Hi there, First let me say thank you for this amazing project - I have been enjoying each of the releases over the past couple of years. I have one suggestion - apologies as always if this has already been mentioned/discussed/rejected: I like that 0 ad is trying to create a point of difference, but from playing the latest release I find that the combat doesn't yet allow for as much strategic decision making as I would like. This may be unpopular with those who enjoy a faster paced RTS game, but I think that there would be a lot more depth/uniqueness to the combat system if combat itself lasted much longer and units moved slower. If battles between units lasted much longer then there is more opportunity to redistribute units, reinforce particular parts of the battle or find good match ups for units. If, for example, you notice that the opponent has a particular strong group of hoplite units in the centre of the battle that will break through your own units, then reinforcements can be brought there or archers deployed closer to that position. If archers are picking off units on your flank, there is an opportunity to bring in those cavalry units that may have dealt easily with their opponents elsewhere in a battle. Imagine the tension of knowing that your smaller or weaker army will soon be torn apart if you can't quickly get a supporting army in place (this could happen currently, but a weaker army is likely to last a minute at the most so reinforcements are likely to engage in a new battle rather than reinforcing the current one). Slower unit movement would also place more emphasis on strategic decision making in the battle itself. My point is that drastically extending the amount of time that opposing armies are face to face would open up many more opportunities for real strategic decisions and give this game a greater point of difference. For those who have played Sins of a Solar System (I know, completely different setting, but the strategic calculus could be similar) this is closer to what I am thinking. Another example may be the pace of combat in the total war series, though of course there are a much larger number of units present there. I'm probably in the minority by suggesting this, but just thought it is better to put it out there rather than keep it to myself! I'm sure I will keep enjoying 0 AD in any case!