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Posts posted by Orphydian
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My bad! Is this only for towers or for other buildings as well?
For you own structures a banner with the number of garrison units would be more useful.
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yeah, that's questionable. But at least a clear indicator to tell that the structure is garrisoned or not as an attacker (no matter what how many units are in there)
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The introduction of the idle workers' number and the formation banners is such a quality-of-life improvement. These kinds of small visual indicators could help so much in other areas. For example, the structures that are garrisoned could display the number of garrison units on banner (a slightly bigger and fixed banner rather than the current small winding flag used as a cue to indicate if a structure is garrison which would not be ideal for that purpose). I know you have that in the UI when selecting the actual structure but quickly seeing this at glance on the map could make garrisoning much more interesting and easier to manage.
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6 hours ago, Stan` said:
Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track
I take back what Ive said about turning the music slider to zero and save the settings then turning it on. It worked one time but not anymore. Trying lots of games and maps with Macedon and Seleucids but still same old ambient music over and over again.
Nope I don't think its that the case of me being attacked before the music gets the change to start. Its maybe due to my previous installation of 0 ad? I just uninstall it through the control panel nothing fancy
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Don't think so, I played lots of hours...
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18 hours ago, Stan` said:
You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573
Hmmm. maybe a bug but here is what I've noticed. Like I said previously I still heard only the same old tracks but after disabling and enabling the music in the Options, the new tracks start to be played.
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Hey! I see 26 new music tracks have been added! For what civ are some of them available? Asking this, because
while playing with Seleucids and Macedonians, I still hear same old tracks...
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what is the command name in the Hotkey editor?
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Quote
It is now also possible to push items to the front of the Production Queue. This means you can now task a unit to do one task immediately and then return to the tasks they had before, without repeating the orders. This can be done by using the hotkeys, so be sure to check out the hotkey editor.
How this works and how to access this pls!
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what are actors? Sorry for my ignorance?
So I put some random macedon units and roman units on the map and asigned them to player 1 and 2 respectively. How do I put them in formation and order them to fight each other?
what I actually want is what this guy doing in this old vid. He is using the Atlas editor for that matter?
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nice tip on attack move alre! so, you prefer attack move to move your men altogether in a minimum coordinate matter rather than use formations I suppose
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4 hours ago, Frederick_1 said:
What I do is to start a game in 0AD, and use the cheat code "gift from the gods". Then I can get the units to test the map pretty fast. I Think this is what the cheat is for.
Thanks! but I want to quickly test a certain number and type of units against a certain type and number of enemy units without actually playing a match with lots of resources.
Need to check Atlas editor as Stand said.
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so, the default formation is only for the move, not when fighting or attacking?
Can this be changed under Options>Game session>Formation control? Instead of "Walk/Patrol Only" should be set to "No Override"?
Anyway, thank you very much. I watched some competitive multiplayer replays but I haven't seen too much use of formation or any insight about them. Do you know any uploaded on yt?
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How can I quickly test some full army compositions and certain units vs others ? is Atlas editor meant for this as well? any tutorials apreciated
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where can I find some good up to date tutorials or vids (maybe replays where formations are successfully used?) on this topic of formations and micromanaging your units in general?
Aside from this, some initial clarifications:
what is the relation between stances (aggressive, passive etc.) and formations and how they affect each other?
what is a "default" formation (the one enabled with right click)?
what is the attack move order more exactly?
etc.
Thanks in advance!
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2 hours ago, wowgetoffyourcellphone said:
It was decided to keep the building icons generic for ease of recognition. A civic center for the Athenians has the same function in-game as a civic center for the Romans, so they have the same icon. I'd be happy to assist you in making a mod to change this though if you'd like. As I understand you, you mean you'd like each icon to be a portrait of the civ's structure.
I mean it's too generic to the point they seem like placeholders no offense. For a historical strategy game that is set in a very particular era and intends to be more immersive than some other comercial ones like Age of Empires. My two cents: for the type of players that are into this era, an agora-like icon is more recognizable and relevant than a generic building icon for helenistic factions. And would be pretty darn recognizable as a main building even for somebody that doesn't know too much history.
I thought the UI wasn't finished and polished by any means but you are telling me otherwise. And nope I dont want a mod because I can't stand and play the game otherwise, I was just giving some input for the game development in areas where I didn't find any official task opened. I might know some 2d artists for the job but if the policy doesn't find these kinds of refinements to the UI desirable, forget about it.
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well, if you have the models already, would be too bad to use the renders for icons (at least before something more stylized based on the renders is created)? I think they will look better and more immersive than some generic building icons
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in the alpha yauna? Do you guys plan to update the icons and UI images of these units as well?
Regarding UI : will the civilizations have custom building icons instead of the generic ones? Like the agora to have a proper depiction of how it actually looks like for seleucids for ex
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which of the helmets in this topic are in the game right now?
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How many Novo Mesto type helmets were found and where exactly. Ive red this article but its not very clear.
https://www.academia.edu/5463297/The_Power_of_3_-_Some_Observations_On_Eastern_Celtic_Helmets
QuoteMost examples of these Eastern Celtic helmets have been discovered on the Balkans on the territory of today’s Croatia and Slovenia, where such have been recorded at
Seveste in central Croatia, and in Slovenia at Stremec near Bela Cerkev, in theLjubljanica river, at the Celtic cemetery at Na Hribcu (Mihovo) where 2 such helmets
were discovered, Idrija near Nova Bača, Vinji Vrh (Šmarjeta), and in burial # 169 at
Beletov Urt -Novo Mesto
(Mihaljević, Dizdar 2007)Besides the most popular one it seems there is at least another finding with more bland shapes. Anyone know the sites for this one and the others?
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Ill continue the topic of the Eastern celtic helmets on the ..celtic helmets thread
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nah the iron one. It seems like that exact subsubvariant lol of Port/Siemenchow must to have existed. it has some very nice shape. I ll have to asked more the EB II about this helmet and better images for it
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I see that as a simplified Siemechow type isnt it ? actually I like the general shape more than the original finding
Units too small, hard to distinguish.
in Gameplay Discussion
Posted
being able to tell at a glance what type of unit (swordman, spearmen, ranged unit etc.) I think it's pretty common sense. I think this can be done via banners but as of now they are for formations including mixed units as well so don't know where to go from here. How other strategy games deal with this?