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Wijitmaker

WFG Retired
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Posts posted by Wijitmaker

  1. Go west: China looks to transform its frontier

    http://www.csmonitor.com/2003/0926/p07s01-woap.html

    Beijing is on a 50-year plan to build colleges, hospitals, and roads in the resource-rich region

    By Robert Marquand | Staff writer of The Christian Science Monitor

    TARIM OIL FIELDS, XINJIANG PROVINCE, CHINA – The Tazhong oil distillery bakes in the Taklimakan desert of western China, hours from the nearest city. Some 200 ethnic Han Chinese work in a huddle of buildings and machinery ringed by a "green belt" of vegetation to keep the swirling sand at bay. They are recruited from all over China, deemed to have the technical "talents" - a much-used word in this frontier territory - to operate sophisticated equipment.

    During the day, engineers separate water from crude oil that is pumped from the Tarim basin, one of three newly developed fields in China's far west. The new fields are not yet an answer to China's energy needs. Yields are modest, and the crude lies deep and is expensive to remove.

    Still, the exploration is part of a huge new push to develop China's vast western region of Xinjiang, which means "new territory." China's "go west" enterprise is an epic project to industrialize, repopulate, and transform the waste-howling wilderness that makes up one-sixth of mainland China.

    Wang Lequan, party secretary of Xinjiang, says that it will take "40 to 50 years" to turn an untapped agricultural region of desert and mountains into a modern Chinese zone of roads, train lines, hotels, tourism, colleges, and hospitals. Comparisons are made by experts to the 19th-century American westward expansion - though the Chinese version, implemented through five-year plans, is less spontaneous.

    A melting pot

    Like America's western expansion, China's push acts partly as a "safety valve" for the eastern unemployed. As with the US West, there are local populations, mainly ethnic Uighurs of Turkic Muslim origin, not yet reconciled to the march by the ethnic Han into their world. The Uighurs dominated Xinjiang for centuries; in 1949 they made up 90 percent of the population. Today, they are 45 to 50 percent, estimates Chien-peng Chung, at Nanyang Technological University in Singapore.

    China has slowly pushed west for years. But during the mid-1990s, after the Soviet Union breakup created new fledgling states in Central Asia, the strategic importance of China's west increased. Ethnic tensions were sharply rising among Uighurs, including separatists, who felt their identity to be in jeopardy.

    Some groups are violent. The spreading influence of a stricter Islam was also in evidence in Central Asia. Collectively, these changes concerned Beijing enough to initiate a Central Asian grouping, the Shanghai Cooperation Organization, designed to give Beijing a more formal tie to states on its western border, particularly to Kazakhstan, Kyrgyzstan, Tajikistan, and Uzbekistan. Just this week in Beijing, the five-year-old group moved past a concept to a formal structure, with funding and an antiterrorism center to be built in Uzbekistan.

    At the same time, the west appeared to Chinese leaders as a cornucopia of untapped zinc, gold, coal, oil, energy, and land. China had spent the previous decade turning its east coast into a manufacturing mecca, a place to "get rich," in the words of paramount reformer Deng Xiaopeng.

    With strategic, internal, and cross-border issues at stake, Beijing deemed it time to initiate a "Great Western Development" policy. "First develop the east, then shift to the west," as Party Secretary Wang says.

    Making west a valuable player

    Two years ago, the State Council began a $35 billion annual investment, with a rail line from Qinghai to Tibet as a centerpiece project. A 2,500-mile gas pipeline from Xinjiang to Shanghai is now under construction. This infrastructure could make Xinjiang a valuable partner to the region, rather than just an endlessly rugged transit point between Central Asia and China's east.

    The west policy is bringing changes, both large and small. Urumqi, Xinjiang's capital, is now undergoing simultaneous building and tearing down, and has just installed city-wide broadband. Korla, a 10-hour desert drive south of Urumqi, is a budding center of oil and business. Five years ago it was a relatively sleepy town; now it has high-rises, four-star hotels, and something of the buzz about it like Houston during the 1970s boom years.

    As Wu Yong Sheng, deputy director of an industrial park in Urumqi says simply, "If there is no infrastructure, no investment will come."

    Reporters on an official trip herevisited Mr. Wu's industrial park, which houses 170 small businesses, including stone carving, wood processing, and a Uighur-owned carrot juice company.

    Many firms eagerly seek foreign investment. Golden Cattle cloning center, for example, wants partners in a bid to develop cloned cows that produce high-quality milk. In an otherwise empty laboratory, reporters saw a stuffed calf, "Gary No. 1," behind a glass case that last year became China's first, though short-lived, cloned cow.

    The scale of Xinjiang, site of the old silk road, is immense. The Taklimakan Desert landscape, for example, changes dramatically from hour to hour. It switches abruptly from smooth small hills the color of burned popovers, to rocky reddish-black mountains, to expanses of level scrub brush, to classic sinewy sand dunes of a uniform tan color, to infinite flat surfaces with a light coating of charcoal-colored pebbles.

    What Xinjiang lacks, from Beijing's perspective, is talent.

    "The west's education and cultural levels are not high," says Mr. Wang, who arrived 13 years ago from the province of Shangdong in the east. "We need talent of those who can ... work in advanced industry."

    This year Beijing began a program to send 6,000 college graduates yearly to the far west, on a volunteer basis. Those selected earn 600 yuan a month, about $70. According to Youth League organizer Mr. Guo, recruiting ads were placed in June. Within two weeks 43,763 applicants signed up, and the ads were canceled.

    The students have already been chosen for work throughout the west, including Xinjiang - in schools, hospitals, technical jobs, and farming. They arrived this month.

    Some Western diplomats and Uighur activists in the West say the march of the Han Chinese into Xinjiang is forcing the Uighur minority into a position of permanent second-class citizens.

    Korla, for example, sits in a province that had been majority Uighur and Mongolian. Today, the ethnic breakdown is 58 percent Han, 32 percent Uighur, 5 percent Mongolian, according to city officials. Sources say a significant number of Chinese displaced by the Three Gorges Dam project in central China are now showing up in Xinjiang.

    "We are being internally colonized," says Alim Seytoff, Washington spokesman for the Uighur American Association. "There were 300,000 Han in Xinjiang in 1949. Now they are half the people. If you want to move to Xinjiang [unlike the rest of China] no residency permit is necessary. You just go. The Uighur people are being pushed into the desert, forced out of cities and towns. Is there a single Uighur oil executive? I don't think so."

    Such voices are not heard publicly in China.

    Equal minority treatment

    The official Chinese view is that all minority groups are treated equally; officials told reporters that there is no significant increase in Islamic devotion among Uighur youth, as earlier Chinese internal reports suggests.

    Veteran travelers to the region say that the pitched tensions of the late 1990s have receded.

    Yet religious devotion has not waned. Reporters who escaped briefly to wander Urumqi's back streets found a mosque jammed to capacity - at 10 p.m. Of about 200 worshipers, at least half appeared to be under 30 years old.

  2. About the in game browser.. not sure if we will be able to do that... but we could possibly do something that connects to some 'game server' computer - IF we had a dedicated server computer. But from my understanding those are quite expensive to 'rent' and maintain. It is something to think about though.

    CO: I agree, I also think that if your going to have so units, why would you want to loose your control for strategic millitary movements. Basically if a group of '3 units' in RON are acting as '1 unit' then when you are viewing 3 units, its basically just eyecandy to make it look like there are more. You really aren't adding anything to the game besides more polygons.

    The programmers are talking about NAT so I think they are going to do that.

    ZeZar: Yeah in other games engineers can place mines, like RA2 Deezire. The problems with mines in 0 A.D. was that there wasn't any explosive mines till late 19th century? Way out of our time period ;)

    Believe it or not, but some people love Death Matches... they just like to fight and they hate doing ecconomy. So we don't want to loose those players by not giving them a Deathmatch option.

    DA: Economic Compitition... thats an interesting idea? What about maybe a city building race? Right now 0 A.D. doesn't have any 'wonders'. Maybe a resource race?

    Capture the flag idea would be cool :P Good idea!

    T_I_T - Yeah it never hurts to ask, the thing is we need to get a playable demo for any of those places to take us seriously. That probably won't be made for a while.

    The normal is 6, though sometimes you see 8.

    Right, this is what our design team was estimating.

    Of course we will do control groups for millitary movements... if we didn't it would just be one big mob mess. What I was making reference to was in the game Rise of Nations, when you create say... and infantry from the millitary center it isn't just one infantry - they come out 3 at a time and they are all stuck together as one unit the entirety of the game (unless one or two dies).

    There are two opposing theories about pop limits. On one extreme you have games like Total War and Cossacks where you have to use groups and use them effectively. But say you have 6 groups of 20 banded together, you just decreased your controled unit count from 120 to 6. The other extreme is games like Warcraft or Generals... the game is usually played with lots of stratagy with using small groups or bands of units or just units individually. AoK and AoM are typically somewhere between these two extremes.

    Options rock! Get as many as you can, then perhaps choose the 10 or so most popular (you could have a vote here on the forums for example)

    If it's possible, why not allow triggers in RMS scripting to allow the scripter to make his or her own victory condition?

    Yeah, so thats why we are trying to find the victory conditions that everyone likes the most ;) Interesting idea about the triggers in RMS... we should look into that. I think the designers have talked about that in the past.

    wouldn't it rock if in teamgames you actually didn't start next to your allies, but rather diagonally or just randomized? In a 2v2 you'd be set up diagonally, and more than that it'd be random.

    I think there is the ablity to do that in AoK? Isn't it an option called "teams together"?

    Avenger: You right game speed in an important one. What do you think about doing something slightly different tahn Regicide... I mean that is a mideval term isn't it? A little out of our game's time period? Maybe something like 'guard the princess' :P Or something like that...

    Marcus: Unforutunately we have had to 'wish list' the formations ideas of the game for now because of technical difficulties in programming them. We will be doing grouping for sure. If we have time later on, we will re-add them.

  3. You don't want my card.. its to expensive and its not made for game... even though it usually work...

    I would purchase any of the these cards (except the $43 dollar one). Also make sure you know if your card is a AGP or PCI and that you get the correct one.

    http://www.newegg.com/app/ViewProduct.asp?...rtby=14&order=1

    I would try updating the drivers for your card though... it sould be able to handle RON - its not a very demanding game.

    http://www.s3graphics.com/drivers.html

  4. 1) We are shooting for a beta test in December of 2004 - the release of the game after that will be determined by the feedback of the testers and how much time we want to spend perfecting the balancing of the civs.

    2) Right now we have cut this freature, but it is on the 'wish list'. To many more important and basic things to do first before we do the fancy stuff ;)

    3) I'm estimating 300-400 mb, don't know for sure at this early stage

    4) The game doesn't have 'ages' but it does have tech divisions. The divisions are based on the city growth, not the passing of time. This due to the fact that we have seasons and it doesn't make much sense to go through 500 years of history in 2 seasons.

    5) We are talking about that now :P

    6) The game is broken down into 2 parts... part I will feature 500 BC to 0 A.D. and part II will feature 0 A.D. to 500 A.D. The civs for the first part include the Helenes (Athens, Sparta, Macedonia), Romans, Carthaginians, Celts (Gauls, Britons), Iberians, and Persians.

    7) Well, its really hard to do that now because it isn't complted, in fact they have just barely started on the graphics engine. Most people don't know now much programming is involved in just 'general' modules. Those are the foundations of Prometheous and after those are solid and complete we will be working on the graphics engine. But, if you want to know what it will be like... It will probably be a leaner, meaner, not as fancy - AOM looking engine.

    Sorry I haven't posted yet to all these great topics, but this is all I have time for tonight. I just started at the university and they have swamped me with a ton of homework. I will reply in all the threads this weekend ;)

  5. Its a neat idea Swellick and we might try to do something like this, but its almost to a 'city building' type of an idea. Also it requires more pathfinding calcualations from the CPU which could be spent on other things like fighting battles. Good ideas though B)

  6. Do you know what vidio card you have Swellick? It wouldn't hurt to update your video card drivers. We could find you a link to download them.

    Quaker, personally I'm not a big Tiger fan (had bad dealings with them in the past). I would advise www.newegg.com

  7. Iraqis: Ousting Saddam

    worth hardships

    But nearly half polled think nation worse off than before invasion

    http://www.worldnetdaily.com/news/article....RTICLE_ID=34769

    --------------------------------------------------------------------------------

    Posted: September 24, 2003

    5:00 p.m. Eastern

    © 2003 WorldNetDaily.com

    A new Gallup poll of Baghdad residents released today shows 62 percent think ousting Saddam Hussein was worth any hardships they have personally endured since the invasion of Iraq by coalition forces.

    The poll was the first scientific survey "assessing the postwar social and political climate of Baghdad’s 6.4 million citizens," the Gallup Organization said in a statement. The group says it has committed to a multi-year task of reporting Iraqis' opinions.

    The poll was conducted in homes across Baghdad. Galllup says 1,178 hour-long interviews were conducted.

    Among the poll's findings:

    Nearly two-thirds (62 percent) of Baghdad’s citizens think ousting Saddam Hussein was worth any hardships they have personally endured since the invasion.

    Nearly half (47 percent) thinks the country as a whole is currently worse off than it was before the invasion – 33 percent thinks it is already in better shape.

    Two-thirds (67 percent) believe Iraq will be in better condition five years from now than it was before the U.S. and British-led invasion; just 8 percent think it will be worse off.

    61 percent take a favorable view of the new Iraqi Governing Council, but see its policies and decisions “still mostly determined by the coalition’s own authorities” (75 percent).

    Fully half (50 percent) think that the Coalition Provisional Authority is doing a better job now than was the case two months ago, while just 14 percent think it is doing a worse job.

  8. What did you find was good or bad about the AI in other games? For example... a good AI trait that I liked in Rise of Nations, was if you had an idle worker who was idle for more than a set period of time, he would go find his own work to do.

    What are some that you can think of?

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