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Boston

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Everything posted by Boston

  1. Here is a better demonstration of having a 3d asset rendered as a 2d sprite. I'm off to learn the wxWidgets API and the Coding Conventions. Boston
  2. I got it to work again today, but I had to do a similar change to the code, this time in /source/tools/atlas/GameInterface/ActorViewer.cpp, on line 532. I made a mock-up of the tool that I would like to build: Unfortunately, I'm not so good on C++ What do you think? Boston.
  3. I have modified Atlas to work in isometric. I replaced line 233 of /source/tools/atlas/GameInterface/View.cpp original: camera.SetProjectionFromCamera(*g_Game->GetView()->GetCamera()); new: camera.SetPerspectiveProjection(1, 512, 0.1); It can be done! More work is needed to export the 2d images.
  4. That's unfortunate. Do you think I could muck around and export 2d images from the sources? I only need 1 or 2 units for the time being. How can I download the sources as per the Creative Commons license? Kind regards, Boston.
  5. Hi 0AD community, I'm Boston. I am working on a 2d open source game and I've heard that graphics in 0AD are under a creative commons license. https://bbrooks193.blogspot.com/2021/12/maths-game.html Could someone post a list of steps involved in downloading unit graphics and converting them to 2d sprites? Kind regards, Boston.
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