
king reza the great
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Everything posted by king reza the great
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We often focus on the negative aspects of Alpha 27, but rarely highlight the positive improvements. I want to share some of the good movements in A27 that should not be overlooked—because if we don’t recognize them, we might lose them in future versions. Positive Features in A27 Easier Building Captures Capturing buildings is much smoother now. In earlier alphas, it was frustrating—sometimes even a full army couldn’t capture a garrisoned barracks. A27’s easier capturing is also an anti-ecobot improvement, since players now use Phase 2 rushes to capture the CC instead of just booming, which makes the game more dynamic. That said, it could be improved: if the enemy captures the CC, all your buildings are lost—even garrisoned ones. Losing houses also means losing many women, who then exit into the open and get killed easily. Player Placement Selection Being able to choose the starting positions is a nice option. However, removing “shuffle” was unnecessary—it should return as an optional host setting. Capturing with Clicks The current system (pressing C and then clicking) is annoying. If this is considered a positive change, it should at least be configurable in the settings, so players can capture with a single click like in earlier alphas. Improved Melee Balance Melee units are far better balanced now. In A26, they would die far too quickly. Roman House Women Spam Allowing Romans to train women from houses is a great feature. It gives them strong rush potential and makes Rome one of the best civs for early aggression. Weaker Buildings Buildings are not overly strong anymore. In A24–A25, heavily garrisoned forts could wipe out entire armies by themselves, which was frustrating. Save Game Feature Having the option to save games is a very useful addition. Suggestions for Improvement Spec Sync Errors Spectator sync errors often cause heavy lag, sometimes freezing the game entirely. Even saving and reloading doesn’t always fix it. Transfer Control to Spectators Add an option for the host to give control of a player’s civ to a spectator. This would help when someone disconnects or lags too much. Games like Battle for Wesnoth already have this feature. Han Buildings Variety Han buildings all look too similar. They need more distinct colors or styles to be easily recognizable. Champion Recruitment Champions should not be trained from barracks or stables. They deserve their own special building. Dedicated Hero Buildings All civs should have a specific building for heroes. Right now, it’s unfair that Gauls can recruit heroes from a cheap structure while Iberians need to construct a much more expensive fort. Spartan Champions in Phase 1 Early Spartan champions are almost never used—they aren’t effective. Sparta would be better off with a different kind of unique bonus. Remove Hero Flee Ability The “flee” mechanic for heroes encourages dancing and abuse. It would be better to remove it. Final Note I’ve already described several bugs in my last post, so I won’t repeat them here. But overall, I hope we don’t lose the good movements of A27 while improving the game further. also currently the bigger problem of a27 broken fanas and broken melee champ cavs.
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Yes an op player can balance his eco to abuse fanas. Ask your self now why they didnt do that in last alphas when they needed metal for fanas? Anyway i think metal is good solution because an op player although still can make fanas but he cant make mass fanas because he needs lot of metal. Here Aslan sometimes sucide his fanas easily! But his sucide still works. U know why? Because wasting wood and food is nothing compared to wasting metal when u can slow down your opponent.
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Well i believe only active op players who play or spec op games, able to balance the units not people who play vs bots and noobs Or people who are not in the op games. People who have experiences and talk based on observation not people who talk based on their imagination! Have you ever seen a noob abuse broken units? Of course not. because they have not the knowledge. Its the op players who abuse the broken units and we are here to report and lead the game to a balanced version.
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The problem in this forum is that we have to argue with three group of people 1 people who never player multiplayer games 2 people who rarely play multiplayer games 3 people who play multiplayer games, but not op games. Only noob games What we say is based on experience and observations and what they say is based on their dreams
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Hi everyone, I’ve been playing 0 A.D. for years, and I’ve noticed that some bugs, exploits, and design weaknesses are still present. Many players use these in competitive games, which makes matches unfair and less enjoyable. I want to highlight the most important issues I’ve seen, along with possible solutions. 1. Champion Cavalry (A27) – Overpowered Problem: Champ cavs are extremely strong in A27. In most serious games we even ban them. Solution: Nerf them significantly. 2. Fanatic Units (Fanas) Problem: Fanatics are overpowered and often spammed (for example, by Aslan). Watch attached replays as a example. Solutions: Add a metal cost (e.g., 50). Or restrict them to Phase 3 instead of Phase 2. 3. Formation Bug – Pathfinding Exploit Problem: If a player switches to formation during a battle, the enemy army runs into the center of the formation and suicides. Players Abusing: Atric, Sniper (SaiDrz used to but stopped after explanation). Solution: Needs dev fix so that units don’t get forced into the middle of enemy formations. 4. Hero Dance – Unrealistic Exploit Problem: “Hero dancing” makes heroes very hard to kill by abusing flee/micro tricks. Players Abusing: jc, 0ad_Boss (i_am_groot), Sniper, Atric (sometimes myself too when facing them). Solution: Disable flee mode for heroes. Heroes shouldn’t act cowardly. 5. Walls Outside Territory – Abusive Tactic Problem: Players suddenly build walls behind or around enemy soldiers in battle. Soldiers auto-attack walls and die easily. Players Abusing: Dakara (rarely). Solution: Restrict wall construction to player territory only. 6. ProGUI (Cheat Mod) Problem: Provides unfair advantages beyond simple UI changes. Players Using: Atric, Stockfish, Noobdude, Duck, IjavadDev, Mark (sometimes), Carthage (others stopped after being informed). Solution: Don’t allow ProGUI to be published on the official forum. Remove it from the in-game mod selection list. 7. Auto-Snipe Script Problem: Automates targeting (like instantly killing heroes), which is unfair. Players Using: Atric. Solution: Same as ProGUI – ban and prevent distribution of auto-snipe scripts. Conclusion These issues damage competitive balance in 0 A.D. Fixing them would make the game much more fair and enjoyable for everyone. I hope the devs and community can take these points into account for future patches. BROKEN FANAS.rar
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This is not how u balance units. Are you a dev? Its simple, fanas run fast, they run. They are not going to attack cs like what u tested. They target women on field for example. Or a small group of men which are mining etc. That totally will destroy enemy eco. Then at a critical moment the fana player send all soldiors and kill his opponent. And both are still in p2. Other problem is that u cant counter fanas with cavs. And its very hard to micro with cavs vs fanas because they run fast. As chris himself in his first post said, a group of fanas easily can kill lot of cavs! Which show how broken they are. Moreover why only gaul should have a super op anti cav unit? Because its favorite civ of chris he bonused it? Fanas already required metal in last alphas. Why they dont require it now?
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I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2. Because they rarely play. Not in the op th games and not experienced that. They just ready to stop people who try to help balancing the game. I think developers should read this post. Idk them. Maybe somebody tag them here?
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With iq 130 how u compare food with metal? What if u have no extra metal? Can u still make champs? And how you can speak about amor while people can get fanatics in p2 and ruin the game. Aslan is a good example. People who spec his games know how he abuse fanatics and ruin all games. Also nothing can counter fanatics when people are in p2.
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Exactly what you say about me is wrong. Im just want a balanced game. As i said already nothing can counter mass fanatics. Its not only about cavs. Moreover what u mentioned about fanatics which able to kill a large group of cavs, which require too much metal, is a other bug of the game. And also, why fanatics doesnt require metal like other champs? letting players easily make a mass of champs and abusing them? Making a good eco for mass fanatics is simple. Dont tell me not all able to do that.
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I mention and emphasize again,fanatics and champ cavs have no counter. Some nave people say you can counter champs with champs. But its not that true. For example for sele/persian/gaul cav champs, there is 0 counter units ( or champs) in Maury civ. Other units like citizens or mercs ( even cav mercs) have counter in all civs, then they are ok.
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Besides the champion cavaliers, Fanatics are by far the most broken units in the game. Seriously, these units are insanely overpowered and hard to counter. Can anyone name a unit that can reliably stop Fanatics? I bet you can’t. They run fast, deal massive damage, and don’t even require metal to produce, which makes spamming them nonstop super easy. The only thing the developers could have done to stop the spamming of this unit was to add metal as a required resource. Unfortunately, they didn’t do that There are players abusing this by spamming Fanatics in P2, and it’s ruining the game for everyone. I wouldn’t be surprised if some ecobot or clever Celt player designed this unit to exploit the game by spamming them relentlessly for an unfair advantage. What do you guys think? Any ideas on how to properly nerf or counter these broken units? I believe adding metal as a required resource to build them would be an effective way to balance this unit. Moreover all cav champs should be nerfed for sure. We’ve already banned Champion Cavaliers from our games, and Fanatics definitely need to be banned as well. If the developers don’t nerf these units in the next alpha update and keep introducing unfair, broken units, we’ll have no choice but to keep banning them from our matches to maintain fair gameplay.
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Why Don’t Cheaters Repent?
king reza the great replied to king reza the great's topic in Gameplay Discussion
Because they present in all op games if i dont play with them i have to spec all time. -
Why Don’t Cheaters Repent?
king reza the great replied to king reza the great's topic in Gameplay Discussion
Hi. I mean the below cheats: Progui Select box for sniping Auto start Also i 100% disagree that a27 could decrease effect of these cheats. In addition a27 itself is a broken version with broken champs.