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Jourei

Community Newbie
  • Posts

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  • Website URL
    http://About.me/Jourei

Profile Information

  • Gender
    Male
  • Location
    Finland
  • Interests
    Gaming, social media and internet in general.
    Wish to have a honest opinion on your project? Do not hesitate to contact me.

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  1. Finland here, generally GMT+2. My nickname is as simple as 3 first letters from my first and surname. Trivia: It purely coincidentally translates from Japanese as the law, the rules and the regulations. This again fits me extremely well as I occasionally get requests to moderate various communities or forums. Not once have I specifically asked to become one.
  2. Greetings! I'm new to the game in general, and forums too! What I've noticed so far, that has apparently been untouched in the forums; Improvements in the minimap would be nice. I really like the idea, that instead of rotating the polygon, you rotate the map accordingly when spinning the world around! But a few things kinda bug me: I'd like some explanation on what exactly the colors mean. For instance, I see dark orange patches in a few places but don't see anything special in the world. No idea what they could be. Related to that, it seems like the vision polygon is targeting slightly off the screen, seems like it counts in also the UI bar at the top. I feel that's kinda unnecessary? Please make player colors stronger or more vibrant related to the map. Currently, it's not impossible to notice troops/buildings, but it could be better. When something happens, eg. I'm getting attacked, or a building is complete, I'd want some major alert pointing towards the event on the map (not necessarily just a flash). I'm sure this could also have it's own options, as to what it should point out and how. I mean, if it should only flash the new building a few times or actually properly point it out for a moment.
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