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Kimball

WFG Retired
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Posts posted by Kimball

  1. I have to disagree, my 12 year old brother thinks it's the best game he has ever played.

    I think your brother knows about the game because you told him about it though... I'm not saying that age group won't enjoy the game, I'm saying that the majority of the people who know about the game are not in that age group.

  2. He could just be listed under (active) Artists, then. We basically keep his "Dept Lead" forum designation because I'm too lazy to change it and because he's been on the team long enough he's trusted with the extra forum permissions. smile.gif Maybe he can clarify further.

    This may be a little late, but I suppose it can't hurt to clarify.

    Back in the day, I contributed a small amount of 2D and 3D assets (iberian corral, unit textures here and there). When Michael left, I was made Dept. Head for a while, but I didn't have nearly enough time to do the thorough job that Michael had been capable of, so my impact may have been negligible. Naturally, when he came back, I stepped down but retained my admin status as a community aid.

    I'm not sure how you want to account for that, but that's what happened.

  3. Nope. Matthijs (emjer), Daniel (Kenobi), Robie (Brightgalrs), Ryan (Lonno), Dino, and a guy named Rastko have been helping with the art, Spahbod wrote a few RMSs for us, Misha/Firefax/Mikhail, Pureon and Yodaspirine have done some awesome map work for us, and a few native speakers have come out of the woodworks to help with translation and research.

    I just write the code and make the textures.

  4. For me it would:

    - give unrealism

    - The difficulty of balancing factions, units and technology that are hard to compare because they were so different and had barely (military) contact, even indirect.

    - Make it to vague

    - make the inclusion of other factions impossible, which did fight and had a lot of contact with out current factions and had a big impact in the area. I'd rather have the possibility to refight many other historical clashes.

    -The idea that for unique factions or exotic factions you need to include far away factions is silly.

    Note that these factions wouldn't even come into much contact whatever happened in history due to geography, climate and flora of central Asia.

    This game does have historical roots. We've done our best to represent factions in the peak of their respective empires. Pitting them against each other in that state alone is unrealistic, but that's part of what makes this game fun.

    Likewise, including eastern civilizations is not an attempt to recreate history. It's a channel by which to re-imagine history. What if geographic complications hadn't prevented Rome from wanting to take over the Indian empire (which, it should be noted, is represented in our game several centuries apart from the Roman faction)? This game won't prevent you from recreating history's most famous conflicts, but it will permit you to explore your creativity.

    • Like 1
  5. ==== Building test (release) ====
    test_LOSTexture.cpp
    In file included from /opt/local/include/js/jspubtd.h:97,
    from /opt/local/include/js/jsapi.h:47,
    from ../../../source/scriptinterface/ScriptTypes.h:81,
    from ../../../source/simulation2/system/Message.h:21,
    from ../../../source/simulation2/system/IComponent.h:22,
    from ../../../source/simulation2/system/Interface.h:21,
    from ../../../source/simulation2/components/ICmpRangeManager.h:21,
    from ../../../source/graphics/LOSTexture.h:21,
    from ../../../source/graphics/tests/../../../source/graphics/tests/test_LOSTexture.h:20,
    from ../../../source/graphics/tests/test_LOSTexture.cpp:14:
    /opt/local/include/js/jsproto.tbl:67:5: warning: "JS_HAS_FILE_OBJECT" is not defined
    In file included from ../../../source/simulation2/system/Message.h:21,
    from ../../../source/simulation2/system/IComponent.h:22,
    from ../../../source/simulation2/system/Interface.h:21,
    from ../../../source/simulation2/components/ICmpRangeManager.h:21,
    from ../../../source/graphics/LOSTexture.h:21,
    from ../../../source/graphics/tests/../../../source/graphics/tests/test_LOSTexture.h:20,
    from ../../../source/graphics/tests/test_LOSTexture.cpp:14:
    ../../../source/scriptinterface/ScriptTypes.h:92:2: error: #error Your compiler is trying to use an incorrect version of the SpiderMonkey library.
    ../../../source/scriptinterface/ScriptTypes.h:93:2: error: #error The only version that works is the one in the libraries/spidermonkey/ directory,
    ../../../source/scriptinterface/ScriptTypes.h:94:2: error: #error and it will not work with a typical system-installed version.
    ../../../source/scriptinterface/ScriptTypes.h:95:2: error: #error Make sure you have got all the right files and include paths.
    In file included from /opt/local/include/boost/unordered/unordered_map.hpp:17,
    from /opt/local/include/boost/unordered_map.hpp:16,
    from ../../../source/simulation2/Simulation2.h:28,
    from ../../../source/graphics/tests/../../../source/graphics/tests/test_LOSTexture.h:22,
    from ../../../source/graphics/tests/test_LOSTexture.cpp:14:
    /opt/local/include/boost/unordered/detail/allocator_helpers.hpp:29:5: warning: "BOOST_UNORDERED_USE_ALLOCATOR_TRAITS" is not defined
    /opt/local/include/boost/unordered/detail/allocator_helpers.hpp:193:5: warning: "BOOST_UNORDERED_USE_ALLOCATOR_TRAITS" is not defined
    In file included from /opt/local/include/boost/unordered/detail/equivalent.hpp:16,
    from /opt/local/include/boost/unordered/unordered_map.hpp:18,
    from /opt/local/include/boost/unordered_map.hpp:16,
    from ../../../source/simulation2/Simulation2.h:28,
    from ../../../source/graphics/tests/../../../source/graphics/tests/test_LOSTexture.h:22,
    from ../../../source/graphics/tests/test_LOSTexture.cpp:14:
    /opt/local/include/boost/unordered/detail/extract_key.hpp:54:5: warning: "BOOST_UNORDERED_USE_RV_REF" is not defined
    make[1]: *** [obj/test_Release/test_LOSTexture.o] Error 1
    make: *** [test] Error 2

    Edit: It looks like you're right, and I'm just ignorant. The game runs, but does this error that I'm getting even matter?

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