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Intellect

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Everything posted by Intellect

  1. Getting this issue: https://imgur.com/a/YHlwthI
  2. Totally, Of course balancing would be a consideration but it would be cool.
  3. Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines
  4. Units mainly. Can you link your response here?
  5. Would you mind providing a brief explanation on how to do it? Thank you so much!
  6. Hey, is there a way I can get the whole SVN repository using Linux Ubuntu?
  7. Does the SVN option work for linux (Ubuntu distro)?
  8. Hey guys, specifically @Lion.Kanzen and @Stan`, I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas. Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu? Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that. Thanks.
  9. Hey guys, I want to start creating New units (with new actor and mesh files) and skins. Does anyone know where I can start? Thanks
  10. Thanks! Hey, quick, question: I'm using Ubuntu 20.0.04 and can't find the binaries/system directory for the mod files in the game. Can you help me find it? Thanks!
  11. Oh, ok I get it. I just got used to the AOE design and am getting back into the 0 ad mechanics.
  12. If you've ever played Age of Empires, you know that they dont have a territorial system in effect. I think by not having a territorial system, building strategy could be a lot more effective and more emphasis could be placed on using buildings as a way to advance forward. In that way, I think winning the game would be based on destroying all Civic centers and/or removing/converting the towns population.... What do yall think?
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