Report Animation in 3dsmax to be imported in 0.A.D in Game Development & Technical Discussion Posted February 21, 2014 Good! So to define objects as props by the game engine, you just need to name them prop-_____. You could used bones or geometry or helpers. I like helpers. Do you see helpers here? This is where they used to be. Ignore the right side of this image:I usually use the point type because you can turn on x,y,z vectors to help visualize it's orientation.For manually assigning vertexes to a "bone" what you do using the skin modifier is pretty well defined here:http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-0D847E14-366A-4629-A87A-D24CAF591226.htmSelect the box that says "Vertices" at the top of the select menu:Select the name of the bone in the bone list. Then assign a value of 1.0 in the Abs. Effect box under weight properties.Usually I use envelopes for weighting vertexes in organic objects. But, for mechanical ridged animation, this is how it has worked for me in the past.