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Beru

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Everything posted by Beru

  1. Hi. I'm new here so I hope I won't say too much stupid things... I'm using 0AD v18 since a week or so. I've noticed that sometime the game get quite stuck, i.e. framerate drop to 1/sec, sometimes lower. Having try to reproduce (proper word in English?) the bug, I notice it tends to happens when unit try to go to unreachable place and "keep trying finding a new path". Smell to me like when years (20 ) ago I was doing basic computer science and the program get stuck in an infinite loop, eating all ressources, because the number of allowed loop for any process was set to high. I'm a newbie related to programming, but I wonder if a simple solution would be something like " - try to find a path to reach the location - if you can't try again and increase value $pathtried of one - if pathtried ever reach 10 (or any pre-set value), stop moving (and tell the stupid player that you don't have wings )
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