crazy_Baboon
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Everything posted by crazy_Baboon
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how to enable the player lobby score?
crazy_Baboon replied to crazy_Baboon's topic in Gameplay Discussion
Hi @Stan`, it only works in 1 vs 1 matches? I have not played those. Does it work also against the CPU or it needs to be a human opponent? -
Hi all, I wonder how to enable the player lobby score. I checked "Settings -> Options -> Lobby -> Game Rating Column", but when i go the lobby i cannot find my rating, it simply displays a "-" (and N/A in the table below) in front of my username. For all the multiplayer matches i have played, the "rated game" has been checked in the "Game Type" options. What am i missing here? Thanks!
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How to contribute a new map?
crazy_Baboon replied to crazy_Baboon's topic in Scenario Design/Map making
Here @Stan` https://visibleearth.nasa.gov/images/74142/september-blue-marble-next-generation -
How to contribute a new map?
crazy_Baboon replied to crazy_Baboon's topic in Scenario Design/Map making
@Stan`, The link you sent me states that the Mediterranean and the Red sea maps (that use SRTM and are included in A23) were given updated licenses in binaries/data/mods/public/maps/random/LICENSE_SRTM.txt. So i cannot understand why the South East Asia and Afrika Australis can not be included... -
How to contribute a new map?
crazy_Baboon replied to crazy_Baboon's topic in Scenario Design/Map making
Hi @Stan', Do you think the maps are good enough for inclusion in Alpha 24? If not, I am open to suggestions. In addition to south east Asia, I also have the Afrika Australis one. Maps & Screenshots available at: https://gitlab.com/CrazyBaboon/0ad_maps/-/tree/master/ Thanks! -
Hi, Is there a way to run 0ad in the background without it paused? i would like this so i could carry out simulations and tests in single player matches, but every time i minimize 0ad it goes into "pause" mode. Is there a way to fix this? Thanks! X/GNU/systemd/Linux
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Hi, I would like to order my sword cavalry to attack only ram sieges. Or perhaps even better, having the option to prefer to attack ram sieges. Is this possible? Thanks!
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Is there a way of spawning troops to 'defensive'?
crazy_Baboon posted a topic in Gameplay Discussion
Hi, I would like to spawn my troops as 'defensive' rather than 'aggressive'. Is there a way to do this? Thanks!- 1 reply
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What are the a, b and e suffixes of units?
crazy_Baboon replied to crazy_Baboon's topic in Gameplay Discussion
While were at it, do you know the exact rules of how to go up in a rank? Is it the number of soldiers killed by a unit that allows it to go up in rank? If that is true then certainly units garrisoned in a defensive tower could go up in rank! -
What are the a, b and e suffixes of units?
crazy_Baboon replied to crazy_Baboon's topic in Gameplay Discussion
Thanks Freagarach! -
What are the a, b and e suffixes of units?
crazy_Baboon replied to crazy_Baboon's topic in Gameplay Discussion
Thanks! Do units gain any extra fighting abilities as they advance ranks? What do they gain for advancing ranks? -
In the simulation/templates of the 0ad svn we can find some troops with suffixes _a, _b and _e (advanced, basic and elite). For example "rome_infantry_swordsman_a", "rome_infantry_swordsman_b" and "rome_infantry_swordsman_e". As it currently stands, looking at the .xml files it appears they are all the same. Is this true? Are the categories a, b and e planned for future releases or do they exist now in ALPHA 23? How will this work? Cheers!
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Hi @Stan`, I have merged the contents of the pyrogenesis 1944 with the mods/public folder of git master alpha24 (under PopOS). Congrats for the artwork of the main menu: However, I could not find any french civ or troops with modern weapons. How do I find these? Cheers!
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Hi @Stan`, I could not find that mod in mod.io online service. However I found https://github.com/0ADMods/pyrogenesis-1944. How do I install and run it?
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Hi @smiley, i think you are correct, as i was told the Linux client was lagging the mouse and music player. Cheers
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Hi, I was playing 0ad (alpha 23) online with a friend and his game has been crashing for no good reason a few times. So I advised him to start 0ad from a terminal, so he could get some debbugging info in case a new crash happened. And it did happen. Here is the screenshot of the terminal info just after the crash (20 something minutes after starting I think): Any idea on what this could be? "killed"!? I was hosting the game (Linux), he was the client (Linux) and there were 2 computer bot enemies. Thank you!
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New map - Afrika Australis
crazy_Baboon replied to crazy_Baboon's topic in Scenario Design/Map making
Thanks @Stan`! -
New map - Afrika Australis
crazy_Baboon replied to crazy_Baboon's topic in Scenario Design/Map making
Hi guys, Two questions about map making (and Afrika Australis in particular): 1.Where do i place the screenshot for the map preview image? 2.How do i make the town centers to be general, e.g. not particular to any civ? Thanks! -
Thanks @Stan`, BTW what is the advantage of creating a mod vs hacking the git folder?
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Hi @Stan`, Is there a tool like gdb that could point to these "typos"? I am modifying the git master folder directly. Also, but you mentioned I'm confused. ps: what does "prop point." stand for?
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Thanks @Stan` i have used your example barracks.xml. The error I am getting now is: GAME STARTED, ALL INIT COMPLETE ERROR: Could not load mesh 'art/meshes/structural/css_catering_truck_01.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/css_catering_truck_01.dae failed to load ERROR: Could not load mesh 'art/meshes/structural/css_catering_truck_01.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/css_catering_truck_01.dae failed to load TIMER| common/modern/setup.xml: 229.607 us TIMER| common/modern/styles.xml: 225.238 us TIMER| common/modern/sprites.xml: 1.48907 ms TIMER| msgbox/msgbox.xml: 13.2327 ms I have checked and the file art/meshes/structural/css_catering_truck_01.dae does exit. ps. I cannot figure out how to get the barracks to attack anything.
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@Stan` I did not know the barracks can shoot projectiles However, i cannot find an attack component on them: binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_military_barracks"> <Cost> <PopulationBonus>4</PopulationBonus> </Cost> <Footprint> <Square width="22.0" depth="22.0"/> <Height>5.0</Height> </Footprint> <Health> <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> </Health> <Identity> <Civ>gaul</Civ> <SpecificName>Coriosedlon</SpecificName> </Identity> <Obstruction> <Static width="20.0" depth="20.0"/> </Obstruction> <ProductionQueue> <Entities datatype="tokens"> units/{civ}_champion_infantry_barracks units/{civ}_champion_cavalry_barracks </Entities> <Technologies datatype="tokens"> unlock_champion_units </Technologies> </ProductionQueue> <VisualActor> <Actor>structures/celts/barracks.xml</Actor> <FoundationActor>structures/fndn_6x6.xml</FoundationActor> </VisualActor> </Entity>
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Many thanks @Stan` However, looking at the error message, this does not seem too easy: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Model 'art/meshes/structural/ccs_catering_truck_01' has no UV1 set. ShaderProgram.cpp(891): Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Location: ShaderProgram.cpp:891 (AssertPointersBound) Call stack: (0x562bf55b2265) ./pyrogenesis(+0x627265) [0x562bf55b2265] (0x562bf554fd91) ./pyrogenesis(+0x5c4d91) [0x562bf554fd91] (0x562bf55515e4) ./pyrogenesis(+0x5c65e4) [0x562bf55515e4] (0x562bf5551cdb) ./pyrogenesis(+0x5c6cdb) [0x562bf5551cdb] (0x562bf5379e76) ./pyrogenesis(+0x3eee76) [0x562bf5379e76] (0x562bf545bafc) ./pyrogenesis(+0x4d0afc) [0x562bf545bafc] (0x562bf53b0a85) ./pyrogenesis(+0x425a85) [0x562bf53b0a85] (0x562bf53c5034) ./pyrogenesis(+0x43a034) [0x562bf53c5034] (0x562bf53c8f1c) ./pyrogenesis(+0x43df1c) [0x562bf53c8f1c] (0x562bf53c9a67) ./pyrogenesis(+0x43ea67) [0x562bf53c9a67] (0x562bf52311b1) ./pyrogenesis(+0x2a61b1) [0x562bf52311b1] (0x562bf5033e90) ./pyrogenesis(+0xa8e90) [0x562bf5033e90] (0x562bf50387a5) ./pyrogenesis(+0xad7a5) [0x562bf50387a5] (0x562bf5023b4e) ./pyrogenesis(+0x98b4e) [0x562bf5023b4e] (0x7f8fd28ff1e3) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8fd28ff1e3] (0x562bf503217e) ./pyrogenesis(+0xa717e) [0x562bf503217e] errno = 0 (Try again later) OS error = ? Do you have a suggestion?
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Thanks @Stan`, How about the .dae file? Where should I place it?
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Hi @Stan`, I have got the texture .png for the .ac file. These are the files I have: - catering_truck.dae - CCS_catering_truck1.png Say I would like to replace the gaul barracs with it, so there is no animation involved (assuming this is another issue). Which files would I have to edit to replace the barracs by the truck?