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man_s_our

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Everything posted by man_s_our

  1. I think all of that can be achived through a mod (needs modding JS tho)
  2. programmatically, is it enough to edit the javascript files or it needs to rewrite the engine to implement: civs limit per map stays the same. but players number can be increased, where many players can play as one civilization against other players/AIs to do multitasking like one gather resources and one explore and one build or they co-op to do things like flanking enemies or other tactics.
  3. what are the values to add to XML files to add regeneration or decay? edit: I've found it here: https://code.wildfiregames.com/D3868
  4. in my computer I added a mod where: there is water resource, you get it from wells or water treasures. and food is splitted into meat food and vegan food wells have unlimited water. you can order your workers to plant a tree (consumes water and some wood). you can plant a field using some vegies and water but it has limited vegan resources. from coral you can spend water and vegies to get meat. this way you can afford realistic resource regeneration except for stone and metal. it has a problem with AI tho, because it rely on harvesting the fruit bushes.
  5. if you ask for my opinion, I think that resources system should be changed to: there is no resources shown (or showing the sum) in the upper bar, every resource is stored where it was putted. when you order the workers to build they get the materials from the storehouses or harvest it by themselves. you can transfer the resources from a storehouse to anywhere else. this is how you trade, support allies, supply your units. barracks need to have the resources near it to recruit units.
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