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GONdorman

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Everything posted by GONdorman

  1. Cool units They are in .pcx format like CIV3 units, I recon? Some of them look like units from Civ Fanatics. Love that site EDIT: Aha! Sandris is from CivFanatics! Now I understand why they looked so familiar! What will the game be named, H.Balck?
  2. Indeed LOL I did not have a dream like that, but I am still anxious for the game, like you We will have to wait EDIT: Welcome to the forums !!
  3. Another couple of questions 1)Are the ideas from this thread still vigent and being used? Because in that case, I cant see where would units with axes fit. Unless you randomize models, so that when you have a group of Gallic Warriors, for example, some would wield axes. Also, which unit types does each unit type counter? 2)Can we make new unit types (for example, Infantry Riflemen, Cavalry Carabinier and the like)? 3)In this pic, the "Advanced" hoplite wears a bornze armour, which is more solid and expensive (or seems to be) than the linothorax that the "Elite" hoplite has. IMHO, the "Elite" hoplite should wear the bronze breastplate, and the "Advanced" one the linothorax. If im wrong, please explain guys 4)Will archer and javelin units have a different animation when they fight with units who are hitting them? It would be cool, instead of having them firing even at enemies who are just beside them (like in AoK, Aom and most RTS games ) PS: Many of you people may find strange that I am a lot of time online on these days. What happens is that, where I live, im on holiday , and most of my friends have gone on holiday, while I did not, so i dont have a lot to do
  4. Well, thats a lot, my max speed (both for torrents and direct downloads) is of 30 kb/s. What is your bandwith, timaeus
  5. Oh, right. Well, that feature appears in Age of Mithology, the only Age of game im really into. However, I didnt know it was abreviated AQ
  6. Great Em, what is AQ? Im not keen on Age of games.
  7. I have a couple of questions: 1)Will the game data (like unit stats, names, population cap, and such) be moddable in text files, like in Total War games? 2)I was just reading the FAQ, which says that some features (morale, fishing and units walking in walls, for example) wont be in the first release, but may appear in the Expansion Pack. Will we be able to use the first release civilizations (Hellenes, Celts, etc) with Expansion Pack features?
  8. When the game is finished, will you guys distribute it as a torrent download, direct download, or both? Because IMHO, torrents are a much more efficient way of downloading stuff
  9. Because its kind of unrealistic, unbalanced, and because its cool to see some variety
  10. 1)How many units will each faction have? 2)Will there be a population limit? If so, will it be moddable? 3)How will population work? Will it be a resource which acumulates (Imperial Glory anyone), or a static resource (most RTS games)? 4)Will you develop the AI to be a reasonable oponent and/or ally, or will it be scripted to work only in the campaigns? 5)How will the minfaction system work (IE will you have Pezetairoi and Spartan Hoplites at the same time)? 6)Will there be a limit to elite units in the map (i hate when in late game, in most RTS games, all armies in the map are purely made up of elite units)? 7)Will units change visually when they gain experience? 8)Will resources be finite? Will there be an alternativve way to get resources when the main sources (mines, trees, etc) run out? 9)How will trade be implemented? 10)Will the AI know how to trade, handle formations and such? 11)Will there be a rock-papper-scissors counter system for units, or will the game be more flexible in that aspect?
  11. O great. Only to flanking attack, or by behind too? Will there be morale?
  12. Yeah,i know that Warcraft thingie. But then, that would mean that outflanking and attacking an enemy by the rear is tacticallly useless ! Will there be morale or something?
  13. Well, i would make a kind of hammer and anvil thingie. You can make it with most factions, I suppose. You only need any infantry and a bit of cavalry.
  14. I mean, will units with shield receive more damage from attacks by the rear than by the front (like TW games)?
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