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crazy_Baboon

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Everything posted by crazy_Baboon

  1. Hi @Stan`, it only works in 1 vs 1 matches? I have not played those. Does it work also against the CPU or it needs to be a human opponent?
  2. Hi all, I wonder how to enable the player lobby score. I checked "Settings -> Options -> Lobby -> Game Rating Column", but when i go the lobby i cannot find my rating, it simply displays a "-" (and N/A in the table below) in front of my username. For all the multiplayer matches i have played, the "rated game" has been checked in the "Game Type" options. What am i missing here? Thanks!
  3. Here @Stan` https://visibleearth.nasa.gov/images/74142/september-blue-marble-next-generation
  4. @Stan`, The link you sent me states that the Mediterranean and the Red sea maps (that use SRTM and are included in A23) were given updated licenses in binaries/data/mods/public/maps/random/LICENSE_SRTM.txt. So i cannot understand why the South East Asia and Afrika Australis can not be included...
  5. Hi @Stan', Do you think the maps are good enough for inclusion in Alpha 24? If not, I am open to suggestions. In addition to south east Asia, I also have the Afrika Australis one. Maps & Screenshots available at: https://gitlab.com/CrazyBaboon/0ad_maps/-/tree/master/ Thanks!
  6. Hi, Is there a way to run 0ad in the background without it paused? i would like this so i could carry out simulations and tests in single player matches, but every time i minimize 0ad it goes into "pause" mode. Is there a way to fix this? Thanks! X/GNU/systemd/Linux
  7. Hi, I would like to order my sword cavalry to attack only ram sieges. Or perhaps even better, having the option to prefer to attack ram sieges. Is this possible? Thanks!
  8. Hi, I would like to spawn my troops as 'defensive' rather than 'aggressive'. Is there a way to do this? Thanks!
  9. While were at it, do you know the exact rules of how to go up in a rank? Is it the number of soldiers killed by a unit that allows it to go up in rank? If that is true then certainly units garrisoned in a defensive tower could go up in rank!
  10. Thanks! Do units gain any extra fighting abilities as they advance ranks? What do they gain for advancing ranks?
  11. In the simulation/templates of the 0ad svn we can find some troops with suffixes _a, _b and _e (advanced, basic and elite). For example "rome_infantry_swordsman_a", "rome_infantry_swordsman_b" and "rome_infantry_swordsman_e". As it currently stands, looking at the .xml files it appears they are all the same. Is this true? Are the categories a, b and e planned for future releases or do they exist now in ALPHA 23? How will this work? Cheers!
  12. Hi @Stan`, I have merged the contents of the pyrogenesis 1944 with the mods/public folder of git master alpha24 (under PopOS). Congrats for the artwork of the main menu: However, I could not find any french civ or troops with modern weapons. How do I find these? Cheers!
  13. Hi @Stan`, I could not find that mod in mod.io online service. However I found https://github.com/0ADMods/pyrogenesis-1944. How do I install and run it?
  14. Hi @smiley, i think you are correct, as i was told the Linux client was lagging the mouse and music player. Cheers
  15. Hi, I was playing 0ad (alpha 23) online with a friend and his game has been crashing for no good reason a few times. So I advised him to start 0ad from a terminal, so he could get some debbugging info in case a new crash happened. And it did happen. Here is the screenshot of the terminal info just after the crash (20 something minutes after starting I think): Any idea on what this could be? "killed"!? I was hosting the game (Linux), he was the client (Linux) and there were 2 computer bot enemies. Thank you!
  16. Hi guys, Two questions about map making (and Afrika Australis in particular): 1.Where do i place the screenshot for the map preview image? 2.How do i make the town centers to be general, e.g. not particular to any civ? Thanks!
  17. Thanks @Stan`, BTW what is the advantage of creating a mod vs hacking the git folder?
  18. Hi @Stan`, Is there a tool like gdb that could point to these "typos"? I am modifying the git master folder directly. Also, but you mentioned I'm confused. ps: what does "prop point." stand for?
  19. Thanks @Stan` i have used your example barracks.xml. The error I am getting now is: GAME STARTED, ALL INIT COMPLETE ERROR: Could not load mesh 'art/meshes/structural/css_catering_truck_01.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/css_catering_truck_01.dae failed to load ERROR: Could not load mesh 'art/meshes/structural/css_catering_truck_01.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/css_catering_truck_01.dae failed to load TIMER| common/modern/setup.xml: 229.607 us TIMER| common/modern/styles.xml: 225.238 us TIMER| common/modern/sprites.xml: 1.48907 ms TIMER| msgbox/msgbox.xml: 13.2327 ms I have checked and the file art/meshes/structural/css_catering_truck_01.dae does exit. ps. I cannot figure out how to get the barracks to attack anything.
  20. @Stan` I did not know the barracks can shoot projectiles However, i cannot find an attack component on them: binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_military_barracks"> <Cost> <PopulationBonus>4</PopulationBonus> </Cost> <Footprint> <Square width="22.0" depth="22.0"/> <Height>5.0</Height> </Footprint> <Health> <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> </Health> <Identity> <Civ>gaul</Civ> <SpecificName>Coriosedlon</SpecificName> </Identity> <Obstruction> <Static width="20.0" depth="20.0"/> </Obstruction> <ProductionQueue> <Entities datatype="tokens"> units/{civ}_champion_infantry_barracks units/{civ}_champion_cavalry_barracks </Entities> <Technologies datatype="tokens"> unlock_champion_units </Technologies> </ProductionQueue> <VisualActor> <Actor>structures/celts/barracks.xml</Actor> <FoundationActor>structures/fndn_6x6.xml</FoundationActor> </VisualActor> </Entity>
  21. Many thanks @Stan` However, looking at the error message, this does not seem too easy: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Model 'art/meshes/structural/ccs_catering_truck_01' has no UV1 set. ShaderProgram.cpp(891): Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Location: ShaderProgram.cpp:891 (AssertPointersBound) Call stack: (0x562bf55b2265) ./pyrogenesis(+0x627265) [0x562bf55b2265] (0x562bf554fd91) ./pyrogenesis(+0x5c4d91) [0x562bf554fd91] (0x562bf55515e4) ./pyrogenesis(+0x5c65e4) [0x562bf55515e4] (0x562bf5551cdb) ./pyrogenesis(+0x5c6cdb) [0x562bf5551cdb] (0x562bf5379e76) ./pyrogenesis(+0x3eee76) [0x562bf5379e76] (0x562bf545bafc) ./pyrogenesis(+0x4d0afc) [0x562bf545bafc] (0x562bf53b0a85) ./pyrogenesis(+0x425a85) [0x562bf53b0a85] (0x562bf53c5034) ./pyrogenesis(+0x43a034) [0x562bf53c5034] (0x562bf53c8f1c) ./pyrogenesis(+0x43df1c) [0x562bf53c8f1c] (0x562bf53c9a67) ./pyrogenesis(+0x43ea67) [0x562bf53c9a67] (0x562bf52311b1) ./pyrogenesis(+0x2a61b1) [0x562bf52311b1] (0x562bf5033e90) ./pyrogenesis(+0xa8e90) [0x562bf5033e90] (0x562bf50387a5) ./pyrogenesis(+0xad7a5) [0x562bf50387a5] (0x562bf5023b4e) ./pyrogenesis(+0x98b4e) [0x562bf5023b4e] (0x7f8fd28ff1e3) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8fd28ff1e3] (0x562bf503217e) ./pyrogenesis(+0xa717e) [0x562bf503217e] errno = 0 (Try again later) OS error = ? Do you have a suggestion?
  22. Thanks @Stan`, How about the .dae file? Where should I place it?
  23. Hi @Stan`, I have got the texture .png for the .ac file. These are the files I have: - catering_truck.dae - CCS_catering_truck1.png Say I would like to replace the gaul barracs with it, so there is no animation involved (assuming this is another issue). Which files would I have to edit to replace the barracs by the truck?
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