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Everything posted by Ketu
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How many seperated objects can be used for one game model? I use now only ingame textures, but i need more than 3 textures they i like. So i split model currently to 4 parts and i use some hellenistic textures from the game. They are still in dds format but it is not problem. I need just one new texture for lion head and cloth maybe 256x256, nothing so big. I remowed tiles and used more dirty textures from hellens structure. Collumn see i only on one texture hele_struct_2 and other parts are very clean for workshop, thats it why i need so many parts with different textures. I quest there is not problem for Ram or long loading so can i split to 4 parts or how to figure it out?
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hele_struct_b is 1024x512, why? can i use this texture or is something wrong?
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big thanks niektb
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ok, my 3ds max export wont work, but blender very well other questions: how to load png with alpha? how to add 2 meshes on the same anchor?
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i would make some tests with terrain editor and i have no experiences with editor, so i follow my first tutorial here http://trac.wildfiregames.com/wiki/Basic3DImplementation but i cant add model to editor, i says some xml error i use 3ds max 2014 with collada include, i export model to C:\0ADSVN\data\mods\public\art\meshes\props as wrld_create_test.dae and texture to C:\0ADSVN\data\mods\public\art\textures\skins\props as crate_test.png model is cube 4x4 generic units Where can i find instructions for 3ds max?
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Ich hielte diese Idee längst im Kompf, aber trotzdem befürchtete ich, ob es wieder 'ne Zeitverschwendung wird, zwar im Endefekt das auch schön wirken kann. good idea... :-P
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i create first concept of construction, ideas are welcome. Please close my application and move this thread to other Forum. there is my thread for 0ad http://dragonheaven.de/Low_Poly.html german is still better for me
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My problem is find something, for example i go to gaia folder and here have i 2 different files of one animation, i use max files and they are not synchronised yet with blend files so maybe can it be big problem to synchronise my workflow when i am 3dsmax user, i will help, but it seems very hard to me. When i make only models , there is it no problem additional rescale of units and link the props or something dumb. I open now many of max files and there see i it very clearly, one horse need new animation... Or i can animate something new for beginning to understand yours workflow hmm maybe tornado.
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so in addition I can make animation of dying bear, but I dont use character studio- its too old for me, I use only standard bones or cat bones. If I get mesh, I can make animation with muscles, skin, etc.. hmm and that bear is very low poly so i would make retopo too, animation for attack can be more dangerous so maybe he come on two leg and attack with both hands
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Concept of worker for 0ad, i try couple of other animations.
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Ok, i create the Workshop for macedonians. Now i need take a look for references and after that i create hi poly mesh as concept. I make boxblocking instead sketch.
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I'm new on the forums, but i have time for work on modeling or animating. I can create all staff, but i need support for some issues like polycount, units etc. so what can i modeling? Sorry for my bad englisch, i speak only german because i am living there a long time and i learn this language many years my first language is slovak what cant me help and this is my first text that i wrote in english :-D. Yes i can search all information on wikipage, but i read she and i still dont understand how to create for examle alpha channel. Here is my portfolio: www.dragonheaven.de