Super
-
Posts
13 -
Joined
-
Last visited
Posts posted by Super
-
-
26 minutes ago, vladislavbelov said:
I think, he means not browser version, but usual lobby match, and players can control units (as usually), terrain/environment too. It's not so hard as a browser port.
Yes you're right I'm talking about lobby match!
-
3 hours ago, sanderd17 said:
An online map editor (as being able to edit the map online) will be very hard to implement. We'd basically have to port our entire game to the browser, which won't happen soon.
But I would like having some "mod repo" available, where mod-makers can just upload their mods, and players can download them from an in-game menu. Perhaps with some voting system and comments etc.
A map can also be packaged as a simple mod, so could also be downloaded from there.
Like a workshop?
-
Lobby should allow player to host a map editor's match.They can work together,build great map,and each of them get one copy of that map!
-
8 hours ago, LordGood said:
The Koreans in Empires:DMW had a system where killing an enemy civilian automatically trained one of your own from your first town center, which means raiding enemy mining camps and farms would bolster your own economy with these 'captured citizens'. Perhaps this is the kind of simplification we need.
Sound great!But it will cost more material and don't have population limit
-
4 hours ago, Lion.Kanzen said:
If you are looking for conversion here is...
That ticket don't have any slave's limit
Game will unbalanced if unlimit slave
-
10 minutes ago, wowgetoffyourcellphone said:
You are talking about too much micro (like WFG team member @sanderd17 said). I to come up with idea to include slaves with less micro that have at least chance of be implemented.
Ok so player just buy slave like female?
-
19 minutes ago, wowgetoffyourcellphone said:
Not necessary, IMHO. Better to keep it simple.
Beside, in real life slaves lived in the house of their master (except state-owned slaves of course).
Slaves get more expensive ?I actually talking about arrested and become slave!
-
1 minute ago, wowgetoffyourcellphone said:
Say a global pool @ 30 slave per player. Slaves get more expensive as limit get near. (start out @ 25 F, 25 M, when pool limit reach, last Slave cost maybe triple).
2 player match, global limit is 60.
3 player match, global limit is 90.
etc.So you buy them and the limit goes 45/90, 46/90, 47/90, etc. When one dies one more become availabl. Since they are great gatherer, give them lifespan. In my mod the life span is about 8 minutes.
I think we should have a building called "slave house" and "slave market".Slave house give you the slave pop but you just can build 5 houses and 10 slave per house when slave market allow you to trade slave
-
1 minute ago, Lion.Kanzen said:
We need propose that I'm not sure if there is a ticket for that. May be @wraitii is interested.
Good!Hope somebody care about this,but however I still don't know how to limit it
-
Slaves for a limited number,based on town age
-
My idea is 2 or 3 elite units can arrest one enemy's female and make she become their slave.People can choose to kill or make them become slave,it will take few seconds to arrest and just possible if female's health below 20% that what call "Slavery system"
-
26 minutes ago, feneur said:
Looking forward to seeing what people will do with it once it's easy to use It's already really nice to see what can be done with it (as everyone can see in the release announcement video just posted ).
Did you fix this bug:
When use formation sometime,I order unit to attack and it just move like crazy dog,not attack until I remove the formation
0AD on a dedicated VPS
in General Discussion
Posted
There should a tool for server-side