Adriano0ad
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Adriano0ad last won the day on February 22
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Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge.
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Not yet. There's still a lot I want to do and adjust before releasing it for testing.
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Obrigado, em.breve trarei mais novidades
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Hello, I'm here to share some more gameplay images of my World Rising mod. I've been working a lot on the natural environment. I've created plants, trees, grass, rocks, and more... There are still a few things missing to finish this part of the Japanese flora. I hope you enjoy it.
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Good evening everyone!!! I’d like to share some more updates about my mod World Rising! Let’s start with the flora I’ve created new trees, grass, and plants inspired by the Japan region, with the goal of developing a dedicated biome for this area. I’m also working on a Japan-themed map to fully support this environment. I’ve also finished the Jomon Culture Monument, and I have to say—I’m really impressed with the result. It was one of the most enjoyable assets I’ve created so far, both visually and culturally. Behind the scenes, I’ve made many adjustments to unit and building templates, improving balance and overall organization. My next step is to continue creating more trees to further enrich the Japanese flora. After that, I plan to fully finalize the Jomon culture. For now, enjoy some screenshots of the progress!
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Hi everyone, I'm asking for help here in the group because I'm having a lot of trouble creating animations for my objects. This is greatly delaying my project. The tutorial I found here seems outdated for the current version of Blender, and the videos I find online about bones and animation don't seem to work correctly with the game. I would appreciate it if you could suggest a video tutorial or a simpler, more functional explanation of how to animate correctly for the game and export correctly.
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Hi everyone, I'm here to give you an update on my World Rising project. The Jomon culture is 90% complete, only needing improvements to the watchtowers, rebuilding the walls, and creating the monument. I've made several adjustments regarding the order of construction, technology order, and units. I've been studying animation but haven't yet achieved the expected result; I'm studying more about it... here are some images from the Stone Age, which is 100% complete. I'll bring more news soon.
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Hello, I'm here to share an image of the first Jomon Hero evolving through the first three ages: Chipped Stone, Polished Stone, and Copper Age. I'll bring more photos for you soon. Thank you, and please continue commenting and following our work.
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Duileoga started following Adriano0ad
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Hello everyone! I’d like to share the latest updates from the project as we wrap up the year. I’ve redone many textures and improved several in-game structures. At the moment, I’m reworking all terrain textures, developing the building damage system, and refining many core gameplay mechanics. I hope you enjoy the updates and continue following the development. Wishing everyone a Happy New Year!
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New updates on the World Rising project! Textures I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic. I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further. Destruction Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay. Buildings I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth. Technologies I’ve also implemented new technologies, further enhancing progression and overall game complexity. Bug Fixes Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail. Thank you to everyone who’s following the project. I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!
