Jump to content

artoo

Community Members
  • Posts

    161
  • Joined

  • Last visited

Everything posted by artoo

  1. artoo

    Han China

    I think if Han gets included in game, it should have a south china biome, bamboo based. Any artist willing to make something like that?
  2. artoo

    Han China

    Could be looking like this, just added some grass over the pads.
  3. artoo

    Han China

    The "fact checkers" were right once at last.
  4. artoo

    Han China

    I did this with the rammed earth wall, looks good to me, but I don't speak Chinese, a native Chinese speaker might just think gibberish, if it goes as with my language and google translate. I guess we could use a native Chinese speaker for buildings, units.
  5. artoo

    Han China

    I made a rice-pools branch, it replaces simply the squared rice field with pool variants, and can only be harvested by 1. Its just to play around with and have the meshes, actors, props somewhere. These pools don't have any rice plants or foundation.
  6. artoo

    Han China

    Great, artists take on impossible tasks for myself. Would it be a problem for all contributors to make a feature/patch branch, and not committing to master, so we can merge PRs? Regarding rice, the current fields are also placeholder. I opted for the little ones, because I find them to scale better than this... It somehow looks odd in my view, and so rice plant naked. I think its too tall compared to the females. Should it be possible to research grain fields and unlock grain? Or should grain be removed once rice is all done and well? Another idea I had, to make eventually these little pools buildable instead of the while thing together, but this would need a nice rice plant covering for these pools. One female could work on one rice pool.
  7. artoo

    Han China

    It already is. With max 4 big towers, you can create a very strong defensive point from where to launch an attack. The upgrade from stone tower is optional, but the 4 big towers can also be placed. similar to the fortified CC, but 4 limit. You can also only upgrade 4 stone towers.
  8. artoo

    Han China

    Tang tower is a placeholder, already discussed on GH issue long time ago. I much desire to get this one in the mod. Leaves only the footprint issue, so either stone tower would not be upgradable, or the big tower gets a smaller footprint to keep upgrade. The big towers are limited to 4 anyway.
  9. artoo

    Han China

    Could well be, I haven't touched these, but new textures were introduced by other contributors.
  10. artoo

    Han China

    I added halberdman templates, introducing a missing unit. The Ji is technically a halberd, a hybrid weapon of spear and dagger axe. For this reason, it has a slight crush damage, and a range in-between spear and pike, with a 3.5 cav bonus counter. Han were more or less an infantry focused army, later cavalry played a bigger role, since the Han couldn't quite beat the Xiongnu for quite a time.
  11. artoo

    Han China

    Hello modders, I am artoo, dev of artix linux, and have started the han china standalone mod some time ago. Despite my rather limited time for a game, I chose to register an account, since the communication on Github is rather non existent. Reason for the thread, I am looking for testers of the current master branch and thus hopefully feedback. I was also hoping to reach m7600, and if these nice new models for fortress, walls and the big tower could be added. I am basically a coder, not really skilled with images and 3D arts. Aim of the Han mod is to have a very polished, complete and unique faction, that might be included in the main game as far as I know. For that to happen, in my view, there are some open tasks, just to name nice rice fields as one. I could coordinate the development of the mod, if required, until inclusion is the offer. Happy testing. https://github.com/0ADMods/han_china
×
×
  • Create New...