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DIYARAKUZA

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Posts posted by DIYARAKUZA

  1. Thanks a lot for the beautiful review! :thumbup: It's awesome you had fun with it, and your city is very nicely built!

    3 hours ago, Julianosore said:

    The development of a fleet allows you to harass Petra on its shores

    Absolutely, having a fleet makes things very interesting.

    3 hours ago, Julianosore said:

    Starting in the center of the map (with player 1) is unusual, and stimulates exploration. As the topography doesn't allow quick access to enemy territories, these sometimes far-flung confrontations require the ability to consolidate distant territories.

    Indeed, this is quite true.

  2. Not the first map I've made using Atlas editor, but it's the first I'm feeling rather satisfied about :)  I had the Nile river delta in mind but I wasn't looking to create an accurate representation this time.

    This map is basically a river system deep enough to hold the largest class warships, with every bit of land connected by shallows and therefore not requiring ships at all. Thought it might provide a fun and interesting scenario with a lot of possibilities. Any thoughts/suggestions? :)

    screenshot0118.thumb.png.da7986b08b379f2bc9317ef23a3d1fb5.png

    screenshot0119.thumb.png.2e61c7ddde9c283a125cc84133f23f0e.png

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    screenshot0122.thumb.png.831c78ba15c40118125aa6e0bb07117b.png

    • Like 7
  3. I almost didn't post this, but I changed my mind.

    Introducing a new resource? This could be something showing the strength, sophistication and influence of the player's civilization. You gain it by training new and better units, building, expanding territory and completing researches. You lose it when enemies destroy your buildings, kill your units and when you lose territory. A certain amount of this resource can be a requirement for defensive structures such as walls, towers and fortresses as well as special buildings and wonders and even heroes and special units.

    Different factions can have different requirements of this resource to unlock features so it will allow diversification between factions. Cultural aspects of each faction can be included as gameplay elements which grant this new resource to players.

    @Lion.Kanzen has mentioned earlier about factions having more of their cultural elements but there may be difficulty in determining functional purpose of such cultural elements in the game. I believe introducing a new resource could be a good framework to integrate them meaningfully.

  4. I've played 0ad on and off since A23 even though I've joined the forum recently. I'm a fan of AOE 2 and in my opinion 0ad is like a more visually appealing and interesting version of AOE 2 (I haven't played the definitive edition of AOE 2 so don't know how it compares). However the attention to detail is impressive, whether it's graphics or historical compatibility. For an open source project I'm pleasantly surprised this many people are working hard to make it better. I've only ever played games to get something out of them, but since playing 0ad I believe it's turned the other way round and now I feel like giving back. So I guess I won't be getting tired of it anytime soon.

    • Like 4
  5. Greetings! I'm from Sri Lanka. I speak Sinhalese and a little Tamil. I'm happy to help you if you plan on developing this civ in the future and I think adding the Tamils is a great idea because they were the biggest power in Southern India. However they don't achieve the height of their power until until the medieval age (900 AD - 1300 AD). The same could be said about the Sinhalese. In my opinion both these civs would be more fitting in a millennium AD mod. But still they both did exist in the 500 BC - 500 AD time frame and had a good level of sophistication.

    • Like 6
  6. Hello everyone, I'm from Sri Lanka. My nickname derives from "දිය රකුසා" (water demon) in Sinhala, which is my mother tongue. My timezone is +5:30, same as India.

    I would like to thank all the people involved in the development of 0AD for giving the world such an awesome game :) Looking forward to contribute in the future.

    • Like 3
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