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Joe-Lay

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Posts posted by Joe-Lay

  1. 22 hours ago, Gurken Khan said:

    Do you have any numbers of users by region to back that up?

    No. I was going by the way the website was setup. It felt more like a European or American site than many.

     

    22 hours ago, Gurken Khan said:

    Nope, I don't. (And that's the friendliest and most restrained answer I have.)

    Thank you for your self-restraint. It's a noble virtue.  Now please allow me to explain. The author of this topic appears to posses some standards of Christian decency. They are concerned that the models violate them. Since they hold, or so I believe, their Christian morals as important, they desire to avoid this conflict. If you disagree, I'll take your word since you have been here longer than I and probably know the situation better than I.

    P.S. Concerning my remark about the hemisphere. I meant that I believed a good portion of the game's audience has, to some degree, christian standards of dress. I acknowledge I may be wrong.

  2. On 04/11/2023 at 5:22 PM, trat444 said:

    Why should your RL cultural norms get to dictate the RL cultural norms of every other culture?

    Because this is a game in the Christian hemisphere. While I am not going to say everyone affiliated or who uses it is Christian, it is published in a mostly christian society. Thus, I hope you can see why someone would have a legitimate concern about proper decency.

    • Sad 1
  3. On 25/09/2023 at 5:47 AM, krt0143 said:

    Interesting. Any link? Due to the pretty generic name, a search finds all kind of stuff. Which one do you mean?

    widelands.org Sorry about the name mishap, it's been awhile since I played. It's real name is WideLands.

    Glad to hear that you fixed rams for yourself.

    As for the AI... I've found That on hard they will use rams. Especially with bigger pop. limits. Several times on 1v1 maps without population limits, I've been attacked by a hoard including 7-10 rams. However, it does seem to build them as an afterthought, focusing manly on the main army.

  4. On 22/09/2023 at 5:02 AM, krt0143 said:

    My games, the ones I enjoy, last hours: I build my civilization, explore the countryside, find places to build advanced settlements, build them, and so on. While the AI tries to make an explosive expansion all over the place, I'm more like inching forward, slowly but unstoppable. Till I have caged the enemy in, and give it the final coup de grace.
    Now I admit this would probably bore most of you to tears, but I never asked you to adopt my play style.

    Yes, I think you are wanting a whole different style game. Have you tried the game called, "Farlands?" Although not nearly fancy as 0ad, it has a gameplay similar to what you want I think. Build a booming economy, explore, cantact the enemy, and finish him. Warfare is not the focus of the game, rather, the economy and expansion are. In fact, war simply consists of building troops, training them, and deploying them. It's simple compared to 0ad, but maybe you could look to it for inspiration.

     

    Also, What happened to the rams? I understand that this is kind of like a conversation, but have you come to a conclusion about that? Last I read, ShadowOfHassan mentioned that historically they were vulnerable to melee troops. After that, they left to conversation.

    • Like 2
  5. On 15/09/2023 at 6:11 AM, krt0143 said:

    I don't like the "duel" games, where you have to build x of this and y of that, in the shortest time possible, so you can rush your opponent who was 0.1 seconds slower. I prefer taking my time, building my civilization and just fend off the nasty neighbor... That's why I play against the AI.

    Agreed. I just also like obliterating the AI at the end.

    The rest of your post is right I should think. After reading this thread and posting, I did start thinking that you were right and rams are a bit OP compared to history. After all, they were not amphibous vehichles with gasoline engines and catapillar treads. Maybe they should be regulated more towards weakening the capture points. Something like how a gate gets smashed open and then soldiers can pour in, which could be translated into a reduction of total capture points.

  6. On 11/09/2023 at 4:55 AM, krt0143 said:

    I wouldn't have arsenals at all, I would have a very expensive unit ("siege engineer"), who is the only one able to build those weapons (with the help of standard workers, but you need a siege engineer for the building to progress).

    Rams are rather simple machines really, at the minimum, a tree trunk, at maximum, an armored carriage with a capped tree trunk. They weren't that complicated, I think. I'm not a history geek or even someone who studies it outside of school. As for ballistea and lithobolos and similar, such a unit wouldn't be bad.

  7. Rams may be OP, (I love sending a few in a Blitz to destroy a Civ Center), I still think they're balanced. If you have a player near equal to you in 0 AD prowess, They can typically fend off attacks. It's rather simple. (I had a few close calls when learning 0ad against the Persians.) Send siege and melee units against them, including rams! Before all factions had them, yes, they were a sight to induce panic. With a good army though, you can successfully destroy them. (Maybe even commit a counter attack.) Also, they stink at navigating crowds. They are always the last the enter the fray and sometimes the building is captured before the destroy it! Still, as I said before, rams pratical usage is much more nerfed than you think. 

    P.S. What does garrisoning units in a ram do? The in-game documentation doesn't say anything about this.

  8. Rotary Mill, hmm...

    If I remember correctly, at least in Alpha 23, the Rotary Mill was a unique structure for either the Gauls or the Britons that increased farm production in a certain radius. I think it has been dropped for some reason.

    "Elves Mr. Frodo! Elves!"

    The Noldor Ship may be left over from when The Last Alliance was contributing to the game, but I don't know. Maybe it's just and Easter egg ;).

  9. On 07/07/2023 at 4:26 PM, gui456wSERTDYF said:

     In some cases, however, it is nice to still have some kind of demolition option to get rid of older buildings for example.

    You could order your troops to destroy it by ctrl+R.clicking on the building like you would an enemy's. It might be nice to quicken the process though. After all, your men would have complete access to your building unlike access to another player's. Thus, soldiers would demolish your buildings quickly, even if enemy buildings took longer.

  10. On 30/08/2023 at 6:30 PM, MarcusAureliu#s said:
    On 30/08/2023 at 2:16 PM, leopard said:

    laptops get really slow when they get overheat, are you in a hot climate?

    No, its not hot rn

     

    It could be that ventalation is a problem. Make sure your laptop air vents are not obstructed (If possible.) Even still, heat can be a problem. You might want to check any heat sensors if possible. And no, I don't know how to do that on Windows 11.

    22 hours ago, ShadowOfHassen said:

    I'd have to agree with @Gurken Khan and a fresh install of the OS would be the best bet.

    That's a rather extreme option. It's not always the easiest to replace everything on a computer OS. Case in point, I have yet to move Office 2016 from my Windows 8.1 to my Windows 10.

    On 30/08/2023 at 3:34 AM, MarcusAureliu#s said:

     

    My start up apps are:

    Updater.exe, Windows security notifications, Cisco Secure client and CC Cleaner ( last one is not the cause, i installed it after the problem occured)

    It actually is not even only about games, at some point everything gets slow. I have the feeling it gets worse over time after starting my pc. Maybe its just a hardware issue, but the problem occured over night basically, i remember 1 or 2 occasions where i could run 0AD normally though.  I use Open GL for 0 AD.

    Did you install something before the problem occurred, but after you had decent performance with 0 AD?

    • Like 1
  11. On 12/07/2023 at 3:47 PM, real_tabasco_sauce said:

    What do ppl think about mercenary champions?

    I think it might be neat if you could upgrade the standard mercernary citizen-soldiers into full-blown champions. A special building or an additional barracks functionality could be a technology that upgrades all the garrisonned mercenaries into champions. The only downside I can think of is that it might be overpowered and it wouldn't make sense to upgrade mercenaries but not native citizen soldiers up to champions.

  12. On 31/05/2023 at 11:08 AM, Lion.Kanzen said:

    It is ridiculous geographically , but the game far from that seeks to confront factions.

    I agree that normally Rome wouldn't be fighting the Chinese, but it was also improbable that the Mongols would conquer almost half the known world, so geographical awkwardness is not, I think a major concern. 

    Back to the Germans, If we do implement them,

    On 30/05/2023 at 2:19 PM, Delfador said:

    According to the Roman historian Tacitus,

        “The Germans have no shells, no helmets, and their shields are not upholstered with either iron or leather - they are woven from twigs or made from thin painted planks. Only those who fight in the front row are somehow equipped with spears, while everyone else has stakes or short darts burned in the fire."

    The results of a quantitative analysis of the finds show that the German armies were small - from several hundred to several thousand professional soldiers. Up to a third of them fought with swords, mostly of Roman manufacture. The rest were armed with spears and darts, defended themselves with shields. Some may have worn armor. All weapons were distinguished by high quality workmanship and decorations: shields were brightly painted, sword hilts and scabbards were supplied with metal plates, belt buckles were covered with silver, etc. Some finds amaze with the luxury of decoration and the richness of silver jewelry. Such weapons, most likely, could only be afforded by the leaders in order to indicate their high status with its help.

    Maybe we could give them massive discounts on unit prices and maybe even with their population cost, while lowering their performance per unit. This could give them an early lead in military prowess due to cheap champions, but possibly a poorer chance at victory late game.

  13. If you're anything like me, which there is a good chance you are not, then you're a cheapskate. Some of my favorite free games are, besides 0AD, FreeCiv, Angband, The Battle for Wesnoth, and Speed Dreams. All are open-source. FreeCiv is a clone of Sid Meier's "Civilization." Angband is what is called a Rouge-like game where you upgrade a character (It is typically in 2-d ASCII graphics, so literally, a character) up to where it is powerful enough to defeat the evil boss at the bottom of the dungeon. The Battle for Wesnoth is another 2-d strategy game, this time where you control soldiers in campaigns against enemies over a series of scenerios by manuevering them and ordering attacks. Speed Dreams is a racing simulator that I enjoy using. It is more developed than TORCS, and is a bit more like an actual game. All of them I think are excellent choices, but are probably not as polished as something that you pay $30+ for.

    Their websites. Freeciv.orgAngbandBattleForWesnoth, and Speed Dreams

  14. Hi. I am trying to make a script for Pi-Apps to install 0ad using the Debian Backports, but the games fails to launch.

    When I start it, I am greeted with this screen.

    256369971-379b0689-a1dd-4246-b3b6-c497b0

    And when I continue,

    256369679-df2e5995-2922-44e4-b386-c04c3b

    I'm afraid I have no idea how the game works and I have no idea what it is trying to tell me. Any help would be appreciated!

    System Info:

    Computer: Raspberry Pi 4 w/ 4Gigs of ram.

    OS: Raspberry OS 11 (Bullseye) 32-bit.

    Priority Level: Low

    crashlog.txt mainlog.html system_info.txt userreport_hwdetect.txt

    interestinglog.html

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