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Posts posted by BreakfastBurrito_007
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Ah, very impressive!
I was able to stop the fgod mod and then I could disable TLS which I found in the settings in the regular version of OAD.
Thank you so much for your help!
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I am not good with computers. I directly downloaded a23 (new) from the website and found that when it completed it changed the date modified to december 12 which does not make sense. Also when I finished the process, I opened the game and started to go to the multiplayer lobby which made the game show *connecting* for a while, then OAD quit unexpectedly. I had previously tried the indirect download which turned out to be "seeding" indefinitely in UTorrent. I am not sure what the issue is since it worked on another mac just fine.
A23 balance done?
in Gameplay Testing
Posted
Hmm, I am a noob and all but I thought about melee infantry only being able to walk up to enemies to kill them, even at similar speed to ranged infantry. From my experience some melee units seem to have difficulty chasing down lone rams, which seems weird. I think infantry should be able to break into a run when attacking units within a certain distance. This would mean you would need to protect your ranged infantry from melee units and rams could be more easily stopped. I think the run speed for infantry should be made up their current run speed unless it needs balancing.