Jump to content

Imperator Ferrum Princeps I

Community Members
  • Posts

    83
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Imperator Ferrum Princeps I

  1. While I was modding my FCI mod I decided to make one of the minor factions look more like they actually looked in the gaming clan war the mod was based off of, I was trying to edit the 3d model  of another unit but found I cannot as they are all in pmd files, I do not want to have to download the entire svn version of 0ad (it is massive in file size) to get the raw pmd files. How would I either convert the pmd files or get the raw dae files for the default 3d models ingame?

  2. I have been recently playing on a fun factions server on an open source Minecraft-clone named minetest, I am sure some of you have heard of this game. I am looking for players to play with me in my faction there, I am posting this in the offtopic section here as the minetest forums are kind of inactive rn I hear and this gaming clan is very roman style, fitting with the userbase here. If this post is considered too advertizey for even the offtopic section let me know and I can try to delete it.

     

    https://forum.minetest.net/viewtopic.php?f=3&t=20851

     

    https://discord.gg/BKVRzDv

  3. Would be cool if there was a way for  mods to call a "if current weather = X" flag in mods to somehow create weather dependent unit effects/scripts in mods.

     

    I probably butchered the explanation but you know what I mean hopefully.

    • Like 1
  4. On ‎10‎/‎19‎/‎2018 at 9:50 PM, Altrine said:

    Ww2 mod would be uncomfortable because there already a lot of games in it for example I will name a few Hoi ( Hearts of Iron),  Sudden strike series,  Company of heroes,  Brothers in Arms etc. I suppose Napoleonic Wars might be the easiest of the three but it would be hard to make. 

    Yeah now that I think about it any mod adding demonotizedzies and commies as playable factions should be treaded lightly

  5. On ‎10‎/‎15‎/‎2018 at 8:50 AM, Servo said:

    Thorky used this tactic on me but I don’t mind because this has been used from since couple of alphas already and the devs are either can’t fix or think that this feature is fine. 

    Imo it’s not really good for the game as in MP will keep the gaps between players skills more wider in favor of the micro quick ones and the competitive essence might erode. To me this feature is an annoyance that could add to the reasons why players could dislike the MP games.

     

    Removing micro in the multiplayer so skilled players cannot defeat unskilled players as easily? Skill gap in multiplayer being bad for the game?

    What!?

    I do not think you get the point of multiplayer games...

    Removing a feature because it is used by skilled players to defeat less skilled players so everyone would be the same skill level is...

    I have no words, I am speechless.

    • Like 3
  6. First walls, and then this?

    I may be getting a little paranoid, but if the common act of microing units that has been a staple of good age of empires players for years and years is now causing people to be called out as cheaters? Players who are getting beat by a seasoned pro will call anything cheating nowdays (except the wall exploit, that is kind of broken and unbeatable). If your opponent is dancing his units around then guess what, it means he is not paying attention to the rest of the battlefield, good microing does have a large weakness, in that it forces you to pay attention to one part of the map while you micro. If microing is called cheating then what is the point of skirmisher units? Although I am against "banning" this like was done to walls, I do have to agree that the unit ai should be improved so that the units are not total idiots.

     

    Sorry, but just do not want to have to live by 50 unwritten rules that are almost impossible to not accidentally do every time I play multiplayer.

    • Like 5
  7. 2 hours ago, Genava55 said:

    Why not using heroes or even officers (like Delenda Est) to give the ability to set up a "tunnel" against a building? It could be something with a loading bar before to start or/and something you need to "build" with your men.

    As officer it could be a Primus Pilus centurion or a Tribunus Militum for the Romans, a Syntagmatarch for the Hellenes, a Corionos for the Celts etc.

    Yeah, it would be nice to have minor hero officers, would also be cool if killing heroes/officers gave you a classic "the enemy general is dead" notification, as rn hard to tell when you killed an enemy hero.

    • Like 3
  8. On ‎8‎/‎13‎/‎2018 at 5:24 AM, Legionarius41 said:

    Chinese can train fauna_sheep for free and 1 second in the corral and the normal sheep (fauna_sheep_trainable)  is still available. Is it wanted ?

    
      <ProductionQueue>
        <Entities datatype="tokens">
          gaia/fauna_sheep
        </Entities>
      </ProductionQueue>

     

     

    Odd, I had the exact same issue with millennium AD

  9. I know it would make the player loose, but it is better and smoother then an insta win, and if the player leginimately had bad connection they can come back before poop hits the fan. If they just left for bad cheaty reasons like listed above in the OP then they will loose.

     

    The whole point is that it would make the quitter inevitably loose if he does not relog.

    • Like 1
×
×
  • Create New...