hi everyone, this is my first post. been in love with this game for a while and modding for a few months now. my primary goal is exactly what this thread involves, since i have yet to find an open source game that is both so easy to prototype new fantasy characters and also reminds me of the old days playing rts like cossacks etc. just want o contribute a few ideas. i'm not a real coder yet (self-taught, i read code) but recently built my svn and want to use it to learn. aside from new heros i made a crude system for switching between actor/entity for changing for example between melee and ranged(before i saw there was a patch lol). also i made a system for having an inventory of items (needs rewriting) and i've been playing with some heightmap jungle arenas for balancing and testing.
as far as mod to the engine, i would like to work on things such as ground attacking and also i REALLY want a mod that allow attacking only in the direction a character currently faces so that turning speed is less of a cosmetic attribute.
really excited to talk to anyone with ideas about modding! pm me or respond to talk about these possibilities. i have tons more ideas!
edit: also sorry i didn't read the newest posts and i see you have commented on some things like inventory. my old system used garrison and yes it works but it is restricting. i created new class of item entity template and the main issue i had was pickup.