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Fire Giant

WFG Retired
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Posts posted by Fire Giant

  1. I guess the next then is "2004 - ES announces AoE III" B)

    Though, considering the speed at which ES advanced through the past events (about 500 year per "jump"), the next one could also be something like "2470 - Age of Space: Humans land on the first planet outside of the solar system"... but I'd heavily dislike that. Even a gunpowder-period Age Game would be better than a future/scifi based one...

  2. Yeah siege engines are big and macho so they don't count :D Where's the danger in operating a bow when you could be smashed to pulp by the backfiring of your onager? B)

    Also, bows are generally only useful before the main battle commences - afterwards, you'll likely hurt more of your own men than of the enemy if you start firing into the dense mass down there (Rome portraits this in a great way - ever commanded a Archer Auxilia to fire while they were standing in the middle of another unit? No? Well, the better don't try, you won't want to see the result).

    Also, regarding onagers: That surely depends on what kind of ammunition you're using - if you use the standard Roman "the heavier the better" ammunition or even dead animal corpses (like the Romans did some times), nothing suprises me...

    Although I have to say that generally, the Roman siege engines were very accurate and did a lot more harm to the enemy than to their own men (see Flavius Josephus and his descriptions of the siege engines at Jerusalem).

  3. Ok, the whole present-getting-and-giving part is over for me - quite a nice thing every year, but I've started to feel less anticipation and eagerness about it in the last years (I guess due to growing up). I got an external USB 2.0 harddrive, some books and a one-year-subscription for the best German computer magazine (c't) - quite some nice presents :P Also, everyone liked the presents I gave them a lot, so I'm feeling good about it.

    Again, merry christmas to everyone!

  4. I think Greeks and Romans also considered fighting with bows to be cowardly...? (But that didn't keep the Romans from hiring bowmen auxiliaries, nor did it hinder them when developing their great siege engines).

  5. I think the klik thing installs to /home/knoppix. BTW, how do you pronouce Knoppix anyway? I've always pronounced it "naw - piks", but I've heard "kuh - no - piks" as well.

    My family pronounces it "naw-picks".  (But then again, GNU is pronounced guh-noo; it says so on their website)

    In Germany, many people pronunce it "cnoooo-piks" :P

    Hmm... but I thought NTFS isn't fully reverse-engineered yet.

    I think Linux has full R/W support for NTFS with Kernel 2.6 - at least that's when it started to work for me (but I might just have enabled it in the kernel compilation configuration, it may be off by default).

  6. I guess the idea behind this system is that they are going to list a number of dates, each one being a milestone in world history, and each being a century or such later. Finally, they will have reached an era like the post-medieval one ("Age of Discovery") or the 17th-19th century, and that will be the AoE3 period... though I don't like that, because it'd mean that ES has finally moved on to the gunpowder age and the game will be like a mixture of AoE, EE and Generals.

    But hey, see it in positive view - if they do not make an AoE remake, there is likely no ES game being in concurrence with 0 A.D., and we can count on the whole "AoE remake" community (which certainly isn't small) to support and play our game when it's done :P

  7. Why?

    Aren't actual installs faster than LiveCDs? It seemed like that on my 6 year old computer...

    That's how it uses to be... at least, all my experiences have shown this. But it's just normal, a CD-drive isn't as fast as a harddisk, that's sure. But eventually it might get faster once an installed operating system gets overcluttered with files, programms, temp files and other useless stuff.

    Little remark: I tried to install Gentoo on a spare PC on Saturday, but gave up when I thought the kernel compilation had crashed (just to discover afterwards that only the batteries of my keyboard had been empty... but at that time, I had already pulled out the power connector). Then I got depressed about having to do all the install process again and decided to simply look for my debian CD, install it and download the latest packages.

    For day-to-day work, I haven't yet managed to get away from Windows - mostly because of Trillian (which doesn't have a real Linux equivalent yet) and MS Office (I know about OpenOffice, but I dislike that for some unknown reason). Also, my wireless connection doesn't have any great Linux drivers, I just managed to get it to work with a lot of manual scripting and compilation of drivers.

  8. Point One: We are not selling the engine, since we are not selling the game (at least, it was said that way last time I checked :P).

    Point Two: It's not named "Prometheus Engine" any more (am I allowed to say that publically?!).

  9. The phalanx was dead by the time of the Second Punic War. Yeah it was dangerous, but there were three major ways a phalanx could get into trouble: terrain, training, and organization.

    [...]

    See the battle of Pydna, where the last Greek Phalanx was destroyed. The terrain wasn't too formidable for a Phalanx, the Roman line managed to withstand the first contact with the Phalanx and then little Roman units managed due to rocks and trees, to get into the approaching Phalanx and the greek soldiers had to throw their spears away in order to defend themselves with the sword - and the Romans were trained to perfection at sword usage, so the rest of the battle was just a formality, as after the the Phalanx formation broke, Rome won with less than 200 casualties, while the Greeks lost the half of their army.

    Plus as far as Germans go, after Teutonburg Wald the Romans came back in 16 AD and kicked the Germans in the head at Idistaviso! ;) My apologies to all German members of the board :saruman:

    No problem, the old Germans were just a bunch of barbarians ;) Anyway, I would have rather liked it if Rome had established itself in the north of Germany as well, because we'd have some nice archaeological stuff here then. But as things developed, the only start at the limes line, approx. 200 km south of where I live ;)

  10. Hoho, stop right there. Willem van Oranje (William of Orange, William the Silent, Willem de Zwijger) was shot by Gerards in 1584!

    A Dutch man, also called William became king of England, but that's another one.

    Here you can find some info:

    Willem van Oranje

    William III of England

    (I know, I'm proud of my history  ;) )

    Hehe, and I was already wondering wheter my history knowledge had left me alone - because I thought that William of Orange had been shot (by his own servant, I think?). He couldn't have been king of England then :) But I think he laid the foundation for Dutch independece from Spanish occupation, right?

  11. ... only to get cut to pieces at Zama lateron ;) Whichever way you look at it, an army always is only as good as its commander, even if it outnumbers the enemy or is technically superior.

    Also, Hannibal fought against Pre-Marian legionaries (so did the Greeks), and the Roman Army (IMO) got considerably stronger after the Marian reforms. And the Varian disaster took place due to the commander being a credulous man with no knowledge of the terrain and the people of Germania. It wasn't the common soldiers who caused the loss of the battle, and not the lower officiers of the Centurionate, it was the high command.

    (That's just my opinion, though :))

  12. Likely not too accurate... probably he'd be seeing purple rabits and flying elephants all over the place and try to shoot at them :)

    I like the Maenad cheat idea... although they might be of little use against the might legions of Rome - who were used to simply cut down anything that opposed them, no matter wheter man or woman (some Germanic women had to experience this when their men had lost the battle at Vercallae and they had to make their last stand in their camp)...

  13. Modern Windows (NT/2K/XP, I think) does have file permissions; the problem is that almost all users run with Administrator privileges (which is equivalent to root), making the permissions rather useless. (I guess that's partly because running as a non-administrator is too restrictive, and there's no trivial way of switching user (like su/sudo) when you need to, so everyone just runs as an administrator.)

    Well, there's the switch-user-feature in WinXP... but that only works if you have activated the "Welcome screen" logon method and Terminal Server can't be counted as multiuser OS, because it's not affordable for the average user.

    Still, you can (and should - at least in larger networks) restrict the privileges without affecting the day-to-day work of normal users, but for most home users, you are correct - they simply run with Admin privileges without even knowing it :)

  14. So is AOK pure 2D or 2D-3D? I recommend doing whatever AOK did. :)

    AoK is pure 2D (you will never see the back side of any building).

    I thought graphics in RoN were horrible. Not just because it was 2D, but because of its color palette. Everything looked so washed out, making countering extremely difficult, among other things.

    Agreed, I especially disliked the "pixelated" buildings on high resolutions ;)

  15. It is, I think - in terms of programming. You do not need to care about sprite/3d-model relations and sprite placement/handling in the game world, but can keep everything down to only needing to support 3d objects.

    For the artists, it may be harder - they need to have an eye on poly counts, and the art may be less appealing, but for 0 A.D., the way of full 3d was right, with the game being developed by limited (free)-time developers and people having to download all the data over the internet (3d is much more efficient by file sizes).

  16. Hmm, I have to admit that - since I had my own experiences with ambitious modding projects - I'm quite critical against any new TC project. Most ones never have any chances of success, and a great amount of time and work is wasted into something nobody will ever see. That's at least what happened to most TC projects - the WFG ones not being excluded, since they got converted into full-game projects after some time. Sure, developing a full-game is even more time-consuming and needs an excellent team, but this fact shows how unlikely TC projects are to succeed (besides, often the game itself is outdated and forgotten before the TC mod is finished).

    But I should better keep my pessimist opinion to myself and hope to be forced to learn that I was wrong. Good luck with your project! Be sure to keep us updated on the progress.

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