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mod_3d

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  1. UPDATE: Version 0.6.1 During resource gathering, units will be distributed more optimally, depending on the speed of gathering a specific resource. Basic resource gathering rate, with the maximum priority in parentheses: Support Workers Grain 0.5 (1) 0.25 (4) Wood 0.7 (2) 0.75 (3) Stone 0.35 (3) 0.5 (2) Metal 0.35 (4) 0.5 (1) 1.If there are Workers gathering Food and there are Supports gathering Metal Stone or Wood, these units will be swapped. 2.If after step 1 there are a Support that gathering Metal or Stone and Workers gathering Wood, then these units will be swapped. Before After
  2. Hi! Depending on the game number: for A26: a special version of the bot with customizations for technology, and resource bartering was integrated into the latest version of Volatile Market, but it has been removed and is not supported for A27. For A27: optional But the mod versions are: Volatile Market 0.8.0 or higher bot PETRA Expert 0.6.0 or higher
  3. UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2
  4. Updated to Version 0.6.0 Added settings for the game with a limit of 200 units. Changed settings for queue manager. Now resources can be transferred without restrictions from low-priority to high-priority queues. Some factions are gaining 150+ units each in less than 12 minutes from game start.
  5. Updated to Version 0.5.5 When planning the base, buildings will be placed closer together. To reduce unnecessary movement of workers, Houses will be built near Storehouses.
  6. UPDATE 0.2.1: Fixed bugs during Hero Promotion and switching between tactics. Added more detailed description of bonuses.
  7. Update: Version 0.2.0 Added Promotion, Tactics and new Auras. Description in first post.
  8. Updated to Version 0.5.3 Added description to the first post.
  9. During the tests, the first Corral is built at the start of the game with the technology being researched after that. In the update, the Corral is optimized. Bartering at the Market has also been changed. 1. If the Population Limit is set to 200 units, the ratio of Support units to the rest may be high. The bot is better configured to play on a Medium Map(with good amount of resources) and a Unit Limit of 300. 2. Training from houses may need to be coded separately.
  10. Update: Version 0.1.2 Fixed a bug where HP was being added to all units. Added a description to Phase technology.
  11. Adds the ability to recruit Heroes from the start of the game in the Civic Center. Their stats are reduced. HP count: Infantry 250 Cavalry 350 Elephants 1100 Melee and Range: At or below Champion level. Range: Additionally reduced damage. UPDATE 0.2.0: All Heroes have 2 auras added, with small bonuses for units and research. Added 3 Tactics. Switching is done using the unit upgrade icon when selecting a Hero. Neutral => Def => Att => Neutral Neutral - no bonuses Def - units and buildings get bonuses to defense stats. Att - units and buildings get bonuses to attack stats. Heroes can Promotion up to level 3. Tactics bonuses increase as they advance to the next level. hero-rebalance.zip
  12. Updated to Version 0.5.1 Compatible with 0.27.0 Added description to the first post.
  13. Mod updated(0.6.0) More details with screenshots described in 1 post. In the mod integrated Bot Petra Expert(Volatile Market). Added new technologies. Rebalance units and structures. To activate units and structures requires selecting a game scenario(branches of technology in the Civ Center).
  14. Updated to Version 0.3.0 Added description to the first post.
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