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Lagumoor

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  1. I guess TBS have more chanses to survive unlike RTS, because RTS is PC-only genre and it`s to hard to imagine StarCraft II gameplay on smartphones. All RTS have one GREAT problem - many of units cause FPS falling. C&C with no unit limits, SupCom with 2GB RAM lock, AoE, Grey Goo - all this games can`t cope with lots of textures at small area. So I decide to begin slowly leave RTS world replacing them on TBS like Armello, Battle for Wesnoth etc. I think, all RTS should have limits for every graphic objects: buildings, units like it was at Star/WarCraft. Only resources can be limitless like AoE relicts or gold from caravans.
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