bad player
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Posts posted by bad player
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On 11/04/2022 at 9:16 AM, Lion.Kanzen said:
From Rick Goodman the man from Empire Earth I, Age of Empires I.
always had good ideas.
https://www.peachpit.com/articles/article.aspx?p=99708&seqNum=9
please tell me moar about da hero
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On 11/04/2022 at 9:16 AM, Lion.Kanzen said:
From Rick Goodman the man from Empire Earth I, Age of Empires I.
always had good ideas.
https://www.peachpit.com/articles/article.aspx?p=99708&seqNum=9
where can i read about this hero idea?
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On 23/03/2022 at 8:17 PM, Langbart said:
Killed by its master.
EDIT
Helped by @elexis
- You need to get the entity ID first.
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Now you can check the "commands.txt" file, each turn takes 200ms
- At 7:40min (460.000ms) the unit dies --> 460.000/200 = ~turn 2.300
- At turn 2.303 the player command "delete-entities" for the entity ID "316" was triggered from Player 3 ("Emperior").
so many heeeccckeeerrrrrrrzzzzzzzz on this site
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41 minutes ago, seeh said:
my motivation (last time) was something else. i saw high rated player exit server.
it would be so nice if all these things were no longer an issue. correct? there would no longer be these pages where reports were made, if someone did that, there would be no arguments, etc. no bad mood at all, no whining.i swear this must be some user1's tactic to bring users to forum
heres my thread about rankeds
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will japan civ have waifus
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On 27/03/2022 at 9:22 AM, wowgetoffyourcellphone said:
Fundamentals are super important, such as smooth pathfinding, logical group movement, and unit responsiveness. Players will give up on your game if they are frustrated by the controls.
whats wrong with controls? controls are good enough
playes will give up on game after getting bored of it. thats the case for most games. always has been
if controls are so insufferable that they would make players quit, most likely, you wouldnt even hear about such game
so definitely what matters is stimulation and lengthening the period of 'interesting' gameplay, and thus postponing the 'boring'
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Quote
Stuck on tutorial
Yeah tutorial is very hard
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On 24/03/2022 at 1:13 AM, 0facts said:
So, this is what's been happening for the past few days.
I can join some games, but not others. Those aren't private games, those are normal tg that I can't join for some odd reason.
Also, something similar happened where I hosted a game and one of my friends couldn't join me, but random people were able to join and then he hosted a game, and I wasn't able to join him while other random people were able to join him. I deleted my antivirus, disabled my firewall, tried many many things, but to no avail. Hence, I have decided to post it here.I am on windows btw and I use my University's wifi (felt like it was important to share idk). lmk if there's a solution.
cheers,
facts
- windows firewall
- windows defender
- any antivirus
- closed ports on router
if you are using university's wifi and first 3 steps dont work then ITS OVER
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Pretty sure
that invision power board forum engine already has shoutbox built in
its overall experience is way more modern than irc
not only that but this way u have shoutbox and forum on one page, dont need 2 tabs
what was the reason that irc was chosen over shoutbox?
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fix rankeds and then all players will be treated accordingly to their rank
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theres lot of players now, honestly setting up a multiplayer game is so time consuming and boring you might as well create matchmaking and ranked games
may be hard to find 8 players of similar ranking but not 4 players of similar ranking, or even 2 players, in the same time
can also display the amount of "people currently in queue for a 4v4 ranked" so that players will know to not waste time searching for 4v4 ranked when theres 0 people in 4v4 queue
(also do this for 1v1 and 2v2) they can then go for 1v1 ranked match making
i suggest mainland as the map for ranked games
and yes you dont need to be expert from psychology to know that the system of ranking badges (bronze gold etc) is ADDICTING !! and makes players want to play more, study more and improve themselves more
(meanwhile setting up a game is so boring and daunting and then theres practically 0 reward for winning, rankeds would change it)
i suggest to create ranking badges similar to these in league of legends (although they dont have to be copies, you can base them and their names on history)
i also suggest to create a panel (whole window) where u can view your and other players ranked info
and there you would see his ranking badges for 1v1,2v2 and 4v4 modes (3 different badges)
right now ranked games are in sorry state, completely inexistent, completely abusable and completely failing to do what they should
i think it goes without saying but DC/exiting a ranked should be equal to lose ive been wondering why thats not the case but its a must. if you are scared of players simply ddosing their opponents in rankeds games then there must be a solution to this i believe. and its not like everyone can ddos
about 25%+ of players simply exit game or even pull out their ethernet cable (to somehow make the lie more believable) to not lose ranking points
i remember a player who did this numerous times i doubt he got banned, he even was reported multiple times by different people
to me rankeds are a serious matter as name implies and they shouldnt be easily abusable like that
these are my thoughts and suggestions regarding rankeds take it or leave it
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sounds like a very very minor micro issue
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7 hours ago, Player of 0AD said:
Are you running applications in the background?
Maybe the developers should focus on better performance instead of changing the game-play all the timeehh if gameplay wont change then this game has small chances at keeping players for long (other than few exceptions)
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10 hours ago, Abuz said:
At 200 population 2 vs 2, even with the graphics turned down to maximum the game jerks to death.
The fluidity is ruined. Formations hesitate to fight their way through, often react badly to the enemy.It's super annoying. No ease, no fun.
A good old stronghold from the 2000s works much better. Too bad, it was tempting. Disappointed.ehh pretty sure New World is much heavier
iirc i can host a lagless 200pop limit 4v4 so your pc is bad or have thins running on. or both
(i recently got a new pc but i remember this was the case for my old laptop too)
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On 10/03/2022 at 5:49 PM, maortov said:
I will detail the game:
I am interested in building a game of maritime trade in the period of the last century between ports in countries:
Start with a small ship and a small amount of money to buy, transport and sell goods such as: wheat, fruit, liquor, water, and the like. Depending on the prices of the goods advertised in the ports in the different countries in order to maximize the profit from their sale.
You can also transport goods, other people's luggage from port to port for a freight charge only.
When a suitable naval crew has to be purchased for the operation and protection of the ship against pirates and if you encounter and overpower the pirate ship, you can take all the booty of the ship.
When you accumulate enough money, you can buy more advanced and modern ships, for transport in larger quantities and I have more protection against pirates.
Must be in the game: map of the ports in the world, weather forecast and storms at sea, sailing days between each port and port.i mean every game with ships and sailing offers trading and has pirates
your wholesome idea is nothing special and most importantly nothing new
and if you want to code game, code it yourself
even if you create a team of volunteers who will work for you for FREE im sure the project will be a mess and team will disband sooner or later
gamedev is not easy, and successful games follow formula: do it like competition, but slightly different.
thus soldier-workers in 0ad
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- makes game harder
- adds countless strategies
- adds even more counter-strategies
- makes it more realistic
Players would have to send food to sustain major armies, lets say via carts.
Supply carts could be ambushed by enemies and would require protection.
Pretty cool idea if you ask me. OFC you could argue it would be annoying as it would require more management and divided focus, while offering little to nothing, but as long as it adds strategies and counterstrategies id say its worth it
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2 hours ago, Freagarach said:
@bad player You can do what I do when I get bored with a game: mod/contribute to it. It has kept me busy for a little less than three years now.
can mods really change the core design issue though
7 hours ago, Yekaterina said:lobby account?
whats it gonna change if i let you stalk me
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2 hours ago, Yekaterina said:
Have you tried multiplayer?
Come 1v1 me and you will feel less bored.
i am speaking about multiplayer of course, since theres no campaign mode
"Come 1v1 me and you will feel less bored. "
bored - not in a sense of "easy". more like bored cus i already took what game had to offer and did a solid amount of replays
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i suggest making the game less boring
its interesting at first but once u try every civ and every tactic or play hundred or hundreds of games it gets pretty boring
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i played bcuz i never played rts before and it interested me
i stopped though
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1 minute ago, Lion.Kanzen said:
history is cyclical. worse is the southern border. Spain (Ceuta and Melilla).
i was rather asking what do you think about the ram
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4 hours ago, Dakara said:
why?
the level system has little interest
how can you know? i was interested in it
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On 01/11/2021 at 8:23 PM, Dakara said:
What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball
bad idea
Is RTS Doomed? (when the title has a question mark in it, the answer is usually 'no')
in Introductions & Off-Topic Discussion
Posted
i do want to know about the dude just specifically about the rpg-hero idea