Jump to content

seregadushka

Community Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by seregadushka

  1. This makes you look like a cheater, If your have only question is to setup three barracks. Enabling auto-queue doesn't eliminate the resource supply. If you came to my topic to stretch it to 5 pages, so that even the developers refuse to read it, then you are a troll. Choose for yourself. Poking the barracks every 30 seconds is not a game, it's the job of an elevator operator. I want to manage the war, not the queue in the cafeteria.
  2. I've posted the code here. which, as it seemed to me, solves the problem and my suggestion. He stayed here for 3 days. During this time, I have received enough training, treatment, and insults from my elders. Who, of course, knows all the 0 A.D. code and was born right on GitHub. And here's my answer: My code solves absolutely nothing. Because, obviously, it already exists in 0 A.D. I'm asking for a code that breaks the link between resources and this button. I can't get into 0A.D. 's head and show you where to cut. I'm telling you about my code now. Mind you, it wasn't you who pointed out my mistake to me. I found it myself. This explains how busy you are looking for a reason for self-regret, and not 0A.D. How highly qualified my interlocutors are. Both in the code and in the forum battles. Very low in both cases.
  3. I'll answer again - you don't read the topic, just doing your PR. You are not a doctor to treat me. You don't have to explain to me how I feel about the game. You call it "failure to mismanage an economy", "Mistakes of managing" -- I call it an artificially created problem, I'll name it so that it's clear to everyone. This is not an original technique, not the latest mechanics. This is a game logic error. This mistake was made by the developers, consciously or not. And I'm asking you to fix it. At which construction site does the foreman sit on the floor, start crying and forbid the entire production to work if 1 brick was missing after lunch, even though a truck with 20 tons of bricks is already at the gate? And the foreman is waiting for the CEO, who will personally come and indicate which brick to continue working with. That's exactly what your KnowHow looks like in 0A.D. It's like calling the lack of wheels in a car a "driving feature." I have given an accurate description of the situation. What other amazing shapes can you come up with for this game story? Let me give you a psychological assessment: "you are ready to tolerate any absurdity, just not to admit the obvious." I've already said this 3 times, and I'll repeat it to you, if you only read your posts -- PETRA already has an Auto-Queue. I'm asking you to equalize our chances. And to save me from the interlocutors who need to be explained 3 times. If these are browser clickers too, then I'm not interested in them. Why are you calling me to your church? And drag 0A.D into it.
  4. It is mentioned above about GitHub. According to your text, I see some kind of manipulation that gives you an open hater: Why do I have a "negative reaction" and everyone else has a "Respected opinion"? What kind of cheap dispute methods are these? Unconvincing to me. And now I'm going to show you how much you personally don't give a darn about what they give you. You don't read(or understand) the code, you don't look at the pictures. You're just looking for a reason to assert yourself at the expense of someone who actually offers improvements. I posted an important and beautiful picture. There are 2 complex concepts on it, which contain the whole essence of my proposal and this whole topic: "ON/OFF". These are 2 options. That's what I'm asking the developers for. Don't turn on "something" for me. And don't turn off this "Something" for others. There is both "ON" and "OFF" in my sentence. Лично вы, guerringuerrin , which option do you disagree with ?. I am waiting for a personal response from you.
  5. What is it? I'm on the forum, not on GitHub. This is the third time. I say : I've been writing to the developers. And I appeal to them. If you personally have a "Developer" badge, then your texts will also have weight for me. I posted a picture, sample code, and most importantly, an idea to improve the game. This is already more than 90% of local visitors. But I got a lot of insults for not going through the whole "developer for dummies" path. Did I make a mistake with my profession because I didn't "write my own mod"? Do you know what a bug report is? I used to fill them out too. They are up to 2 pages in size, and all fields are required. Write in detail about the bug: "Before, after, during, what you want, what you see, what you should have, what you clicked, delete everything and put it clean, copy the logs, take a photo, edit the video, disassemble your computer, write the OS, processor and your biography." And at the end, get our salary. One item is optional. It doesn't take a lot of intelligence to create this questionnaire. Obviously, the survey authors are full-time testers. And the cooler the bug report, the less work they do. I know that there are organizations where they don't require a bug report and don't pin their work on users. They are developing their own ways of collecting statistics. Don't you notice anything like that? What the hell is GitHub? These letters should sound as desired. I've already made more than 90% of the users. Let's put it this way -- first I see my name on the thank you list, and then I'll think about GitHub.
  6. I suggested making an option that would suit everyone. Just that, no more. But only those who have no influence on anything are gathered in the topic.
  7. I don't allow myself in such aggressive attacks : "write your mod, code, the whole game." This is an attempt to humiliate. It's even worse if such words come from someone who thinks it's really a matter of 10 minutes. His level is clear. I have given examples when such "write it yourself" are heard only from illiterates. This is not the first time for me. My children's code is in JavaScript, but not in C++. Or can text suggestions be made only via GitHub?
  8. I made a suggestion. And here psychologists are attracted by the magnet of free idleness, who convince "See clearly! Get rid of the filth ! You don't need it. Be a well-deserved clicker like everyone else. At a time when units were counted in abacus." You call it the preservation of traditions, the emotional component and the real hardcore. I call this the "lack of functionality and misdirection." If there are no other suggestions, then I will wait for the developers.
  9. For now, you can relax. I'm not sure if you can handle my "face to face". I notice this trend: developers who can influence the decision of the raised topic are not on the forums. Because they just don't have any free time. But this time is a lot for all sorts of bedzelnik. And the dumber they are, the more often I hear - make your own mod. I suspect I know more about languages than you do. I often give simple code. The code is clearer to a competent user than vague options. I'm giving code examples that have been written for 20 years. And anyway, some idiot will come and say "write your mod". If I give the code, I'm not writing it to you! But to developers. I no need your advice and answers. I'll remind you. There is already a simple children's code in this topic for a preparatory group of developers. This is my code! Not yours. I didn't tell you to "write your mod". So decide for yourself which group you're in: the proposal givers or the dumb bums. The mod already has ModernGUI. This mod improves the GUI and does much more than Auto-Queue. I asked for a 10-20 line code solution that can be turned on and off. So, the solution is for everyone. Obviously, if a solution can be On/Off, by definition it cannot cause such resistance from loafers as in this topic.
  10. You look like a doctor in a hospital for the mentally ill who came to earn his salary from 9 to 6 . You come up with arguments taken from the white ceiling of the hospital. That's why you go back to your room with a sign saying "doctor, don't change his mind, there is no cure." YOU gave out your diagnosis: an attempt to replace your limitations by reading new treatment methods for others. What else do you want to tell me that I do not know? Maybe you have an ABC of 0 A.D. for seniors? If you've read it, take it to the library instead of taking it to the forum. Don't waste my time. I know how I can use the time I've saved from endless clicks on the barracks. Without doctors, teachers, and older brothers who grew up on farm simulators. And now you're trying to turn 0 A.D. into a browser clicker. There are other activities in the game than opening sawmills, sowing fields, and twisting pig tails. Have I listed all your simple achievements?
  11. It's interesting that you know of the two of us, where is a 0AD Sandbox, but I don't
  12. Look at the browser's address bar and read the name of the forum. What is StarCraft, what is AOE? In the text, I see a full recognition of my arguments for the auto-queue in 0 A.D. because you don't have any others. For competent argumentation, like yours, not on the topic of the forum, the letters FIFA or Miner are also suitable. You weren't standing behind me, and you don't know what level of Petra I have set. You seem to be getting into the terms too. Based on the level of your comments, I'll also assume that you studied 0 A.D. from the pictures.
  13. Bro, it looks like you decided to give a lecture at a nursing home. You've got the wrong address. Come back again.
  14. No need to invent anything ! No distribution between buildings. I've already heard this argument. Don't invent a problem where it doesn't exist. There is nothing complicated. The main queue allocator is a timer in the computer. Of the 2 buildings, there is always one that was vacated 1 millisecond earlier. This is enough to understand who is going to give the new resource to. If you not included a new algorithm, it will take another couple of thousand players. If they go to compare other games, "What about others with Auto-Queue? " they may not come back. Barracks: I can put swordsmen in one corner and horses in the other to quickly collect resources. There is 1 km between the barracks. I don't need a new algorithm to decide for me which barracks to raise whom. Elementary timer allocation. My request to the developers is : var btnAQ = getGUIObjectByName("autoQueueButton"); btnAQ.onPress = () => { g_AutoQueue = !g_AutoQueue; this.caption = g_AutoQueue ? "AQ: ON" : "AQ: OFF"; this.sprite = g_AutoQueue ? "ModernButtonActive" : "OldDustyButton"; }; It's all.
  15. Atrik , Colleague, I've got you figured out. They probably play on PS. The main thing for them is the presence of a soft sofa. We have an armor-piercing "Fun fact." which is impossible to argue with -- PETRA has an "Auto-Queue", we don't. But the developers suggest that we feel dumber than this bot every day. They will offer to reconsider their views, buy a new mouse, and still start enjoying this hamster clicker 0 A.D. A very important argument is "we can do better, but we have already done worse. We must show respect for our old decisions (mistakes). We cannot admit that for 22 years we have been tormenting people with unnecessary movements that serve the main process of the game." I wonder how many people have dropped 0 A.D.?, because it seems silly to them to make the same clicks by the hundreds. While your troops are being destroyed on the battlefield, we are maintaining the barracks. "We can do better. But you have to change your attitude towards your inner negativity. Because there are games where it's even worse." -- Strange methods of persuasion. It's a strange excuse not to change anything, like 22 years ago. In such a position, no one will sweat from work. The developers probably find it pleasant to click on each building in turn. And after 1 minute, repeat in a circle. But it's not developers who live in the world, but ordinary normal people. With a different worldview. To some, it will seem the height of idiocy. Especially in a battle with a robot that laughs and chokes on its transistors, watching our thousands of clicks. When he has only 1 click, at the beginning of the exponent. For Petra, we're real dumb hamsters. The same bot sees the code 0 A.D. He sees this one parameter LockQueue =1, which must be enabled, and will save himself the agony. But these leather bags are not familiar with binary calculus. How are they going to beat me ??? --------------- Atrik , I wrote to you in ModernGUI . 0 A.D. -- a well-known program that likes to shove its data across all disks. I have it on disk D. Can you give me the exact path where to copy yours? ModernGUI ?
  16. I'm asking you to save me from monitoring each barracks at B*100 times/hour (that's exactly how Petra gets high in the game), and you're offering me a button to see empty barracks faster. I've listened to your advice about hot buttons. It kind of reminds me of a bicycle with square wheels. I appreciated it, thank you. Therefore, I have only one counter question: "When will there be an Auto-Queue in the main game, without Mods? "
  17. You just confirmed my words. Read your text again. So why are the barracks or buildings "unused."? Because the queue ran out for 1 second an hour ago. But this moment was missed. With this quote, you have just joined the Auto-Queue fan club
  18. Deicide4u , Doctors usually monitor the concentration of span of their sick patients. Then patients will hear enough of their daily diagnoses, and they go on forums and repeat it where they are not asked. I could call you a liar. But I'll call you a poorly informed employee of the Colosseum. You didn't run a social survey, you don't have statistics on the use of the "Auto-queue" button. Especially when it's not here .
  19. I don't agree. Disabling the auto queue is an artificial difficulty. Probably , the authors deliberately went for it . To equalize the odds between a human and Petra. Petra has a good chance anyway, and Petra is not wrong. Her Auto Queue is always on. He never thinks twice, Perta has a 1 millisecond time gap between resources and queue activation. The population growth of Petra follows a strictly exponential curve. I want that head start too. I only have the mouse exponentially approaching its broken switches. When I put an archer into production, I always press TWO buttons. Imagine there is one archer and 2 buttons. I already have this double reflex, like Pavlov's dog. The whole world is moving towards "No Click". Everything was already thought out 100 years ago: mouseenter, mouseover , :hover . Every website knows how to understand the user without a single click. But not 0 A.D. ! This can be included in the game releases. "We are the only game with two buttons for each action." Find another way to even our odds, at a lower cost. At the cost of a broken mouse. Give Petra the hero Hercules or Stalin, and turn on the Auto Queue. I agree. I want to play O.A.D. with my head propped on my left hand, yawn and watch movies on 2 monitors. And now I have to fly from the combat center with the mouse, knocking down a bag of chips, to another corner of the map to check how many barracks I have idle. Let's be honest. Even the author himself will not be able to assess the extent of deforestation. The game does not have this visual indicator. Now there is a forest (although it is already stumps), and a minute later it is gone. But you're saying it's my fault for not being able to assess my capabilities. Suggestion 1: Add this "Auto Queue Lock" option to the settings. Suggestion 2: The Queue button is already there. This does not require redesigning the UI. Do the ON/OFF manually, and the issue is closed. You have ways to collect statistics on the status of this button. I suspect that 99% of users will have it enabled. 1% are the remaining developers who like to suffer. Petra builds her battle formations, develops new tactics, and changes the composition of her units. But I don't have time for that. I'm checking the barracks. I see empty fields when there are thousands of unclaimed resources on the counter. Because there was a one-second break in deliveries 10 minutes ago. That's why I lost. Because there are much more interesting things on the battlefield that require attention. Let's imagine that I am the King of the universe, who has conquered millions of peoples, captured hundreds of countries, but I could not find a competent foreman anywhere who competently presses this button himself. Which building should produce if two of them are competing for the same limited resource? Resources: Again, I disagree with the arguments that the Game cannot distribute resources between buildings. No. Because such a situation is not possible in principle! Each building appears after activating it with the mouse. Every task is the same. There is only one mouse, which means that these tasks have a stack. 2 buildings will never appear on the map in 1 millisecond. I won't be able to set 2 tasks in 1 millisecond. Do you have Russian vigilantes in the game? They have an axiom: "Whoever gets up first gets his slippers." Take their advice on developing their game. Don't turn 0 A.D. into Hamster Kombat Clicker. Give the player the opportunity to be a strategist and commander, not a logistics provider.
  20. Please don't show me how I should feel during the game. If you give me your explanations, I won't stop considering it a bug. I can cite analogies from the game itself, showing that these things are of the same order. According to this logic, a unit should stop when it has cut down 1 tree. The camel should stop after 1 cycle. But it is the birth of new fighters that is highlighted in a different behavior. For me, it's exactly the same when the creation of units continues with the availability of resources. This is not logical, and does not coincide with the general strategy of the mechanics of the game. And don't tell me, "To make it interesting for you, we're making the game harder. Clicking on the barracks 100 times per game is not a game, but a battle with the UI. This is an artificially created problem. My conclusion is that the "queue" button should be pressed only by the user, and raised only by the user. Do this in the general settings: "Queue Locking. And let everyone choose the game mode for themselves, whether they want to take a break from the game or face 2 hours of battle with a wrong decision .
  21. I think stopping the birth of new units due to lack of resources is a big mistake by the developers. According to this strategy, the game turns into a punishment. I have to constantly check the condition of the barracks. The unit production queue should be restored automatically when resources become available. My mouse will break before I enjoy the game. This is incorrect. This can be considered a bug.
  22. In the beginning, I'll show you what this battle between Metal and Tree looks like. Metal always wins here, across its entire area. And that's right. Trees, due to their widespread use, have less value. compared to rare minerals. A tree should have an advantage only over Land and Water. It's all. In all other cases, the Tree can close the overview, but it does not have the right to close the lower entity (Metal, Stone, Unit, Building, ... ) This is the correct behavior of the tree: But the wrong behavior occurs when it interferes with the action ., Especially at the moment of battle: It's unpleasant to waste seconds in the heat of battle. When, instead of the order to "Occupy the Tower," your brave fighters start tanning wood, running between enemies. This is a hidden advantage of AI, which does not allow itself to make such mistakes. This is how it should be throughout the entire area of the Tower, even if the Tower is hidden behind trees.
  23. 27.1 -- I couldn't play it for more than 1 hour. The game crashes 3 times. You say that the patches are being developed by a third-party organization. It makes me happy. It is hoped that version 28 will be stable. Version 27.0 of Agni is more stable, but it can crash too, but rarely. I understand the difficulties. The reason may be in the surrounding programs, the composition of the Hard. I try to get everything I can out of my memory. But if the 27.0 Agni crash, then it will crash until the computer restarts. After that, her work is restored. I don't have any special requests to improve the mechanics of the game, except for some buttons. I'm only interested in her stability. ------- It's hard to say why. Sometimes the game is stable.
  24. Version 27.0 Agni freezes. And the reason is obvious - the sounds. Perhaps some errors are accumulating. And then there is a frieze at some kind of sound event, at any one. The game hangs for about 5 seconds. I've already noticed that it can be frostbitten if you left-click on an empty piece of land or water. Where there are no objects with sounds. And then, after the unFreeze, can hear the sound that froze game. Obviously, the game has problems with thread parallelism. The sound is trying to be performed in monopoly mode, but it should be done in parallel
×
×
  • Create New...