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MythicRuler

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Posts posted by MythicRuler

  1. I know that once this comes out I will be modding it like crazy, and to be honest I want to get a head start on learning how to. I am very used to 3ds/gmax, so I would enjoy learning over this summer the modelling program that 0ad supports. Basically, what modelling program do most of the people working on this use? Thanks. By the way I love the screenshots that are coming out. They look great.

    Oh and before I forget, will the models use animated skeletons that attach to the models? Thanks for the response!

  2. The way to go is having an option that allows you to lock the teams or have them changeable, so players can have things suited to the way they play. Another option could be that you start the game as neutral, and once you set a player as ally or enemy, you cannot change your mind again(to prevent stabbing in the back). But this also poses this problem:

    1. player 1 and 2 decide they want to ally eachother

    2. player 1 allys player 2 and cannot go back on the change

    3. player 2 know has the advantage over 1 for 1 cannot attack and sets 1 as an enemy.

    So players should only be true allies if both select eachother as allies, but if one player sets one as an enemy first, other players dont have to set that player to be an enemy in order for the player to be able to attack them. I am going on and on arent I? Anyway, I am sure that as long as the ai is similar to aok it will be good enough for me.

  3. So a select few will eventually get something. That does not make me any happier knowing that I am not going to be one of the select few. But this game is looking great, and I can't wait. Another question though. (I dont want to post a new topic)

    I know the answer will probably be no, but for curiousity, will there be any way of choosing "gods" (like in age of mythology) when you advance through the ages? If this is not included in the game will modders be able to mod this feature into the game?

  4. I just registered here but I have been a longtime member of aomh. Is the modding for 0ad going to be easier or harder in relation to aom modding? Are there similar proto(x) files, or another way of defining units. I would love info on this. Will textures also need to be converted like aom? Thanks if you can answer this, and I am really looking forward to this.

    Anyone have any clue on when this might come out?

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