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Wesley

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Posts posted by Wesley

  1. Why didn't I find this thread years ago? derp.
    Very nice research. 

    This could make a Successor States like variation in Rise of the East.  
    One faction called a geographical name, with three similar variation. 
    Korean: Good navy, some stone structures, cavalry, many Han and Xiongnu style units. 
    Japanese: Cheaper units, the tower structures and moats, laminated bamboo armor laquered for strength. No Cavalry but cheap anti-cavalry units. Some of those weapons look like their either for taking a rider down or getting a guy up in those stilt houses. 
    Lots of shared units. 
    It should be noted that the low ranked units in the japanese era are likely to be armored in the manner of higher ranking units of the 0 AD period. What did the serfs wear into battle?   
     

  2. Nescio there is a lot going on behind the scenes and a few web sites are talking about it. My blog talks about it.
    http://appliedimpossibilies.blogspot.com/2018/06/success-for-korean-liberty-at-singapore.html 

    Essentially there are several ways to solve the problem of dictatorships. Two dominate how the world does things: the two side of the council on foreign relations (CFR) duel it out politely in public: Sanctions and isolation verses bribes and blind eyes. The left and right of western foreign policy. The third is assassination. The forth is to find someone in the dictators country and empower them. That fourth has no been tried for decades but its being tried now.  Its a dangerous game. 

    Since WW2 only three US Presidents were not CFR members: John F Kennedy, Reagan and Trump. Kennedy's older brother, Joseph Patrick Kennedy Jr,was groomed by the CFR and was destined for the White House but he died in an accident in the war. Testing a flying bomb is not the safest post. His family was not happy that he took a dangerous job without telling them.   
    PM me for more its not appropriate to divert the forum. 

  3. Similar to what's happened in North Korea. The real dictator there were two of the old generals. They're now gone and Kim Jong-un is in control. Some think his family was hostage and when Trump says "all the hostages are free" he's talking about KJU's kids. KJU is not in full control but he's getting there. 

    We also had a palace Coup in Saudi Arabia after the strong man military prince died in a chopper crash. I don't think that was an assassination but someone, Mohammad bin Salman, was ready to go when it happened. They tried to smear the new crown prince with the Khashoggi thing but failed. I think Khashoggi has just been arrested and taken home alive but the Turks jumped to the murder conclusion so the Saudis played along. The Turkish police timeline has hole in it. 

    With Sudan the question's are: Is there a real reformer in the country? Can the muslim population really do freedom [that's a worldwide question]? Are there foreign players? China? Did some islamist cross the wrong Chinese engineer and his family? That was a predictable risk.  
    Is the USA & Trump helping? Or someone from the USA but on the opposing side to Trump? Europe?
    Or is it fully home grown and the product of modern social media technology? Many Questions. It looks hopeful.
    Hopefully it will also mean the lights go back on for our friends in South America too.  

    All a bit much for a gaming site and a little off topic but we are seeing liberty coming to many interesting places but in a manor that's totally new.  

    • Like 1
  4. On 3/12/2019 at 6:24 AM, Andrettin said:

    I think the idea has quite a bit of promise. My suggestion, though, is to make the older civilizations be able to develop into the new ones, instead of making bronze age civs unintuitively balanced with e.g. medieval ones. For instance, the Mycenaeans could develop into either of the classical Greek civilizations, and those in turn could develop into the Byzantine empire.

    We already have some of that with egypt where the main game has Ptolemy  Egypt and one of the mods, Aristeia has Earlier Egyptian. Technologically they are not that different. 

    I have an idea. It my be possible to have iron age as a technology that some civilisations start with, most in the main games but earlier civilisations, mostly the mods, lack. It provides a +1 to penetration.  Costing metal and wood to research. 
    Another technology metallurgy is also available at the market that allows stone age edge cultures to step up to copper and bronze. Stonehenge was built by people with no metals. All the current civilisations start with it pre researched except the Zapotec. It gives a +1 to attack speed. Zapatec attack speed is already low. 

  5. On 2/25/2019 at 1:14 PM, hurleyef said:

    I'd rather they fix performance issues and implement formations/battalions before they start throwing in a thousand factions they can't and shouldn't wast time trying to balance when they've still so many missing features. This isn't a grand vision, it's just moar civs, and I'm a little disappointed to see such an uninspired suggestion coming from you wow, you're much more creative than this.

    What"s the problem with formations and battalions? Can't we just make a closely packed multi-man mesh with only the arms and legs animated on the front, sides and back. Have it spawn a few units when it dies? That makes it a blender job not hard programming. A 4 x 4 formation would have a little under 16 times the polygons but counts as only one object in pathing. Its large unit number lag that's the problem isn't it? We could strip out a lot of shared shoulder to shoulder polygons. 
    Another way to do it is a partly invisible "land boat". I already suggested that somewhere. When a boat is loaded some units are displayed on deck in some cases but they use a stand animation. A land boat would just be a dust cloud under foot with walking animation. Add parade ground, plaza or marshalling area as a build. This spawns big loaded battalions at the suitable cost.     

  6. 23 hours ago, Trinketos said:

    Pues en tan poco tiempo lograron crear el imperio más poderoso de america obvio después del español(ni fueron sometidos tan rápido como los demás), perdón por escribir esto en español, mi teléfono pone todo en español :/

    Spanish OK I have google translate working and it did not mess it up. 
    "Because in so little time they managed to create the most powerful empire of America obvious after Spanish (nor were they submitted as fast as the others), sorry for writing this in Spanish, my phone puts everything in Spanish: /"

    P.S. There is a new paper out on how the Inca got those perfect fit stone work. Machu Picchu, etc. They may have made a highly acidic grout that dissolved the rock in the joint and re precipitated it as the sheen below the joint. The blocks would have melted together like two ice blocks with a little salt between them. The mix was acidic mine water, organic matter and iron pyrites (fools gold). A basic sulphuric acid (vitriol) mix. Verification experiments are I believe planned. It would have been very dangerous to work with. 

     http://www.academia.edu/37497925/On_the_reddish_glittery_mud_the_Inca_used_for_perfecting_their_stone_masonry

     

    • Like 1
  7. 52 minutes ago, Trinketos said:

    almost everything you wrote is planned for the three factions xd
    except with the Tlaxcalans, they only investigate the architecture that was made of wood and had good fortress
    I had planned to give the three factions the possibility of constructing chinampas (the farms that are coiled on the shores of Lake Texcoco)
    I'm interested in the info you have :D

     

    Its mostly just basic info on wikipedia. I generally start with a picture search to find info and I have wikipedia at the centre of my hot bar. I also don't believe the idea that societies are primitive without good reason so I look for exceptions. Technology not commonly discussed. 
     https://en.wikipedia.org/wiki/Pre-Columbian_rafts

    I've also read an account of Cortes's first battles. That was on wikipedia but I can't find it now. Its been shortened to one paragraph. 
    https://en.wikipedia.org/wiki/Xicotencatl_II
    The appearance of Xicotencatl's statue may be useful. 
    I also have read Gurps Aztec's and other RPG. The Gurps guys reportedly went to a museum and weighed all the weapons to get accuracy. 

    Yes I read your summery at the top of the page. Looks good.
    What is your time period? 

  8. On 2/28/2019 at 11:18 AM, Trinketos said:

    Yes, The most difficult to differentiate are the Tlaxcaltecans, Toltecs and Mexicas

    Interesting problem. Looking at wikipedia and a few links I would say. 
    Tlaxcaltecans: Coastal so better faster sailing rafts, fishing and trade rafts. Balsa means raft wood. Palm huts on raised earthworks. Less stone work. I would also give them good slingers because the slingers gave Hernan Cortes the most trouble. Xicotencatl the Younger used hit and run kiting effectively. So a kiting slinger or javelin unit. Stealth blow gun unit with good armour verses ranges but blow guns are very short range, low damage with poison. paddle shaped macuahuiti. Spear-macuahuitl combination weapon Probably used for a penetrating thrust with a raking saw action when pulled back. Nasty. Round shields with no feather skirt (chimalli ) or decoration. Top knot cap, low decoration warrior. Poorest of the three. 

    Toltecs: Oldest peoples in the region. The word means artisan. So speed boost to building, crafts & stone work. Their art work includes many tall statues that could be both miniwonder and watch tower/ Tower. Some buildings had colonnades like Greek buildings. Some bass relief show collared jaguar and coyote in war scenes. So war beast units. (like the war dogs)  High decoration warriors with cylindrical head dress. Rectangular wood breastplate.  Short macuahuitl club, obsidian blades (They are not swords.) with a longer handle. Light fast Blow gun units with poison darts. 

    Mexicas: Essential what we see as Aztecs. Slaves. Plumed headdresses. Can build farms on shallows. Small trees around the farm edge so the farm gives a little wood.  Heavy decoration in armour. Round shields with feather chimalli hanging down & high decoration.  Most warriors were nobles and slave enforcers so expensive and hard hitting with long macuahuitl club shorter handle.  Archers with higher damage but shorter range. Bonus to stone mining. Houses on raised platforms with a hint of water around them. Can build moats[/ canals] as the defence structure with light bridge as gate. Medium armored Blow gun units with poison darts. Small war canoe-raft with two archers.

    https://www.historyonthenet.com/aztec-warriors-weapons-and-armor
     

    Give me a shout if there's more. 

    • Like 2
  9. 22 hours ago, stanislas69 said:

    Unfortunately we can not (and will not) add them if they don't fit the time frame - 500 B.C. - 0 B.C. Terra Magna uses the same time frame as the game does. However it can totally go in a separate mod.

    I'm not actually talking about the peoples that attacked the Aztecs in 14 -1600 AD I'm just referencing them. Most Pueblo and other cultures are earlier and peaked within the time frame of 500 BC to 0 BC or the more general time frame of 500 BC to 500 AD. Whether they attacked is debatable. Two warlike cultures within 500 km is a recipe for a fight. March 500 km out of Rome and your still in Italy. But yes a separate mod is as I said an option. 

  10. Amerindian

    I think to challenge the Zapotec's we need the Amerindians in the Terra Maga mod. 

    The major external threat from the north are hunter gatherer tribes, that farmed when they could, from northern Mexico's deserts. The Mesoamericans called them Chichimeca which may mean dog people. It’s hard to see how the Chichimeca could be a threat if there is not an influx of peoples from further north replacing losses. One major Amerindian tribe in Arizona is the Chiricahua a similar sounding word. Could and Aztec simply messed up the tribal name creating a new hybrid word? 

    Phil Barker and Richard Brodly Scott in DBM army lists [De Bellis Miltitudinis] raises the possibility that they may have been from the Pueblo cultures. They cite linguistic connections as I do above. They don't give useful references or argument on page 41 of book 3. 
    Another author, Aurelio Locsin III in the Gurps Aztec RPG argues that they may have been southern coastal plains Indians. Known as Atakapans [Texas/ Rio Grande]. Essentially the same thing. 
    These are not primary sources. We are just about the only games project that does that. 
    This is all also outside the time frame, post 500 AD. However, there are north facing defences in the Zapotec valleys. The technology it not different from 300 BC to 1600 AD. Trade with Amerindians north of the Rio Grande did occur.

    Amerindians also fit the game in another way, they had metals. Most do not know this. While they did not smelt any metal, there were native copper rocks in the glacial till across North America. Native copper does not need to be refined or smelted. These were cold hammered into jewellery, sacred items and tools. Copper weapons were found; often axes, tomahawk, knives and scrapers. Copper does not make good swords, so swords are rare. Corn does not need sickles to harvest so sickle swords are not found. Metal weapons may have been limited because it was too valuable to waste or risk and lose on the battlefield. Not all tribes had metal but not all European towns, villages and tribes had metals either.  
    https://en.wikipedia.org/wiki/Metallurgy_in_pre-Columbian_America#Northern_America
    Copper-21991.jpg.6a583990325ecacf2aad5d7a1d5f5c0d.jpg

    North America did not have a written script. However, wampum was a proto-script. Wampum were beads forming a 2-dimensional mat. The colour patterns conveyed names, a few patterns were either ideograms or places. All tribes and family had a wampum name. It was mainly for treaties and deals. There are papers on it being an idiographic memory aid and proto script I'll see if I can find them. 
    1820977132_Aa_MohawkChristianityBelt.jpg.60c9524a4a6433bba2a2bfd432a36086.jpg

    It was not money, but it was mistaken for money and used as money by the white people [that could not read it.] The most famous wampum were treaty documents not payments, but some were gibberish that the Indians politely accepted. It was never a full language like others, but it was heading there. 
    Several written languages were produced by Christian missionaries on contact. Some draw on the wampum patterns. So not a written language but then we have no translatable Xiongnu or Scythian scripts or works either.   
    https://en.wikipedia.org/wiki/Wampum


    Another reason to do the Amerindians that we get a nomad civilisation without the horse. That is something no other game has tried. Note: I do want them to have horses in the game but not at the start and not easily, obtained with a Hero unit.

    The main draft animal in North America was the dog. These pulled sleds in winter, north of Kansas & Kentucky where winter snow was reliable. In summer and south of those states where snow was rarer, they used Travios. Travios is two poles harnessed to a dog (or horse later) with the other ends dragging on the ground. It had a deck of sticks, slats, netting, leather or a basket. The load was only 20 to 30 kg, but the tribes often had several dogs per family. Indian tribes going cross country travelled light. Their use of dogs may be the reason for why the Chichimeca were called dog people. 
    https://en.wikipedia.org/wiki/Travois
    They also used canoes on the rivers and most central American Indians were riverine tribes (or lake shores) before the horse. 
    4442449_orig.jpg.ba34ed187edb92c61a809ededd6a60c6.jpg
    220px-Dog_with_travois._Detail_of_Karl_Bodmer_painting_-_A_Skin_Lodge_of_an_Assiniboin_Chief.jpg.755725460c7c34d86d0fe776cdc14c47.jpg
    18b510970d4c1e94d0bf4b2d05d6df2b.jpg.7e54b3145ad28bc38fb427418a7c48a3.jpg

    image206.jpg.e70341c8c57beb505f6d323de885f150.jpg

    The southern tribes had adobe, mud brick, with earthen monuments. 
    900819528-pueblo-house-adobe-style-clay-house-taos-pueblo.jpg.42e6c6ab3e5b06e088e114364e0435b6.jpg
    The northern woodland and river tribes had wood and matting structures. Log and pole structures. Palisades were common.
    tmp886301188293656576.thumb.jpg.f6d69afab5ec6205fce52380a0e5dee9.jpg

    Nomad structures were Wigwams. Small domed huts of bent branch and matting. Tipi's of leathers. The Tipi poles doubled as tarvois poles on the move. 
    AIHD-image1.jpg.c4e69bd2d9c4728d474d6db9c912f79d.jpg      1126x50df9d769ec.jpg.df17188121677c3fd90d3aae558d97fe.jpg
    Wigwams.

    I'm thinking either two civilisations in an appropriate mod or one civilisation with two architecture styles triggered by a toggle on the town centre. 

    Units do not significantly differ from north to south which is why the one civ with two styles is an option. 

    This would allow an exploration of an interesting peoples. It would allow innovation and allow the Zapotec's to face a historically accurate foe. 

    P.S. If this is in the wrong place someone fix it and teach me a archain art of navigating the site. lol. 

    Assinboin dog travois.jpg

    • Like 2
  11. 2 minutes ago, Alexandermb said:

    Latest Stable version is 2.79, but if you like start using 2.80. (it would be pretty hard get used to the new UI and things and most of my materials are half broken there)

    Oh good my materials are rubbish and I still have not figures out the previous UI. That's why I use wings3d a lot. No clutter. Visual clutter is a problem when you have dyslexia. 

  12. Adding the Inca may not work; they ran from 1438 to 1533 but that's really only one dynasty. Going back to look at the culture and its precursors your looking at the Tiwanaku (c. 300–1100 AD) But founded ~100 AD. Very localised but that's true for early Rome and Athens. Then there's the Wari culture to the north. 500 - 1000 AD. A bit out of the time frame. Some coastal trade with mesoamerica. The earlier Moche 100 to 700 AD and before that the Salinar culture  200 BC-200 AD.

    To the north in Ecuador you have the Quitu culture which covers the full time frame. 500 BC to 500 AD. Again the same as Inca with less stone more mud brick and wood. This civilisation extended down into the Amazon basin. Deep jungle.  

    This chain of cultures moves north to south and up into the mountains but are essentially a common civilisation with rising technology from 200 BC to 1000 AD. Not much change from 100 AD to 900 AD. Bigger buildings and better roads. The generic Peruvian & Andean name would work. or Quitu & Wari.  
    terraced farms could mean stone rather than food or wood in farm building. Irrigation as a food upgrade. 
     

    https://en.wikipedia.org/wiki/Pre-Columbian_Ecuador

     

  13. 10 minutes ago, Sundiata said:

    They are indeed... The rise of the Mayans begins just after the collapse of Mycenaean Greece, but predates the advent of the archaic period, at 1000 BC, and continues into the classical and Hellenistic periods... Monumental architectures starts around 500BC in the mid-Pre Classic period, the classic period starts around 250 AD and continues to 900 AD. But the last independent Maya city didn't fall until 1697! They have a loooong history...

    @Wesley You also have to keep in mind that all the civilizations currently in vanilla are interconnected. They might not all have faced each other in battle, but at least they all sort of knew about each other and traded either directly, or indirectly. Romans and Chinese for example knew about each other, if only vaguely. 

    I agree and I understand I'm just saying that if people want to debate what's in or out its easily fixed with a menu tweak that calls to several white lists.  

    • Like 1
  14. On 9/11/2018 at 11:08 PM, Sundiata said:

    Only when choosing to mix epochs...

     

    Looove it!

    If you can't mix epochs then you really can't balance things. If the Romans smash the Scoti because the Scoti are mostly stone age then that is historically correct. 
    If the Scoti smash the Romans easily then something needs to be checked but its a really low priority. 

    However if the Roman are facing the The Divided Kingdom Judahites then what your really doing is Barabbas in 30 AD or the Jewish wars of 68-70 AD. If your facing the Archaic Hellenes then your really dealing with a non Athenian greek island faction that's rebelled. Both the Aristeia armies are under powered and under equipped because historically in 0AD +/- 500 rebel groups be they jewish, greek or something are under powered.  

    The other problem is the geographic separation. Romans meeting Celts good. Romans meeting Chinese bad! Only if your a fanatical historian but most of us are fanatical historians. The simple solution is already in play; regionalize the game. A drop down menu with:
    Mediterranean Classical->  (Base 0AD)
    Mediterranean with rebels (Main game with Aristeia as rebels) ->
    Asian with Han, Xiongnu, adding Scythian, Mauryas and maybe the Persians because we have records of them all fighting. ->
    New world with Zapotec and what ever comes up to fight them. ->
    Medieval; (Millennium A.D.) with the Hun as a reskinned Scythian/ Xiongnu.
    Anything goes (kiss your play balance and historical accuracy goodbye) ->:

    Can those ponies beat the Romans? :P

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