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AlanSh

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  1. Hello Darwinim, I'm a beginner too. In fact, when you want to get out of the sandbox, you tend to fight against opponents who are at the "medium" level. This is where you realize that the "medium" level is rather "very difficult". You have to play as much as possible against the "very easy" level, in order to learn the intricacies of the game. Today, I just tried the "easy" level. I won, but narrowly. This is where I understood that to defend against rams, you had to use throws (or women. Yes, yes.), because archers are powerless to counter rams.
  2. Hello Crea, I am a beginner too. What you say about sexism in the game is real. However, I have come to realize that the best defenders against gear are women (try it out). That said, we could give them a more appropriate role. Garrisoning in the "House of Women" (to be created) would turn them into fearsome warriors. I told you, I'm a beginner too. My level is "Easy". However, if it's easy for me to win against "very easy", winning against "easy", it's another story. When I see my results, I dare not imagine myself facing higher levels. There is a level gap between "very easy" and "Easy". For the designers of 0 A.D.. Bravo! I really became addicted to this game. What would be good as a game would be a version based on ecology and global warming. A mine, in fact, is very little resource for a lot of waste. For example, you have to process a ton of ore to find 1 gram of gold. In the game, this could result in a rotting of the land around the mine (the land becomes unbuildable). If we use fossil fuels (coal, oil, gas) we poison the atmosphere and the characters in the game drop like flies. Finally, you have to think so that the game is consistent with reality. This would give it a pedagogical virtue.
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