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mariobranco

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Posts posted by mariobranco

  1. Assertion failed: "m_Runtimes.size() == 0 && "All runtimes must be destroyed before calling JS_ShutDown!""
    Location: ScriptEngine.h:43 (ScriptEngine::~ScriptEngine)
    
    Call stack:
    
    ScriptEngine::~ScriptEngine (scriptengine.h:43)
        this = (unavailable)
    
    RunGameOrAtlas (main.cpp:537)
        argc = 1 (0x00000001)
        argv = 0x031C0008 -> 0x031C0028 -> "C:\Users\M\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"
        replayFile = (unsupported basic_string<char,char_traits<char> >)
        scriptEngine = 
            (Singleton<ScriptEngine>)
            m_Runtimes = (unsupported list<JSRuntime const * >)
    
        args = 
            m_Args = (unsupported vector<pair<CStr8,CStr8> >)
            m_Arg0 = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 92 ('\')
    
    
        res = 0 (0x0000000000000000)
        paths = 
            m_root = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 33 ('!')
    
            m_rdata = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 59 (';')
    
            m_gameData = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 2
    
            m_userData = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 0
    
            m_config = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 1
    
            m_cache = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 16416
    
            m_logs = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 0
    
    
        replay = 
            m_Stream = 0x00000004
    
        mod = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 24844
    
        zip = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1
    
        mods = (unsupported vector<CStr8 >)
        paths = 
            m_root = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 33 ('!')
    
            m_rdata = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 59 (';')
    
            m_gameData = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 2
    
            m_userData = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 0
    
            m_config = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 1
    
            m_cache = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 16416
    
            m_logs = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 0
    
    
        builder = 
            m_VFS = (shared_ptr<IVFS>)
            m_Files = (unsupported vector<Path >)
            m_TempDir = 
                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
                separator = 3864
    
            m_NumBaseMods = 1998184139 (0x7719DECB)
    
    
    SDL_main (main.cpp:567)
        argc = 1 (0x00000001)
        argv = 0x031C0008 (see above)
    
    main_utf8 (sdl_windows_main.c:126)
        argc = 1 (0x00000001)
        argv = 0x031C0008 (see above)
    
    wmain (sdl_windows_main.c:151)
        argc = 1 (0x00000001)
        wargv = 0x01534420 -> 0x01534428 -> 67 (0x0043)
        wenvp = 0x0152F498 -> 40800 (0x9F60)
        argv = 0x031C0008 (see above)
        retval = 0 (0x00000000)
        i = 1 (0x00000001)
    
    CallStartupWithinTryBlock (wseh.cpp:364)
        ret = 20459840 (0x01383140)
    
    RtlUnicodeStringToInteger (:0)
    
    RtlUnicodeStringToInteger (:0)
    
    
    errno = 0 (No error reported here)
    OS error = 0 (no error code was set)
    

    Windows 10 x64 | Window mode
    Open the game > Open Multiplayer > Host a game > Remove all bots and players > Close the game on the normal "X" to close windows

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