Hello everyone,
i really like the idea a lot of a tournament/league, but as you plan it just by groups of 2 of individual choice where the best team up ... you won't attract a big amount of players. Might be still fun but only for few.
What about adding some sort of rules that allow more players to participate and take part in the challenge, even if they are only medium players? I have no real solution at hand, but maybe we can discuss here and share some ideas to hopefully find a way.
If any serious indicator or metric taken by the performance of players (which is of course not the normal rating) is available and more reliable, leveling out the skill of teams a bit might work. Maybe a range from min to max of indicator could be made a precondition for the teambuilding? somethin like maximum average KDR or something -> But i am not sure if these things are tracked for players. The developers among you might have much better ideas.
Anyway, logic behind this attempt would be that all participating teams are levelled a little to have a real challenge, which could be fun for all.
Another idea would be, as already mentioned to realize a kind of league system with different skill level ranges ... just like in boxing, where differnet weight classes guarantee interesting battles. Or 2-3 leagues from minor to premium ... whatever.
The things i read so far about the tournament would definetly not attract lower skilled players. So a tournament of 8 top players is maybe fun for this little blessed group ... but how to get a maximum of people involved?
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