Jump to content

elexis

WFG Retired
  • Posts

    3.644
  • Joined

  • Days Won

    59

Posts posted by elexis

  1. I took a look at most maps and I like them.

    As niektb said in the according ticket http://trac.wildfiregames.com/ticket/3455, it would be good if some of them had more variety. For example different ground textures, some animals, seas, hills and other terrain differences. There are also non-gatherable stones and flora.

    Also on some maps, some players have no resources.

    Gameplaywise they are very interesting and offer never-seen-before situations. Especially since they are random-map-scripts it would be nice to have them in the game, as this map type is by far the most frequently played one.

    Would you have some time to address some of these issues?

    • Like 1
  2. It didn't show up in the replay list. After unchecking "Filter compatible replays", it shows up in gray, and shows "You don't have the same mods active as the replay does. Required: mod, public Active: mod, public, user".

    I don't have any custom mod and I don't know what is a "user" mod.

    I can still manually edit the replay to change the mod requirements.

    Apparently there is an invisible "user" mod that is implicitly enabled for release versions, but not for working copies.

    This means you need to either edit the commands.txt or just uncheck the "incompatible" replay filter. Will be fixed for the next release.

    • Like 1
  3. Some other new features:

    * Reduced Lag

    Since a new pathfinder was implemented, the performance is now far better, allowing the game to run more smoothly and hence reduces some reasons for lagging.

    * Ceasefire

    A gamesetup option that prevents enemies from attacking each other for the first X minutes. Very useful for nomad games.

    * Observer Late Join

    A gamesetup option that allows others to join as spectators after the game started.

    * Kick / ban players

    When hosting a game, you can type /kick username or /ban username to get rid of unwanted players.

    * Maximum population tooltip

    Move the cursor over your population count to see the maximum number of units that you can produce (population limit).

    * Formations are disabled by default

    This was a decision for a19 as they are still buggy and often don't follow your orders. You can still select formations when you need them.

    * Proportional refunds
    When you delete an unfinished building, only a partial amount of those resources will be returned. This means on nomad you can't delete your CC and set it somewhere else (once you started building).

    Some problems you may experience:

    * Replay menu takes very long to load

    This is a known issue. All replay files have to be loaded. You can rename your sim_log directory (http://trac.wildfiregames.com/wiki/GameDataPaths) to create an empty list, to temporarily fix the problem.

  4. I like the idea of markets generating income too and this should be done imho. We can decide on the balancing later.

    Notice if you want to prevent creating more than N traders, it may not be incentivized to produce more. Currently having women on fields in late-game is useless usually as trade generates income faster.

    • Like 1
  5. When uploading a commands.txt file, please tell us where the bug occurs on the map, which units to look for and what time in the replay.

    Do you mean those idle units at your first civic center from minute 10-12?


    Also did you compile?

  6. I can think of two ways this can happen:

    1. elephant being hit accidentally by an arrow of the CC, thus getting mad

    2. some troll sending commands for gaia

    I remember one match where everyone was attacked by random elephants. It occured with like 20 elephants in that match. Might be one of the above, but I feel it might happen otherwise too.

    Don't some animals also attack if you are just close to them?

×
×
  • Create New...