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KingDuits

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Tiro

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  1. Thanks for the reply, but I'm still struggling with this. I've added the following to "SkirmishReplacements": "SkirmishReplacements": { "skirmish/units/default_infantry_melee_b": "units/testciv_infantry_knight", "skirmish/units/default_cavalry" : "units/testciv_infantry_knight", "skirmish/units/default_support_female_citizen": "testciv_infantry_knight", "skirmish/structures/default_house_10": "units/testciv_infantry_knight" }, Still I'm seeing only the default units appear in the game?
  2. Hi. I'm playing around in the "civs" folder of the game and trying to add a new faction. It was easy to create by copying an existing json file and renaming the faction "Code", "Culture" and "Name" to have the new playable faction in the game. However, I hit a snag when trying to change the "StartEntities" to my custom units. The game keeps looking for the removed "StartEntities" with the new civ prefix instead of loading the units I've entered. If I rename my custom units to one of the removed units it does however show up in the game with no problems. Is there a parent file to these files or what am I missing? This is the edited code in my testciv.json file: { "Code": "testciv", "Culture": "testciv", "Name": "Testciv", "Emblem": "session/portraits/emblems/emblem_chinese.png", "History": "China is one of the world's oldest nations and remains one of the most powerful, dating back over 4,000 years to the present day. The origins of the empire derive from civilizations along the Yellow and Yagntze River valleys. Among the technological achievements of the Han Dynasty era that drive its reputation are the seismograph, medicinal innovations such as acupuncture and highly-disciplined educational institutions. However, perhaps the most memorable achievements of the ancient Chinese are architectural, notably the Terracotta Army and the Great Wall.", "Music":[ {"File":"Omri Lahav - Red Dawn.ogg", "Type":"peace"}, {"File":"Omri Lahav - Hill of Sorrows.ogg", "Type":"peace"} ], "Factions": [ { "Name": "Testciv", "Description": "The Rebelling Chinese", "Technologies": [ ... "WallSets": [ "other/wallset_palisade", "structures/chin_wallset_stone" ], "StartEntities": [ { "Template": "units/testciv_hero_king", "Count": 4 }, { "Template": "units/testciv_infantry_knight", "Count": 2 } ], ...
  3. Sorry for bothering again. I'm now having trouble importing some .dae files into Blender 2.82a on Mojave, specifically sword_thracian_b.dae and m_armor_pants_tunic_long.dae are not working so far. I just get a parsing error. I've tried using the console to check for problems in the code even though the meshes work fine in the game, but see more errors than I'll be able to fix anyway (see image). Thanks in advance!
  4. I'm trying to edit dude_head.dae in Blender 2.82a, but after the export the object doesn't appear in Atlas (leaving me with lots of headless infantry). No error messages. I've tried importing dude_head.dae and exporting without any changes and it's still not working. I've deleted all cameras lights etc, selected the head object and exported as dae (with and without selecting the 'selection only' option). I've also tried doing the UV unwrap first (UV> Unwrap), but I'm guessing this was already done to the original file? Any ideas what I'm doing wrong? I'd also like to add that I know Maya, but I'm new to Blender and I'm working in Mojave 10.14.6.
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