ProtoMan
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Posts posted by ProtoMan
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You mean by upgrading? The unit changes skill?
Glad to know it's being planned. I would love to make heroes for each countries someday.
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Is it possible to create unique heroes with multiple set of attacks? Be it a passive skill or offensive type of skill. Games like Warcraft and LOL(QWER) use shortcut keys for Heroes. Mostly the heroes. To differentiate a worker, a warrior and a hero.
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Thanks for that.
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I tried exporting a biped mesh with physique using the 3ds max 2012 built-in DAE exporter. It's only 1 file(with animation inside) when it was exported.
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Sadly the tutorial is only for Blender. But if I rig the model from scratch with 3DS Max with Biped and put animation on it. 3DS Max don't have action editor(Blender). I can export models with animation inside them but they will be inside the mesh not separate. Example Freedom Force with nif and keyframes.
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How are you guys doing this? I don't see any importer or exporter on the forum? Is 3DS Max 5 and 2012 supported? Are the animations all in one model or it's separate like Mega Glest.(1 anim per model. Does it use biped physique or skin?
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I scoured the forum this past few weeks and can't seem to find a tutorial on how to export models for this game. It uses DAE but do I need to use biped or skin? Does it have it's own exporter and animation tools like Mega Glest? Would you kindly point me at the right direction? I have 3Ds Max 5 and 2012 at my disposal.
Idea: Attack structures in a more "realistic" way.
in Gameplay Discussion
Posted
Yeah, a metal sword shouldn't even be able to topple a huge concrete structure with his sword unless he's Thor with Mjolnir.
This would be solved if they introduce multiple attacks from units and Unit and Structure Resistances similar to MUA.