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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Already using those stats, still it gives the errors, It can be constructed but hovering around will spawn errors
  2. Not yet, I am also having placement distance errors with the wallsets, which I have no idea how to fix
  3. https://twitter.com/AdMedieval/status/1337823019411013632
  4. Possible references from https://twitter.com/AdMedieval/media
  5. Nice, I managed to make it work and buildable in game but I am having min and max distance errors, lmao.
  6. I already finished the art assets for the low stone curtain wall and already committed it in the repository, but I am having difficulties in making them buildable by the citizen-soldiers in game and making the faction recognize the wallset. Can someone kindly check the simulation files in the repository and help fix it so that I can test it in game. Thank you very much!
  7. Work in progress: Short stone curtain walls. (These are just actor files at the moment, plus I don't have any idea how to mess with animated gates, so I might not be able to do one or maybe just use the palisade gate as a placeholder)
  8. Yes, these are decal actor files that @LordGood made sometime ago and are available in Atlas, just search for "path" in the actor files tab. :-)
  9. Slowly working on it, so far we now have village phase civic center, houses and a storehouse.
  10. Village.jpg (1000×587) (dereksweetoys.com)
  11. Currently, I don't have a working faction, but you can play with the units in Atlas, there are still errors that needs to be fixed too. Some ideas for town phase dwellings
  12. Corrected, sorry, thank you for noticing it!
  13. Stepping outside of my comfort zone and started modeling some village phase houses.
  14. Yes, I do that when I use building placeholders, thanks for the reminder!
  15. Done with the initial unit commit. I need help fixing errors and adding simulation file placeholder for structures (Either Spartan structure set or Gaul structure set?) Repository: https://github.com/0ADMods/xiiiad
  16. Is Saracen an offensive term to use? I am trying to brand the mod in the perspective of Western Europe.
  17. I will likely name the mod as XIII Century AD (Somehow similar to Bigtiger's but mine will be have a more generic feel) For an instance I am naming my first faction as Westerners (code: west), to somehow represent the Western Europeans at the time of the 13th Century. Then the Easterners (Eastern European) Southerners? (Southern European) I am not quite sure what word to use to refer to the Islamic faction.
  18. At the moment, I just want something generic that is still close to the base game, well with more units and buildings like castle structures. This will be mostly be a possible resource for more complicated mods, I am almost done with the units and will likely upload a partial copy of this mod over at 0admods. My current problem are the structures, I can mostly deal with units and props, structures remains a problem for me.
  19. Saving it here for reference, I found this at https://www.reddit.com/r/MordhauFashion
  20. For the heroes here are my ideas: Bishop (Economic bonus) Lord (Economic/Military bonus) Marshal (Military bonus)
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