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auron2401

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Posts posted by auron2401

  1. Werent the champs only citizens with skills above average ? If no, were they mercenaries ? If so, isnt too unrealistic to have an exlusive army of mercenaries ?

    Worked for Qarthage.

    Though they did keep an army in reserve of purely citizen soldiers, and they put their own officers in charge of mercenaries.

    Also, Champions are ridiculously good for their price, (from a combat point of view)

  2. Just thought i'd Copypasta my comment from another thread, as it's more relevant here, From this thread.

    Firstly: You shouldn't have to research a button just to make formations, This is silly, as many of the civilisations in the game are very formation-centric, (EG: why train phalangites, if you can't make a phalanx?!) BUT, you should be able to research different "Doctrines" - so to speak, to make your formations function different. This leads into my next point.

    Formations should be much more like the ones in Rise and fall Civs at War (or RaFCaW) In that you click a button, and all the selected units Form up... Into a formation. Instead of Just Grouping a bunch of units and sending them somewhere. Formations should be more like entities,

    EG: Instead of clicking on all the units in a formation, you can only click on said formation. Boxing 2 formations and giving them a move order will make you select 2 formations, instead of all the units, and moving them won't make them turn into 1 formation. Less frustrations For macedonians, i think.

    Maybe we could also make it so you can suspend formations, instead of just disbanding them, And maybe even personalize formations a bit.

  3. Oh yay, someone apart from me feels that formations shouldn't be so simple as they are.
    But they should have a seperate discussion. I will however voice my opinion on them here.

    Formations

    EDIT:

    I'll just cut this out before anyone can read it here.

    Read it Here instead.

    Trade

    On trade efficiency, i think it's fine being better than Resource gathering, Considering traders are difficult to protect, where miners (do you trade anything else?) can be.

    Maybe just have it so you get less and less the further away a caravan goes, and increase the moneys you get for short term trading? On small maps, trading is significantly nerfed.

    ...yeah, i don't have much opinions in this field.

  4. Or we could just entirely make forrests impassable and give that buff to them iberians we've always been talking about.
    Would make for fun gameplay.

    probably easy to achieve, too.
    their occlusion (is that the word?) could "glue" itself to close by trees, so you don't have to make them all bigger, thus making individual trees... er.. bigger than they look.


    I didn't say it was easy to code.

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