mod_3d
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mod_3d last won the day on December 10 2025
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KEY FEATURES: - Market construction available from Phase 1 - Limited resources for bartering - Dynamic market with traders (not players). - The price of resources depends on the amount of resources on the Market and the base volume. MARKET MECHANISM: AVAILABLE RESOURCES (250 at the start) - Resources available on the Market - Gradually increase depending on the actions of traders and players BASE VOLUME (initial: 250) - Market volume grows by 1-7% every few seconds. - Price dynamics: - If the available resource on the Market is less than this value, the purchase price increases. - If there is more of the resource, the purchase price decreases. MINIMUM QUANTITY (initial: 100) - Players can buy up to this threshold - Maximum purchase = Available - Minimum - Increases by 0.25% when the base volume increases by 1% EXAMPLE: Wood available: 1000 Minimum: 700 Can buy: only 300 wood TRADERS: SMALL TRADERS - Frequency: every few seconds - Action: add 5-50 units to one or more resources (increase available resources) MEDIUM TRADERS - Frequency: less often than small traders - Action: add resources and make barters(The amount of resources added is 5 times higher than that of small traders) LARGE TRADERS (balancers) - Frequency: every few minutes - Eliminate imbalances between resources. If there is too much of one resource and too little of another, these resources will be equalized. Mod Support: ancient-market.zip
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Mod update: Added detailed description in the first post. Technologies for researching Phase 2 and 3 gradually increase the characteristics of units(resource gathering speed, attack, defense, etc.). CivCenters can be build closer together. The minimum distance has been reduced from 200 to 120. Rebalancing of siege units. The Arsenal is available from phase 1, but it takes much longer to build. Rams are available from phase 1, but they take longer to recruit and have lower stats. When moving to the next phase, the construction time for the Arsenal is reduced, and the stats of the Rams are increased. Capture is only possible for Rams, as these units are available to all factions. Other siege units on phase 3.
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Early access for players testing versions R28 or R29 of the game. It's basically Petra, but with customization options and for game >= R28. Some features from Petra_Expert have been added. Added the ability to customize the bot before starting the game. Values are not saved when exiting the game or returning to the previous menu. More detailed description of parameters: Added the ability to recruit support units from houses. The number of barracks has been increased to 5. The Research Manager has been slightly redesigned (instead of searching for technologies in a cycle, all technologies are stored in the cache and selected by a direct key: name or modifier by 1 step, the cache is updated when moving to the next phase or after the construction of a building is completed). Technologies from the Storehouse, Forge, and Champions remain in place, while the rest are currently disabled. With certain settings, the bot can reach up to 200 units in 11-12 minutes of play. Mod support: r28-bot.zip
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Must be compatible with A27 and R28. The mod changes the gameplay from(1 CivCenter without walls and towers at all stages) to active: The maximum population at the start is limited from 20 to 100 units (configurable before the start of the game). To increase the limit, players build additional CivCenters. Each center increases the limit by +40 units. The upper population limit is only limited by the number of CivCenters that a player can build on the map. Changes for buildings: For all non-military buildings, the number of capture points is reduced to 5-20 (instead of 250 and above). Phase Bonuses: CivCenter: Arrows are disabled! The number of capture points is reduced from 2500 to 50. Minimum distance between CivCenters reduced from 200 to 120 Arsenal: now available from Phase 1 with increased building time Build time decreases with each phase advancement Ram: now available from Phase 1 with increased training time and 3x reduced crush damage Training time decreases and crush damage increases with each phase advancement - Other siege weapons (catapults, etc.) remain Phase 3 - Capture mechanics restricted to Rams only - other siege units cannot be captured rams can be captured by another player in a couple of seconds Mod support: legacy-of-antiquity.zip
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Note: The mod has been tested on version R29 for developers, but should be compatible with A27 and R28. Description: Adds 21 ranks for Support Units. When a certain amount of resources is gathered, the unit's rank increases. Each subsequent rank improves the overall gathering speed for all resources. The bonus and the amount of resources required grows exponentially. Example: Rank Bonus Amount of resources required for improvement 2 +1% 30 3 +3% 45 ... 21 +200% (approximately 15 minutes when gathering fruit, for other resources it takes 2 or more times longer). Ranks are not displayed in the unit interface, only the change in gathering speed. promotion-for-support-units.zip
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Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.11.1 Balance Increased income from retail trade (multiplier = 3.25) Increased income from deposits from 1 to 1.5% The amount of resources on the map has been increased by 4 times. Bot The resource gathering speed for the player and the bot is the same and does not depend on the selected game difficulty level. Added a garrison function for training units (infantry and cavalry). After recruitment, idle units will enter the building to gain experience and increase their rank. The maximum number of support units is set at 1/3 of the unit limit. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.11.0 Added calendar (bonuses to gathering speed depending on the season and month of the year) A separate bot with support for new features has been added to the mod ( bot PETRA Expert Volatile Market) More details in the first post -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.6 Fixed a bug when recruiting units on the very easy difficulty setting. -
Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.10.0 - Added retail trade - Added transfer of coins to deposit with subsequent income - Statistics for retail trade and deposit - Update interval for retail trade and deposit 5 seconds - Barter Multiplier changed to 1.0 for all resources - Income from units and buildings has been reduced by 2 times. Retail Trade: When you right-click on a resource “for sale,” it will be transferred to retail and sold in small batches, but at a more favorable rate. If this resource is Coins, it will be transferred to a deposit and the player will receive interest on the total amount. When you right-click on a resource “for buy”, it will be transferred from retail back to the player. Min amount = 100 -
UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated Thanks for the report. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.5 Thanks for the report. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
In the replay, the difficulty level is set to Medium, and the behavior is Balanced. These settings have limits on the number of units (for example, gain 140 units and stop despite the maximum limit), they can also limit building, technology and the number of units in the rush. The mod is tested on Very Hard, the behavior is Aggressive. A map with a low amount of resources also affects the bot's play. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.4 When retreating, support units will enter the garrison if there are relevant buildings nearby. After building a Temple, the bot will recruit 5 Healers and add them to rush groups, etc. Added individual queues for Siege units and Elephants. As soon as these units become available, they will be recruited with higher priority. Reduced conditions for moving to the next phase and building a second Civ Center. -
bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
Mod updated. If there are no critical bugs, I will send for verification on mod.io after some time. On what maps and game settings do not build houses?
