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Orphydian

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Posts posted by Orphydian

  1. The introduction of the idle workers' number and the formation banners is such a quality-of-life improvement. These kinds of small visual indicators could help so much in other areas. For example, the structures that are garrisoned could display the number of garrison units on banner (a slightly bigger and fixed banner rather than the current small winding flag used as a cue to indicate if a structure is garrison which would not be ideal for that purpose). I know you have that in the UI when selecting the actual structure but quickly seeing this at glance on the map could make garrisoning much more interesting and easier to manage. 

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  2. 6 hours ago, Stan` said:

    Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track

    I take back what Ive said about turning the music slider to zero and save the settings then turning it on. It worked one time but not anymore. Trying lots of games and maps with Macedon and Seleucids but still same old ambient music over and over again.

    Nope I don't think its that the case of me being attacked before the music gets the change to start. Its maybe due to my previous installation of 0 ad? I just uninstall it through the control panel nothing fancy

  3. 4 hours ago, Frederick_1 said:

    What I do is to start a game in 0AD, and use the cheat code "gift from the gods". Then I can get the units to test the map pretty fast. I Think this is what the cheat is for.

     

    Thanks! but I want to quickly test a certain number and type of units against a certain type and number of enemy units without actually playing a match with lots of resources.

    Need to check Atlas editor as Stand said.

  4.  

    so, the default formation is only for the move, not when fighting or attacking?

    Can this be changed under Options>Game session>Formation control?  Instead of "Walk/Patrol Only" should be set to "No Override"?

    Anyway, thank you very much. I watched some competitive multiplayer replays but I haven't seen too much use of formation or any insight about them. Do you know any uploaded on yt?

  5. where can I find some good up to date tutorials or vids (maybe replays where formations are successfully used?) on this topic of formations and micromanaging your units in general?

     

    Aside from this, some initial clarifications:

    what is the relation between stances (aggressive, passive etc.) and formations and how they affect each other?

    what is a "default" formation (the one enabled with right click)?

    what is the attack move order more exactly?

    etc.

     

    Thanks in advance!

  6. 2 hours ago, wowgetoffyourcellphone said:

    It was decided to keep the building icons generic for ease of recognition. A civic center for the Athenians has the same function in-game as a civic center for the Romans, so they have the same icon. I'd be happy to assist you in making a mod to change this though if you'd like. As I understand you, you mean you'd like each icon to be a portrait of the civ's structure.

    I mean it's too generic to the point they seem like placeholders no offense. For a historical strategy game that is set in a very particular era and intends to be more immersive than some other comercial ones like Age of Empires.  My two cents: for the type of players that are into this era, an agora-like icon is more recognizable and relevant than a generic building icon for helenistic factions. And would be pretty darn recognizable as a main building even for somebody that doesn't know too much history.

    I thought the UI wasn't finished and polished by any means but you are telling me otherwise.:( And nope I dont want a mod because I can't stand and play the game otherwise, I was just giving some input for the game development in areas where I didn't find any official task opened. I might know some 2d artists for the job but if the policy doesn't find these kinds of refinements to the UI desirable, forget about it.

  7. in the alpha yauna? Do you guys plan to update the icons and UI images of these units as well?

    Regarding UI : will the civilizations have custom building icons instead of the generic ones? Like the agora to have a proper depiction of how it actually looks like for seleucids for ex

  8. How many Novo Mesto type helmets were found and where exactly. Ive red this article but its not very clear.

     

    https://www.academia.edu/5463297/The_Power_of_3_-_Some_Observations_On_Eastern_Celtic_Helmets

    Quote

    Most examples of these Eastern Celtic helmets have been discovered on the Balkans on the territory of today’s Croatia and Slovenia, where such have been recorded at
    Seveste in central Croatia, and in Slovenia at Stremec near Bela Cerkev, in theLjubljanica river, at the Celtic cemetery at Na Hribcu (Mihovo) where 2 such helmets
    were discovered, Idrija near Nova Bača, Vinji Vrh (Šmarjeta), and in burial # 169 at
    Beletov Urt -Novo Mesto

     
    (Mihaljević, Dizdar 2007)

     

    Besides the most popular one it seems there is at least another finding with more bland shapes. Anyone know the sites for this one and the others?
    .

    Celtic_Novo_Mesto_finding_look_02.jpg

    Celtic_Novo_Mesto_finding_02_view_01.jpg

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