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mod_3d

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mod_3d last won the day on February 22

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  1. UPDATE: Version 0.7.6 Fixed a bug when recruiting units on the very easy difficulty setting.
  2. UPDATE: Version 0.10.0 - Added retail trade - Added transfer of coins to deposit with subsequent income - Statistics for retail trade and deposit - Update interval for retail trade and deposit 5 seconds - Barter Multiplier changed to 1.0 for all resources - Income from units and buildings has been reduced by 2 times. Retail Trade: When you right-click on a resource “for sale,” it will be transferred to retail and sold in small batches, but at a more favorable rate. If this resource is Coins, it will be transferred to a deposit and the player will receive interest on the total amount. When you right-click on a resource “for buy”, it will be transferred from retail back to the player. Min amount = 100
  3. UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
  4. In the replay, the difficulty level is set to Medium, and the behavior is Balanced. These settings have limits on the number of units (for example, gain 140 units and stop despite the maximum limit), they can also limit building, technology and the number of units in the rush. The mod is tested on Very Hard, the behavior is Aggressive. A map with a low amount of resources also affects the bot's play.
  5. UPDATE: Version 0.7.4 When retreating, support units will enter the garrison if there are relevant buildings nearby. After building a Temple, the bot will recruit 5 Healers and add them to rush groups, etc. Added individual queues for Siege units and Elephants. As soon as these units become available, they will be recruited with higher priority. Reduced conditions for moving to the next phase and building a second Civ Center.
  6. Mod updated. If there are no critical bugs, I will send for verification on mod.io after some time. On what maps and game settings do not build houses?
  7. UPDATE: Version 0.7.3 Changes: Fixed a bug with recruiting Champions Fixed a bug with recruiting Support units, set the limit to 50. Added recruitment of Cavalry and Infantry at the start of the game for more defense against early rushes. PETRA_Expert vs Base PETRA
  8. UPDATE: Version 0.8.2 - The price update interval on the Market was increased from 7 to 10 seconds. - Barter has 10 times less influence on the change of prices for resources. Thus, reverse barter deals aimed at raising or lowering prices will be unprofitable for the player. At the same time, players have the opportunity to: 1. make highly efficient barters during price jumps. 2. barter resources on roughly equal terms with other players. Examples of prices at the start of 2 games
  9. The link to the latest version of the mod is in the first post with the description. Also added installation method.
  10. Check the size of the downloaded file: 0.8.0 - the archive is about 12kB 0.8.1 - archive 224.07kB They have the same names, and you may have installed a previous version of the mod.
  11. After installing the mod, In Mod Selection shows version 0.8.1? The update is being tested for balance.
  12. UPDATE: Version 0.8.1 After loading the mod, an assistant window will be displayed. Added tabs with description of changes, etc. The unit and building maintenance system is still being tested and may be unbalanced! At the beginning of the game players may see a quick increase in coins, but in the middle or end of the game, when there are a lot of military units on the map, the increase may be negative. Main ways to get coins: 1.Economic buildings and auxiliary units Resource is generated every second 2.Barter on the market Main spending: 1.Reciting units and constructing buildings. 2.Military units and buildings consume resources in large quantities. The cost of maintenance is displayed in the cards
  13. UPDATE: Version 0.7.1 Disabled debugging. Fixed a bug when recruiting a large number of support units. The number would be around 60.
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