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Vasikle

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Everything posted by Vasikle

  1. Oh i guess the modifications should be posted here : https://wildfiregames.com/forum/index.php?/forum/437-projects/
  2. Yes you can of course help us with 2D art, for now we mostly use art found on sites as we don't have time to make our own.

  3. Well Lion you may help me and my team with research if you wish
  4. Update Aztec Peasant Infantry (Tlacatl) 3d Model
  5. I know Millenium will go as far as that, yet this goes between the 15th century and ends with the 18th-19th. I forgot about Japan, i will update. Also i of course dont plan to finish all in 1 day, this mod is a total conversion and will take time, for the begining i will work on Spain,Portugal,France,England and the Aztecs.
  6. About Oniversalis : Age of Exploration is a total conversion project for the game 0 A.D Empires Ascendant.This modification will bring the era of colonisation to the world, beginning with the late middle ages and ending with the 18th century.The player will be able to research different types of technology (such as gunpowder weaponry), recruit different and special units and build different buildings with different roles as different nation across the world, such as: Spain, England, France, Austria, Prussia, Portugal, Moghul Empire, Mayans, Aztecs, Muscovy and many other. Features A complete new era with a lot of changes from 0 A.D A total of 22 civilizations (not sure what the limit is, some no that important may be deleted) : Spain,France,England,Austria,Brandenburg,Denmark,Sweden,Novgorod,Byzantium,Wallachia,Ottoman Empire,Serbia,Poland-Lithuania,Mamluks,Mughal Empire,Golden Horse,Yuan Dynasty,Aztec Empire,Maya,Inca,Pueblo,Iroqouis Confederacy. Changing the gameplay from a fast-ending game in a long game that may take times to complete. New resources such as Spices and Gunpowder. A huge amount of buildings (you will need special units as you evolve to build new important buildings). A huge amount of technologies, as it was the era of the Renaissance and the Industrial Revolution. Lots of different military and civilian units. etc. Thank you for viewing this mod ! Please remember to watch and support us. EDIT : Forgot to Add the Japanese Empire and Portugal.
  7. Wait there is no need for help I clicked on the link and it actually took me to series of files of the game, here the mesh files are .dae. http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/meshes/props/ Thx for help
  8. So i don't rlly understand it sadly, i trid to make a "working copy" but it requested me a log in. Very weird in my opinion. Do i have to create a "working copy" and then use the last step, to switch ? And how to use this ? "svn co http://svn.wildfiregames.com/public/ps/trunk/ 0ad" If i write it all it says its and illegal url and if iwrithe just the working url it says me private.
  9. Thanks Stan, I want to make a mod about the late medieval era, and i mostly like to start making models using the originals, its a bit easier. I am new at modding this game and I dont rlly know how to use tortoiseSVN and how to use this code svn co http://svn.wildfiregames.com/public/ps/trunk/ 0ad Is there like nay tut that can help me ? Or probably even you ? Sorry if i am wasting your time.
  10. Doese anyone know how can i get the meshes in .dae format ? My pmd2dae toll isn't working anymore, is there any other way ?
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