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Posts
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Everything posted by Timnaka
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So it's been a while since I last posted here. But I've been working lots on DerpHammer and am very close to releasing the first version! That said, I've run into a weird issue: If i try to play a game on a random map, the game crashes. The error messenger also crashes so I don't know what the problem is. However, if i play on a skirmish map first and then switch to a random map, everything works perfectly. Any idea what could be the reason for this?
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Oh right, I did add one. Thanks!
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so I don't know what I did, but whenever I open the scenario editor I now get this error on eternal repeat. anyone know what might be the cause of this?
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hmm... I'll have to look into that then
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Other Question: would it be possible to change a building if it is captured by another faction? say an empire building is captured by goblins and now it is decorated with goblin totems and stuff
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I see I guess I'll have to work around this for now.
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Question: Is there a way to have a unit shoot and move at the same time?
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Oh wow. Thank you very much. I've been wondering how to make my buildings not hover in the air. I'll try this tomorrow.
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The other props work perfectly. I copied those over from another model I had previously made. But any new prop points I add, be it adding them or copying existing ones, aren't recognized. The ship has no animations whatsoever, it only has a skeleton for the sake of adding props.
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so I parented the bones to each other, but it still doesn't work I really don't understand what's the issue here... goblin_ship.dae
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oh i just copied the existing bones and renamed them though weird but thanks
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Here you go goblin_ship.dae
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So I'm trying to add new prop points to a model but for some reason 0ad won't recognize them. I've done this before and it woked so I don't know where the issue lies. dh_ship.xml
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I have returned! I also got some buildings done
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Just as a heads up, my exams are coming up so work on DerpHammer will go on a break until July.
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Those are just regular humans, although it would also work perfectly for dwarfs. Personally I plan to give minecart chariots to my dwarfs in DerpHammer.
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I plan on staying low on polygons, since I'm new to 3D modelling and this allows me to make faster progress. The low poly aesthethic also has a certain charm to it. The horse models are just placeholder, I'm using the regular 0ad horses until I have made my own. Those will then get barding.
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Two horses is how it is in warhammer though. Granted, my version looks a bit bigger.
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And with that, the various units are now implemented. I still need to fine tune their stats and all that of course, but otherwise the Free Empire is now technically a working faction.
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I see. I'll fix that for all the other units too then.