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LordIgorIIIofKiev

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Everything posted by LordIgorIIIofKiev

  1. they just need more damage, with the velocity they come from they should do almost 3 times or more pierce then a spear
  2. true ^^but infantry is first cava balacning is after spear cav are weak sword cav are too strong vs building but for spear cav i beleive they should keep the current rates but do more damage
  3. it was a 3 v 4 and in pizza that is a big difference^^
  4. europ universalis 4 is way too gd to be true ^^^^
  5. ur just still angry how me mario and molusco murdered you that pizza game
  6. yeees skirms have small shields small percentage other units such as spears have bigger
  7. no just when they are not fighting they have a shield which blocks a percentage of the shots from the front only which will make it easier to approach ranged without receiving damage and if archers want to make true damage they need to outflank KEY WORD, only frontal attacks
  8. but its not an actual shield this is why through history archers were not great vs melee because melee had shields so little of their shots actually hit its not about armor armor does not provide cover a shield does make sense now?
  9. meh hard counters are stupid, because by putting hard counters you are saying that this unit will kill this other unit in every single occasion, let's say that that it is archer vs spear cav if archer can see the cav coming then the archer will kill the cav in almost every situation and if the archer doesnt see it coming from further away then the cav would win every single time so by putting a hard counter your saying that the spear cav wins every time which is not true in wins depending on which situation it is in and this is what i like about no hard counter were it actually come down to the situation and so on which makes it 100 times more interesting but i do think a bit of balancing to the armor of different units would be useful and shields SHIELDS would completely solve the ranged vs melee and archers vs skirms problems if archers flank they win if no flank then the spears can get close and what i mean by shields is that if the unit that carries the shield get attack from the front which is were the shield is when it is not in combat, then if it has a big shield lets say there is a 70 % chance that is does not take any damage and for example skirms they have small shields so maybe a 30% chance they dont take damage from the front archers = no shields but longer range as scythe has done in the balance branch in my eyes this solves most balancing issues
  10. Guys i have a BO for mauryans that i wanted to share, its really agressive and allows you to be ready for almost any rush and be able to rush yourself from 4 minutes and onwards. So first u send your 4 men with the elephant to a forest then u build 4 archers with a waypoint to that forest then u take 3 women and send them to berries send your cav to collect the chicken once he is finished find him some animals to hunt and take 1 women to build a house build 5 spears 1 by 1 and then 1 archer onto the wood then train 5 women to berries / remember when you finish make them work on a farm build another house with that one female train 5 archers build another house train another 5 archers or spears depending on how your economy is doing around min 4 atm then you train females and put on farms (from now on you continuously train women for farms from cc) and keep building houses maybe add a few females at the same time you build a barrack (300 wood) make sure you build it near your forest so that the elephant can hurry up the build while acting like a storehouse and from that barracks keep training onto wood then build more barracks 4 is a gd number of barracks to have If you are interested to know more about it tell me, but this is just a sort of rough template if any wants to learn how to do it / or improve it, how i do it usually depends on the other player and the map NOTE: at the moment once i finish training those two batches of archers i usually send them to harrass my enemy in that case i build on more batch of spears onto wood and then i continue in the same way, While harassing remember to attack females when they are alone, never engage a army of soldiers that u dont outnumber by alot if so leave they will go back to harvesting wood come back a few seconds later and snipe a few of them when they react leave again and come back a few seconds later repeat if you have done it correctly, you either have done exact amount of damage to enemy as you have done to yourself even better scenario you have done more damage to him then to yourself and if you people really want it i might make a video for you guys i am a big fan of very low feminisation and building infantry straight away Like alekusu said its very important to have a mix between archers and melee but for early harassment please use only archers spears are slow and will die whilst archers are quick and can flee from battle early But remember this BO is not easy since your conc needs to be full on two diff parts of the map and not forget the other while doing one of them
  11. I like Mauryans, since the worker elephant in the begging really changes your game style in the begging and makes early rushed easier
  12. the reason why archers are powerful at the moment is because melee units don't have shields, skirms as well should have small shields, just the implementation of shield would make units more balanced
  13. buildings ain't Op how so, since the men are not as like they are in towers but as they are on walls, so that they can actually be killed off and they can only "garrison" one man?
  14. i agree to this ^^ if you garison spear it gives a spear attack, sword sword attack and then ranged for either skirm or archer
  15. well they have both no? trample and ranged in the future?
  16. how so, they could be used as melee units with trample and then as i suggested they need more room to turn it would be much easier to kill them even with the current stats they have since chariots though out history sure might of been as fast as horses but they definitely couldn't turn as easily. This would make it much easier to outflank them and so and easier to kill them no trample that would be horrible
  17. remember that chariots will be given trample and what usually counter tramples are spearmen and pikemen i believe so i think that they will automatically become less powerful at least vs spearmen and another solution would be if the chariots couldn't turn as sharply as they do know in my experience they coudnt do 360 standing in the same place
  18. first of all iberians are not a very defensive faction, they have a strong base but use skirmishing and guerrilla warfare as a tactic instead of a controlling territory tactic, they will attack what you aren't defending well, they attack by surprise and they flee from battle when they cannot win and hide within their walls, The difference between your ideas and my ideas is that your are saying here you have a civ this is what its good at "do that", what i am trying to say is here you have a civ, get creative. But I do like your ideas about reforms very nice lots of new troops seems excessive and complicated and i really enjoyed your tech ideas And i also say we should sit down and discuss this together prod.
  19. Ok, first thing you need to understand that 0.AD is not made towards beginners and bad players, it is made towards average to good players, what i am saying that having different civ prices and stuff would allow more for players to develop completely their own style of playing instead of it ending up like age of empires 2 were every good player has exactly the same economy style as every other good player, which is boring, the main focus of what i am trying to do here is giving the opportunity for people instead of copying a page to page BO but develop their unique own style of playing, adding much more uniqueness to each player instead of having a monotone game were every first 10 mins of every game are exactly the same. The thing is as well is letting the "new player" being able to try civ. and decide which will go better with their game instead of being forced to do something that maybe doesn't come naturally to them because it is the only choice, and where do i ignore the point of history? and why athenians have 40 stone, well this is interesting, you wanted more historically correct the athenians built the nicest cities and had the best houses and infra structure out of all the Hellenic civilisations, that enough? next you think not to include leather but wood is definitely less uses in on a solder then leather, many soldiers didn't have metal armour but leather since it was lighter and less heavy and many civilisations were not as good with metal as others Hope you understand
  20. First of all food is not only for eating, it is also were leather armor comes from ? No and i think u misunderstood the whole point of what i am trying to do i am trying to make eco at beginning different for civs so that they actually every civ has a different style of playing instead of the monotone 50 food 50 wood and how would this be more confusing to new players if they do not know what confusing is ? how is 50 food 50 wood less confusing and most of my ideas are not hard to impliment + the iberians were barbarians they didnt have as solid buildings as you imagine it
  21. Here are my ideas on the topic in my opinion, what would make it more unique in my honest opinion is actually what happens in the first age, allowing more tactics depending on diff civs and different economical and therefore allowing for different tactics and booms and in general allowing more creativity and option to the player: DIFFERENCES THAT CAN BE ADDED BETWEEN CIVS AND STILL KEEP BALANCE: Primarily focused on phase 1 Athenians: The athenians in my honest opinion are very interesting but what i would do is make houses cost would cost :120 wood 40 stoneMacedonians: Now the Macedonians had skirmishers which were lighter then usual so they would be faster but obviously with a penalty in the amount of resources they could carry with them.SO maybe instead of 10 at the beginning they could have a max of 8 or 7. Price 65 food and 45 woodSpartans: Spartan spearmen should be stronger then the usual spearmen in phase 1, he should deal more damageThe skirmisher in my opinion should have more precision but take more time between shots(in proportions). anotherElite soldiers and champions would deal double damage or be faster when they are at really low health sort of like a last stand,Price of skirmisher: 60 food and 50 woodPrice of spear: 60 food and 50 woodFemales have better gathering rate on wood,metal and stone then the other females.Romans: For the Romans i suggest: first of all they had heavy javelins so i would make them deal more damage be slower.and able to carry more resources on them.Price of skirmisher: 10 metal 40 food and 50 woodMauryans: Troops a bit weaker both in damage and in healthTrain a bit fasterPrice: 40 wood and 60 food.Iberians: First of all the starting wall they have is a palisade.Less health and less damage but faster and cheaper houses 60 woodGathering rates increase the higher level they arePtolomies: Make Archers + cost 10 food or train slowerThis is all for the while Another thing that could be added in order to increase balance is if some civs already started with some techs upgraded for example a good farmer civ could have the first farmer tech already upgraded.
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