Hello, 
	Here what I got first : 
	 
 
	Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")" 
	Location: wdbg_sym.cpp:80 (InitDbghelp)
 
	Call stack:
 
	While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages. 
	errno = 12 (Not enough memory) 
	OS error = 8 (Not enough memory resources are available to process this command.) 
	 
	 
	And then when I tried to restart: 
 
	Assertion failed: "!m_BackbufferAcquired" 
	Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)
 
	Call stack:
 
	Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005) 
	    this = (unavailable) 
	    width = 1024 (0x00000400) 
	    height = 768 (0x00000300)
 
	CVideoMode::UpdateRenderer (videomode.cpp:826) 
	    w = 1024 (0x00000400) 
	    h = 768 (0x00000300) 
	    vp =  
	        m_X = 0 (0x00000000) 
	        m_Y = 0 (0x00000000) 
	        m_Width = 1024 (0x00000400) 
	        m_Height = 768 (0x00000300)
 
	    g_Game = (unavailable - internal error)
 
	    g_Console = (unavailable - internal error)
 
	    g_GUI = (unavailable - internal error)
 
	 
	CVideoMode::SetFullscreen (videomode.cpp:788) 
	    this = (unavailable) 
	    fullscreen = false 
	    w = (unavailable - internal error)
 
	    h = (unavailable - internal error)
 
	    bpp = (unavailable - internal error)
 
	    w = (unavailable) 
	    h = (unavailable) 
	    bpp = (unavailable - internal error)
 
	 
	psDisplayError (gamesetup.cpp:126) 
	    __formal = 0x00D074A0 -> "Assertion failed: "!m_BackbufferAcquired" 
	Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)
 
	Call stack:
 
	Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005) 
	    this = (unavailable) 
	    width = 1024 (0x00000400) 
	    height = 768 (0x00000300)
 
	CVideoMode::UpdateRenderer (videomode.cpp:826) 
	    w = 1024 (0x00000400) 
	    h = 768 (0x00000300) 
	    vp =  
	        m_X = 0 (0x00000000) 
	        m_Y = 0 (0x00000000) 
	        m_Width = 1024 (0x00000400) 
	       ..." 
	    __formal = 0 (0x00000000) 
	    reentering = true 
 
	debug_DisplayError (debug.cpp:448) 
	    description = 0x006FDC90 -> "Much to our regret we must report the program has encountered an error.
 
	Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. 
	You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
 
	Details: unhandled exception (Access violation reading 0x00000410) 
	" 
	    description = 0x006FDC90 (see above) 
	    flags = 0 (0x00000000) 
	    context = 0x006FE56C 
	    context = 0x006FE56C (see above) 
	    lastFuncToSkip = 0x00C9DCF0 -> "_wseh_ExceptionFilter" 
	    lastFuncToSkip = 0x00C9DCF0 (see above) 
	    pathname = 0x006FE140 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } 
	    line = 0 (0x00000000) 
	    func = 0x006FCC90 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } 
	    suppress = 0x00000000 
	    suppress = 0x00000000 
	    text = (unavailable) 
	    filename = 0x00C9E44C -> "unknown"
 
	wseh_ExceptionFilter (wseh.cpp:290) 
	    ep = (unavailable) 
	    ep = (unavailable) 
	    description = (unavailable - internal error)
 
	    func = [1000]  
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 ... 
	    file = [100]  
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 
	        0 ... 
	    descriptionBuf = "ding 0x00000410" 
	    line = 2037672310 (0x79746976) 
	    message = "e must report the program has encountered an error.
 
	Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. 
	You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
 
	Details: unhandled exception (Access violation reading 0x00000410) 
	" 
	    er = (unavailable - internal error)
 
	    context = "write_back 
	  maxSizìw6.w" 
	    nestingLevel = (unsupported atomic<int>)
 
	CallStartupWithinTryBlock (wseh.cpp:364) 
	    ret = 2006476676 (0x77986784)
 
	seh_longjmp_unwind4 (:0)
 
	RtlInitializeExceptionChain (:0)
 
	RtlGetAppContainerNamedObjectPath (:0)
 
	 
	errno = 13 (Insufficient access rights to open file) 
	OS error = 0 (no error code was set) 
	 
	So now I can't even acces to the game menu. Thx