By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations.
Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor.
It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes,
In Spain: Iberians
France: Galli
Great Britain and Ireland: British
in southern Italy: Romans
African coast and Sicily: Carthaginians
Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians
Turkey and the Middle East: Persian
Egypt: Ptolemaic of Egypt
India: Maurya
With the different Mod would be playable: China, Scythians
All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia.
Still we do not know if it will put even the civilization that lived even after the year 0.
As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ...
I hope to be helpful ...
By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations.
Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor.
It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes,
In Spain: Iberians
France: Galli
Great Britain and Ireland: British
in southern Italy: Romans
African coast and Sicily: Carthaginians
Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians
Turkey and the Middle East: Persian
Egypt: Ptolemaic of Egypt
India: Maurya
With the different Mod would be playable: China, Scythians
All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia.
Still we do not know if it will put even the civilization that lived even after the year 0.
As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ...
I hope to be helpful ...
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