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kheeva

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Everything posted by kheeva

  1. It would be useful if in Ui we could see which bonuses were applied to some price/time
  2. make sense, didn't check seleucids bonus
  3. In a nomad game I played as the Macedonians, I started building my CC almost as soon as I spawned—just after walking a short distance to an apple tree. My Persian opponent didn’t start building their Town Center until about 30 seconds after I did, yet they finished earlier than I did. I checked the civilization overview and saw that Persians get a 20% reduction in build time for Barracks and Stables—but not for the CC. He had athenians team bonus, but again athenians bonus should give only tech upgrades bonuses, not building according to civ overview. Additionally, during local testing, I noticed that the construction bonus is implemented by speeding up the countdown timer—meaning that when construction starts, the initial build time in seconds is the same as for other civilizations, but the timer ticks faster. This is misleading. It would be clearer if the game instead recalculated the build time in seconds at the moment construction begins (applying the civilization bonus upfront) and then applied any additional bonuses.
  4. 1-st map autoselected by the game, tried also mainland with the same result. the game installed via .dmg file.
  5. @Stan` I've updated to 26.2 and really sounds are working now! Thank you! Speaking about Germans civ. I could not start game. <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p class="error">ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName</p> <p class="error">ERROR: RelaxNGValidator: Validation failed for '(null)'</p> <p class="error">ERROR: Failed to validate entity template 'special/players/germ'</p> <p class="error">ERROR: JavaScript error: simulation/components/PlayerManager.js line 20 spam of <p class="error">ERROR: CColor has to be an object</p> <p class="error">ERROR: Error calling component script function GetDisplayedColor</p> <p class="error">ERROR: CColor has to be an object</p> and also this warn <p class="warning">WARNING: GetPlayerByID: no player defined for id '1'
  6. hi! sounds worked, but i could not start game as germans,coz of some js load error.
  7. Thanks for joining in! I’ve actually gotten used to playing without background sounds — as long as I can hear when the enemy attacks, that’s what really matters. The loud cavalry spawn sound is still there; would be nice if it disappeared with the rest About running the Intel build — it’ll work through Rosetta, which means a bit of a performance hit. Not sure exactly how much, maybe around 20%, but that’s still pretty playable overall.
  8. Hi! After updating macOS to Tahoe 26.0.1, some sounds—like unit commands and selections—stopped working. UI panel clicks still work, and the music is fine. I tried reinstalling all dependencies, reinstalling the game, and changing a lot of settings, but nothing helped. tried 0ad v27 and 27.1
  9. I spent 30 minutes and couldn't find out how to apply the mod! some games are grey colored and so unplayable for me. I just enter to loby an can not join games. sad. this mods have unfriendly interface to use it right now. could u plese just write in README on github how to use it
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