartan House"> <props> <prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/> </props> <textures> <texture file="structural/sparta_struct.png" name="baseTex"/> <texture file="structural/sparta_struct_spec.png" name="specTex"/> <texture file="structural/sparta_struct_norm.png" name="normTex"/> </textures> </variant> </group> <group> <variant frequency="1" name="House 01"> <mesh>structural/bighousesparta01.dae</mesh> <textures> <texture file="structural/sparta_struct.png" name="baseTex"/> <texture file="structural/hele_prop_1.png" name="baseTex"/> </textures> </variant> </group> <group> <variant frequency="1" name="ungarrisoned"/> <variant name="garrisoned"> <props> <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/> </props> </variant> </group> <group> <variant frequency="1" name="alive"/> <variant file="structures/destruction_small.xml"/> </group> <material>player_trans_ao_parallax_spec.xml</material> </actor> ___________________________________________________________________ template <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_civic_house_big"> <Identity> <Civ>spart</Civ> <SpecificName>Oikos</SpecificName> </Identity> <VisualActor> <Actor>structures/spartans/bighouse.xml</Actor> </VisualActor> </Entity>
  7. Hello my friend, I would like to share with you everything I have managed to do so far. I will describe everything I have added and modified in the game. First I changed the population amount to 600000 and increased the map size to 704. Then I changed the construction time and its life, needing 4 to 5 citizens to have a similar time to the conventional one. I strengthened the walls a lot, now the walls protect the cities well and without siege weapons it is very difficult to penetrate the walls. I created new roads to decorate the city, with 3 models, 1 made of dirt, stone and Roman flooring. For now they are only decorative, but I would like to have an effect of increasing the speed of units when passing through them. I created two new units, creating the male Citizen who can collect more wood, stone and metal than the female. He also has new buildings that only he can build. Icreated the Landscaper who can build trees to decorate the city. The female units can now only build the farm and the corral and they collect more food than the males. Plantations are made inside the farms, with 5 options: wheat, vineyard, date palm, orchard, and banana grove.In the market you can create stalls of various types and an area for selling slaves, and there you can buy slaves. I removed the distance of towers and forts and the construction limit so that the player can create their city in the best possible way. I modified the icons of the items(still missing some). I added new songs to the game. I need to clear up some doubts. How can I remove Footprint and Obstruction so that the player doesn't bump into the roads after they've been created? Every time I remove them, I get an error. Next step, I want to add new resources like money, clothes, technology, among others, and modify the appearance of the buildings with the generated technologies. Thank you once again for all the patience and support you've given me so far.
  8. Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (PSERROR_Serialize_InvalidCharInString("Serialize_InvalidCharInString")) Location: unknown:0 (RtlGetAppContainerNamedObjectPath) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Can you tell me what error this is?
  9. this is the error: Trainer without production queue found 13826.
  10. I have a problem, I took the slave market and I'm trying to get it to make slaves, I've already added it to the code but when I click on the slave it doesn't train. Can you check where I'm going wrong?
  11. paramnode could not remove token structures/wallset_palisade rom node entities not present in list nor inherited possible typo? how to resolve this error? I've already tried replacing this folder with the original but the error persists.
  12. Could you explain to me in more detail how to make these changes? I can't understand.
  13. Thanks for the answer, but the new version of Delenda West hasn't come out yet so I can see the files. Another question. I'm creating new farms and I would like to change the animation to collect and not plow, but I can't find it, how do I do that?
  14. I'm wanting to create new resources, like money and clothes. How do I do this?
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