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Akira Kurosawa

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Posts posted by Akira Kurosawa

  1. 17 minutes ago, Norse_Harold said:

    Thanks for copy/pasting the error messages. Can you attach mainlog.html and system_info.txt? What was happening in the game at the time that the error occurred? Can you cause it to happen again? What happens if you reboot your computer and try to cause the problem to happen again? Which mods were you using at the time? How can others reproduce the symptoms?

    Without further information and testing, we can only guess what would cause that. The error message states that the checksum of a part of a Zip archive failed to match the correct checksum. This could be caused by corruption of the data on the storage device. Or, it could be caused by faulty RAM or CPU. Please make a backup of the game data and then reinstall the game. If that doesn't fix it then check for hardware problems. For example, you can check for faulty RAM with memtest86+.

    Reboot helped, but I reinstalled the game anew, after deleting traces of previous files. This bug occurred when generating a medium sized 3 player AI Mainland on the hardest difficulty. These were the Ptolemies, Mauryas and Seleucids.

  2. On 11/03/2023 at 3:45 PM, Yekaterina said:

    The reason why we have 2 different garrisons is because they correspond to completely different codes. The garrison inside removes the unit entities and increased the garrison counter of the building by one, so there is no way you can hurt the units inside since they don't physically exist anymore. The jump garrison just fixes the units' position at some given coordinate. It prevents the units from chasing or running away. The units entities themselves are not deleted so they can be hurt. 

    When you just select a group of units, the game can't guess whether you want to jump garrison or garrison inside, so there are 2 buttons for you to choose. Note that in vanilla 0ad buildings either allow just garrison inside or jump ontp a wall, but in some mods there are additional things where you can either jump onto them or garrison inside. One such mod was my naval mod for A24 where you could choose to jump archers onto a ship's deck but garrison spearman inside the ships' cavity.

    I hope there will be a mission in the "tutorial" about this? I doubt that the average player would even know about this feature.

  3. 2 hours ago, BreakfastBurrito_007 said:

    I am just unsure how much of the game you actually want to play. Researching techs is part of the game and so is building buildings, if you don't want to spend time and resources getting techs I don't see why you would want to wait for buildings to be completed. Well the end of the story is that the best way to achieve free and instant tech researching is with in-game cheats, I am aware that there is a variety of them so perhaps there is another cheat that better suits your interest. As for a mod that you suggest, someone has to make it for it to be there.

    I already realized that the mod is not ready. As for the game, no one was surprised by the feature I described in the games like the Age of Empires series. Why this is surprising here - I do not understand. Since 0 A.D. was originally made as a mod for the first Age of Empires, I generally thought that the ability to skip eras is basic here. Unfortunately no.

  4. 27 minutes ago, Stan` said:

    Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes.

    But after all, it will be possible to re-release Alpha 27b later with this function?

    • Sad 2
  5. 5 hours ago, BreakfastBurrito_007 said:

    What is wrong with this?

    Perhaps the fact that we do not need to speed up construction, but only to get rid of the burden of research?:umnik2: Have you ever played C&C3? Research there does not hang like a dead goose and does not burden the gameplay. And the presence of units there depends only on the presence of the desired building, and not on research, which devours all the accumulated resources. Not only me, but also many other players on other gaming forums consider many prices are too high. Instead of enjoying the result of the research, players have to focus again on collecting resources in order to cover the costs and buy at least 5 "red" soldiers. By the way, the unit preparation time is also too high.

    • Confused 1
  6. 6 hours ago, BreakfastBurrito_007 said:

    you can always just use in-game cheats if you want to do sim-city. just click "cheats enabled" and when the game starts write: "gift from the gods".

    If I'm playing online with another person and we just wanted to save our time by not researching all this bunch of technology, do we need to use a cheat too? I'm surprised you're not suggesting that we should move to the Age of Empires and play with the post-imperial era there.

  7. While observing the AI, I noticed that it neglects to improve the watchtowers. The Han AI does not upgrade the city center to Chaoting. And the AI never uses wooden outposts. Do the developers plan to train the AI to at least upgrade the towers and teach the Han to upgrade the city center to Chaoting?

    Spoiler

    screenshot0001.thumb.png.0062619e5c398d753ca9fab8473d89cb.png

     

    • Like 1
  8. On 04/03/2023 at 8:55 PM, Lion.Kanzen said:

    That is another problem we already talked about increasing the rows of visible icons.

    Forgot to ask. What is the point of making two icons for the same command?

    screenshot0002.png.6b7a038104efee4520f1a934bca0ae51.png.f3ef3bf01dc008e4f92b39a15d09ecf1.png

    Is it essentially the same thing?

  9. Hello everyone again. I would like to have a way to manually delete unwanted accounts, especially those created just to get around the three post limit.

    It would also be nice to be able to delete game accounts.

  10. 12 minutes ago, guerringuerrin said:

    This is a free game and few people work very hard to develop it without any remuneration so I am really surprised to read these kinds of unfortunate and ironic reviews. Perhaps you could try a more constructive and positive approach and you will surely get better responses.

    More constructive and positive approach usually shelved forever. In any case, I managed to draw the attention of the developers. How do I know that you only have one graphic designer? I thought all developers were involved in game design in one way or another...

  11. 43 minutes ago, Stan` said:

    Different types of developpers but sure it's bugfixing time while the last release blockers get squashed. Again we appreciate the report.

    It would be nice if you could create several sticky sections for several categories of bugs. In this case, visual inconsistencies would not be mixed with critical bugs in one heap.

  12. 23 minutes ago, Yekaterina said:

    I made my own GUI mod where I shaved the trees and coloured them purple,, and turned all grass to black colour.

    But we are talking about changes in the core of the game? Why do I need a texture fix mod if it doesn't get into the core of the game?

  13. 1 hour ago, Yekaterina said:

    But I think the round leaves here doesn't affect the gameplay at all.

    And I'm not saying that it affects the gameplay.  This is purely a decorative error.  With regards to vegetation, in my case there were palm trees and needles, which does not fit in with the autumn foliage.  Just for prevention, it would not be bad to check the rest of the texture sets in the future, making sure of their biome uniformity.

     

    1 hour ago, Silier said:

    "you are useless, do this to fix the bug, how you can't see it"

    I use experience from other games and usually each biome has its own specific set of textures. In Age of Empires 2, I don't remember any instances of Yucatan stone heads appearing in the Black Forest biome. It seemed to me that since you are already voting for the name of the new alpha, then you have moved into the stage of cosmetic changes and you have time to fix small details before release.

    The whole point of the "rounded leaves bug" was to hint that it would be nice to standardize texture sets for each biome. Because not only developers, but also players don't always have time to roam your virtual wilderness with a lens looking for misplaced chunks of textures.

     

    1 hour ago, Yekaterina said:

    Notice that there are larger leaves trees around as well. 

    I see a couple of bushes and a tree with needles. Probably in the world 0 A.D. needles after falling off turn into leaves. Or is it just smeared camel poop?:rofl:

    Why don't we place mushrooms instead of leaves? It doesn't affect the gameplay, but it's beautiful... Overall I think it's not important, not even a bug.

    Okay, I realized that such trifles are of no interest to anyone here. Better let's speed up the arrows to infinity.:pilot:

  14. 1 hour ago, Stan` said:

    I suppose both the condescending tone, and the lack of patience doesn't really maximize the chances you get of getting a positive answer. Realise you're talking to less than a handful volunteers doing this on their free time.

    First, I don't push anyone to do anything.  Secondly, the intersection of biomes is still a bug.  And one sentence that you noticed this and acknowledge this bug would be quite enough.

    1 hour ago, Stan` said:

    You also haven't provided any information about the map it happens on other than it maybe being procedurally generated.

    The most common randomly generated map of the mainland in the Sahara biome. It seemed to me that after so many years, developers themselves can determine their biome by the "first three notes". Apparently not...

    1 hour ago, Stan` said:

    Realise you're talking to less than a handful volunteers doing this on their free time.

    You say this as if developing this game is not a hobby for you, but forced torture.

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