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MacWolf

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Everything posted by MacWolf

  1. i was saying siege towers are good rn, they are usable, before with random arrows they where useless, now atleast u can use the unit, any change is good if u can go back or balance if it doesnt work, but siege towers is working rn.
  2. noooooooooooooooooooo, siege towers will revert to being useless, we having more units being used lately, people are understanding how to kill siege towers, don't revert all random arrows, theres some good parts about it !!!
  3. non random arrows are good, just need more balancing, the cc nerf + tower nerf was too much, for it to work properly i think just buff towers abit, no need to revert it to past, or atleast just do random arrows via cc and let the fortress+towers be non random, also new tech for fortress buffs, and towers whould be good
  4. if bolts had even worse move speed, but no unpack time they whould be balanced i agree, because u can always kill it, they could not be op like slingers, who snipers use hit and run tactics to kill even champs, because they can't retreat if meatshield dies, like slingers, also they whould be a way to counter snipers. i disagree with the last part, because more splash range whould make then too op, since u could just spam meatshield and they whould kill everything, rn they only kill 1 unit and damage 2-3 as u said to me, which is good, but not op o/ and if u increase theyr pop use from 2 to 3, or even 4, with needing p3 etc, they whould be only op in a really late game stage, which everything becomes op if u have enough time, like ecobot for 16 minutes or more scenarios
  5. agree with bolts, they are viable for turtle or defence, which is the playstyle of atrik who uses it, atleast against me in tg, but in general they are a very high risk unity for u to bother building siege tower are not ridiculously op, u don't play enough tg or 1v1 chrstgtr, i already tested it with some players and cav counters it, army + ram, champs etc etc etc, everything can become op if u can ecobot for 16 minutes
  6. bolt shooters are not used in "high level" Tg's, because they are too expensive both in time, since u need to get p3 and in res, since u can get more upgrades/ and spam soldiers easily with barracks, i think bolt shooters should have no unpack time, but theyr speed and used pop to make increased to 3-4 per bolt, so they become viable as a support unit, to help counter blob fights, like some players use "press formation, wait for then to organize, and Press H, so melee like 40 spears will act like 10 units and attack all at same time, instead of they looking for a path to attack if u use "Ctrl + right click"
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